Import Geant4 3.2.0 source tree
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@@ -1,21 +1,39 @@
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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// $Id: G4IntersectionSolid.cc,v 1.11 2001/03/19 10:30:18 gcosmo Exp $
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// GEANT4 tag $Name: geant4-03-01 $
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//
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// $Id: G4IntersectionSolid.cc,v 1.12.2.1 2001/06/28 19:08:57 gunter Exp $
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// GEANT4 tag $Name: $
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//
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// Implementation of methods for the class G4IntersectionSolid
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//
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// History:
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//
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// 12.09.98 V.Grichine
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// 29.07.99 V.Grichine, modifications in DistanceToIn(p,v)
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// 29.05.01 V.Grichine, bug was fixed in DistanceToIn(p,v)
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// 16.03.01 V.Grichine, modifications in CalculateExtent() and Inside()
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// based on D.Williams proposal
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// 29.07.99 V.Grichine, modifications in DistanceToIn(p,v)
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// 12.09.98 V.Grichine, implementation based on discussions with J. Apostolakis and
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// S. Giani
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#include "G4IntersectionSolid.hh"
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// #include "G4DisplacedSolid.hh"
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@@ -206,14 +224,27 @@ G4IntersectionSolid::DistanceToIn( const G4ThreeVector& p,
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{
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do
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{
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disTmp = fPtrSolidB->DistanceToIn(p+dist*v,v) ;
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if( fPtrSolidB->Inside(p+dist*v) == kInside )
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{
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disTmp = fPtrSolidB->DistanceToOut(p+dist*v,v) ;
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}
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else
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{
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disTmp = fPtrSolidB->DistanceToIn(p+dist*v,v) ;
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}
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if( disTmp != kInfinity )
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{
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dist += disTmp ;
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if(Inside(p+dist*v) == kOutside )
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{
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disTmp = fPtrSolidA->DistanceToIn(p+dist*v,v) ;
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if( fPtrSolidA->Inside(p+dist*v) == kInside )
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{
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disTmp = fPtrSolidA->DistanceToOut(p+dist*v,v) ;
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}
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else
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{
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disTmp = fPtrSolidA->DistanceToIn(p+dist*v,v) ;
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}
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if( disTmp != kInfinity )
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{
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dist += disTmp ;
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@@ -240,14 +271,27 @@ G4IntersectionSolid::DistanceToIn( const G4ThreeVector& p,
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{
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do
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{
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disTmp = fPtrSolidA->DistanceToIn(p+dist*v,v) ;
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if( fPtrSolidA->Inside(p+dist*v) == kInside )
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{
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disTmp = fPtrSolidA->DistanceToOut(p+dist*v,v) ;
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}
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else
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{
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disTmp = fPtrSolidA->DistanceToIn(p+dist*v,v) ;
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}
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if( disTmp != kInfinity )
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{
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dist += disTmp ;
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if(Inside(p+dist*v) == kOutside )
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{
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disTmp = fPtrSolidB->DistanceToIn(p+dist*v,v) ;
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if( fPtrSolidB->Inside(p+dist*v) == kInside )
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{
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disTmp = fPtrSolidB->DistanceToOut(p+dist*v,v) ;
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}
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else
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{
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disTmp = fPtrSolidB->DistanceToIn(p+dist*v,v) ;
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}
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if( disTmp != kInfinity )
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{
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dist += disTmp ;
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@@ -273,14 +317,27 @@ G4IntersectionSolid::DistanceToIn( const G4ThreeVector& p,
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{
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do
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{
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disTmp = fPtrSolidB->DistanceToIn(p+dist*v,v) ;
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if( fPtrSolidB->Inside(p+dist*v) == kInside )
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{
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disTmp = fPtrSolidB->DistanceToOut(p+dist*v,v) ;
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}
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else
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{
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disTmp = fPtrSolidB->DistanceToIn(p+dist*v,v) ;
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}
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if( disTmp != kInfinity )
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{
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dist += disTmp ;
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if(Inside(p+dist*v) == kOutside )
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{
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disTmp = fPtrSolidA->DistanceToIn(p+dist*v,v) ;
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if( fPtrSolidA->Inside(p+dist*v) == kInside )
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{
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disTmp = fPtrSolidA->DistanceToOut(p+dist*v,v) ;
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}
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else
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{
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disTmp = fPtrSolidA->DistanceToIn(p+dist*v,v) ;
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}
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if( disTmp != kInfinity )
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{
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dist += disTmp ;
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