Import Geant4 3.2.0 source tree
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@@ -1,12 +1,28 @@
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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// $Id: G4Fragment.cc,v 1.8.2.1 2000/11/23 08:31:22 hpw Exp $
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// GEANT4 tag $Name: geant4-03-01 $
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//
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// $Id: G4Fragment.cc,v 1.9.2.1 2001/06/28 19:13:48 gunter Exp $
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// GEANT4 tag $Name: $
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//
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// Hadronic Process: Nuclear De-excitations
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// by V. Lara (May 1998)
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@@ -21,7 +37,7 @@ G4Fragment::G4Fragment() :
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theExcitationEnergy(0.0),
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theMomentum(0),
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theAngularMomentum(0),
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numberOfExcitons(0),
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numberOfParticles(0),
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numberOfHoles(0),
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numberOfCharged(0),
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theParticleDefinition(0),
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@@ -38,7 +54,7 @@ G4Fragment::G4Fragment(const G4Fragment &right)
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theExcitationEnergy = right.theExcitationEnergy;
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theMomentum = right.theMomentum;
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theAngularMomentum = right.theAngularMomentum;
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numberOfExcitons = right.numberOfExcitons;
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numberOfParticles = right.numberOfParticles;
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numberOfHoles = right.numberOfHoles;
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numberOfCharged = right.numberOfCharged;
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theParticleDefinition = right.theParticleDefinition;
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@@ -55,7 +71,7 @@ G4Fragment::G4Fragment(const G4int A, const G4int Z, const G4LorentzVector aMome
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theA(A),
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theZ(Z),
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theMomentum(aMomentum),
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numberOfExcitons(0),
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numberOfParticles(0),
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numberOfHoles(0),
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numberOfCharged(0),
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theParticleDefinition(0),
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@@ -79,7 +95,7 @@ G4Fragment::G4Fragment(const G4LorentzVector aMomentum, G4ParticleDefinition * a
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theA(0),
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theZ(0),
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theMomentum(aMomentum),
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numberOfExcitons(0),
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numberOfParticles(0),
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numberOfHoles(0),
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numberOfCharged(0),
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theParticleDefinition(aParticleDefinition),
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@@ -92,40 +108,6 @@ G4Fragment::G4Fragment(const G4LorentzVector aMomentum, G4ParticleDefinition * a
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// G4Fragment::G4Fragment(const G4int A, const G4int Z, const G4double anExEnergy,
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// const G4LorentzVector aMomentum,
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// const G4ThreeVector anAngularMomentum, const G4int aNumberOfExcitons,
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// const G4int aNumberOfHoles, const G4int aNumberOfCharged) :
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// theA(A),
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// theZ(Z),
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// theExcitationEnergy(anExEnergy),
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// theMomentum(aMomentum),
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// theAngularMomentum(anAngularMomentum),
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// numberOfExcitons(aNumberOfExcitons),
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// numberOfHoles(aNumberOfHoles),
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// numberOfCharged(aNumberOfCharged),
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// theParticleDefinition(0)
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// {}
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// G4Fragment::G4Fragment(const G4int A, const G4int Z, const G4double anExEnergy,
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// const G4LorentzVector aMomentum,
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// const G4ThreeVector anAngularMomentum, const G4int aNumberOfExcitons,
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// const G4int aNumberOfHoles, const G4int aNumberOfCharged,
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// G4ParticleDefinition * aParticleDefinition) :
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// theA(A),
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// theZ(Z),
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// theExcitationEnergy(anExEnergy),
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// theMomentum(aMomentum),
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// theAngularMomentum(anAngularMomentum),
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// numberOfExcitons(aNumberOfExcitons),
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// numberOfHoles(aNumberOfHoles),
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// numberOfCharged(aNumberOfCharged),
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// theParticleDefinition(aParticleDefinition)
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// {}
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const G4Fragment & G4Fragment::operator=(const G4Fragment &right)
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{
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if (this != &right) {
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@@ -134,7 +116,7 @@ const G4Fragment & G4Fragment::operator=(const G4Fragment &right)
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theExcitationEnergy = right.theExcitationEnergy;
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theMomentum = right.theMomentum;
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theAngularMomentum = right.theAngularMomentum;
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numberOfExcitons = right.numberOfExcitons;
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numberOfParticles = right.numberOfParticles;
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numberOfHoles = right.numberOfHoles;
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numberOfCharged = right.numberOfCharged;
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theParticleDefinition = right.theParticleDefinition;
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@@ -175,10 +157,10 @@ G4std::ostream& operator << (G4std::ostream &out, const G4Fragment *theFragment)
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// What about Angular momentum???
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if (theFragment->numberOfExcitons != 0) {
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if (theFragment->GetNumberOfExcitons() != 0) {
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out << G4endl;
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out << " "
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<< "#Excitons = " << theFragment->numberOfExcitons
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<< "#Particles = " << theFragment->numberOfParticles
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<< ", #Holes = " << theFragment->numberOfHoles
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<< ", #Charged = " << theFragment->numberOfCharged;
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}
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