Import Geant4 3.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 16:10:37 +02:00
parent 137e303ecc
commit 36c080dca6
3464 changed files with 119310 additions and 52696 deletions
+42 -10
View File
@@ -1,12 +1,28 @@
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
// $Id: G4Assembly.cc,v 1.3 2000/11/08 14:22:07 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-01 $
//
// $Id: G4Assembly.cc,v 1.4.2.1 2001/06/28 19:08:49 gunter Exp $
// GEANT4 tag $Name: $
//
// ----------------------------------------------------------------------
// GEANT 4 class source file
@@ -25,14 +41,30 @@ G4Assembly::G4Assembly()
G4Assembly::~G4Assembly()
{
placedVec.clearAndDestroy();
G4PlacedSolid* a = 0;
// Remove placedVec and delete all its contents
while (placedVec.size()>0)
{
a = placedVec.back();
placedVec.pop_back();
for (G4PlacedVector::iterator i=placedVec.begin(); i!=placedVec.end(); i++)
{
if (*i==a)
{
placedVec.erase(i);
i--;
}
}
if ( a ) delete a;
}
}
void G4Assembly::SetPlacedVector(G4PlacedVector& pVec)
{
numberOfSolids = pVec.entries();
numberOfSolids = pVec.size();
for(G4int a=0;a<numberOfSolids;a++)
placedVec.append( pVec[a]);
placedVec.push_back( pVec[a]);
}