Import Geant4 4.1.0 source tree
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//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4PScoreProcess.cc,v 1.2 2002/04/09 17:40:15 gcosmo Exp $
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// GEANT4 tag $Name: geant4-04-01 $
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//
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// ----------------------------------------------------------------------
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// GEANT 4 class source file
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//
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// G4PIScoreProcess.cc
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//
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// ----------------------------------------------------------------------
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#include "G4PScoreProcess.hh"
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#include "G4VPScorer.hh"
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#include "G4PStep.hh"
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#include "G4VParallelStepper.hh"
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G4PScoreProcess::G4PScoreProcess(G4VParallelStepper &astepper,
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G4VPScorer &aScorer,
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const G4String &aName)
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: G4VProcess(aName),
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fPstepper(astepper),
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fScorer(aScorer)
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{
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G4VProcess::pParticleChange = new G4ParticleChange;
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}
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G4PScoreProcess::~G4PScoreProcess()
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{
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delete pParticleChange;
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}
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G4double G4PScoreProcess::
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PostStepGetPhysicalInteractionLength(const G4Track& aTrack,
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G4double previousStepSize,
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G4ForceCondition* condition)
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{
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*condition = Forced;
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return kInfinity;
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}
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G4VParticleChange *
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G4PScoreProcess::PostStepDoIt(const G4Track& aTrack, const G4Step &aStep)
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{
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pParticleChange->Initialize(aTrack);
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fScorer.Score(aStep, fPstepper.GetPStep());
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return G4VProcess::pParticleChange;
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}
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