Import Geant4 3.2.0 source tree
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@@ -1,12 +1,28 @@
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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// $Id: G4Fragment.hh,v 1.7 1999/12/15 14:52:50 gunter Exp $
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// GEANT4 tag $Name: geant4-03-01 $
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//
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// $Id: G4Fragment.hh,v 1.8.2.1 2001/06/28 19:13:47 gunter Exp $
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// GEANT4 tag $Name: $
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//
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// Hadronic Process: Nuclear De-excitations
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// by V. Lara (May 1998)
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@@ -33,11 +49,16 @@
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class G4ParticleDefinition;
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class G4Fragment; // Forward deckaration
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typedef G4RWTPtrOrderedVector<G4Fragment> G4FragmentVector;
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//typedef G4RWTPtrOrderedVector<G4Fragment> G4FragmentVector;
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typedef G4std::vector<G4Fragment*> G4FragmentVector;
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class G4Fragment
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{
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public:
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// ============= CONSTRUCTORS ==================
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// Default constructor
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G4Fragment();
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@@ -55,16 +76,7 @@ public:
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// 4-momentum and pointer to G4particleDefinition (for gammas)
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G4Fragment(const G4LorentzVector aMomentum, G4ParticleDefinition * aParticleDefinition);
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// G4Fragment(const G4int A, const G4int Z, const G4double anExEnergy, const G4LorentzVector aMomentum,
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// const G4ThreeVector anAngularMomentum, const G4int aNumberOfExcitons, const G4int aNumberOfHoles,
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// const G4int aNumberOfCharged);
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// G4Fragment(const G4int A, const G4int Z, const G4double anExEnergy,
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// const G4LorentzVector aMomentum,
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// const G4ThreeVector anAngularMomentum, const G4int aNumberOfExcitons,
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// const G4int aNumberOfHoles, const G4int aNumberOfCharged,
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// G4ParticleDefinition * aParticleDefinition);
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// ============= OPERATORS ==================
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const G4Fragment & operator=(const G4Fragment &right);
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G4bool operator==(const G4Fragment &right) const;
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@@ -73,6 +85,7 @@ public:
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friend G4std::ostream& operator<<(G4std::ostream&, const G4Fragment*);
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friend G4std::ostream& operator<<(G4std::ostream&, const G4Fragment&);
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// ============= METHODS ==================
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inline G4double GetA(void) const;
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void SetA(const G4double value);
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@@ -90,7 +103,7 @@ public:
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void SetAngularMomentum(const G4ThreeVector value);
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G4int GetNumberOfExcitons(void) const;
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void SetNumberOfExcitons(const G4int value);
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// void SetNumberOfExcitons(const G4int value);
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G4int GetNumberOfHoles(void) const;
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void SetNumberOfHoles(const G4int value);
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@@ -99,7 +112,7 @@ public:
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void SetNumberOfCharged(const G4int value);
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G4int GetNumberOfParticles(void) const;
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void SetNumberOfParticles(const G4int value);
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inline G4ParticleDefinition * GetParticleDefinition(void) const;
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void SetParticleDefinition(G4ParticleDefinition * aParticleDefinition);
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@@ -110,9 +123,9 @@ public:
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// Some utility methods
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inline G4double GetGroundStateMass(void) const;
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inline G4double GetBindingEnergy(void) const;
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inline G4double GetGroundStateMass(void) const;
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inline G4double GetBindingEnergy(void) const;
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private:
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@@ -121,6 +134,8 @@ private:
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G4ThreeVector IsotropicRandom3Vector(const G4double Magnitude = 1.0) const;
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// ============= DATA MEMBERS ==================
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G4double theA;
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G4double theZ;
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@@ -131,7 +146,7 @@ private:
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G4ThreeVector theAngularMomentum;
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G4int numberOfExcitons;
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G4int numberOfParticles;
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G4int numberOfHoles;
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@@ -206,12 +221,12 @@ inline void G4Fragment::SetAngularMomentum(const G4ThreeVector value)
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inline G4int G4Fragment::GetNumberOfExcitons() const
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{
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return numberOfExcitons;
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return numberOfParticles + numberOfHoles;
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}
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inline void G4Fragment::SetNumberOfExcitons(const G4int value)
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inline void G4Fragment::SetNumberOfParticles(const G4int value)
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{
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numberOfExcitons = value;
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numberOfParticles = value;
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}
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inline G4int G4Fragment::GetNumberOfHoles() const
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@@ -231,12 +246,13 @@ inline G4int G4Fragment::GetNumberOfCharged() const
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inline void G4Fragment::SetNumberOfCharged(const G4int value)
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{
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numberOfCharged = value;
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if (value <= numberOfParticles) numberOfCharged = value;
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else G4Exception("G4Fragment::SetNumberOfCharged: Number of charged particles can't be greater than number of particles");
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}
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inline G4int G4Fragment::GetNumberOfParticles() const
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{
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return numberOfExcitons - numberOfHoles;
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return numberOfParticles;
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}
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