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@@ -21,19 +21,23 @@
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// ********************************************************************
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//
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//
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// $Id: G4Scintillation.cc,v 1.8 2001/11/07 17:07:41 radoone Exp $
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// GEANT4 tag $Name: geant4-04-00 $
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// $Id: G4Scintillation.cc,v 1.10 2002/05/16 21:20:11 gum Exp $
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// GEANT4 tag $Name: geant4-04-01 $
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//
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////////////////////////////////////////////////////////////////////////
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// Scintillation Light Class Implementation
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////////////////////////////////////////////////////////////////////////
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//
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// File: G4Scintillation.cc
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// Description: Discrete Process - Generation of Scintillation Photons
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// Description: RestDiscrete Process - Generation of Scintillation Photons
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// Version: 1.0
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// Created: 1998-11-07
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// Author: Peter Gumplinger
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// Updated: 2000-09-18 by Peter Gumplinger
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// Updated: 2002-05-09 by Peter Gumplinger
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// > use only the PostStepPoint location for the origin of
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// scintillation photons when energy is lost to the medium
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// by a neutral particle
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// 2000-09-18 by Peter Gumplinger
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// > change: aSecondaryPosition=x0+rand*aStep.GetDeltaPosition();
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// aSecondaryTrack->SetTouchable(0);
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// 2001-09-17, migration of Materials to pure STL (mma)
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@@ -62,7 +66,7 @@
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/////////////////
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G4Scintillation::G4Scintillation(const G4String& processName)
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: G4VDiscreteProcess(processName)
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: G4VRestDiscreteProcess(processName)
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{
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fTrackSecondariesFirst = false;
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@@ -99,6 +103,19 @@ G4Scintillation::~G4Scintillation()
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// Methods
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////////////
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// AtRestDoIt
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// ----------
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//
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G4VParticleChange*
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G4Scintillation::AtRestDoIt(const G4Track& aTrack, const G4Step& aStep)
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// This routine simply calls the equivalent PostStepDoIt since all the
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// necessary information resides in aStep.GetTotalEnergyDeposit()
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{
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return G4Scintillation::PostStepDoIt(aTrack, aStep);
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}
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// PostStepDoIt
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// -------------
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//
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@@ -113,6 +130,7 @@ G4Scintillation::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
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{
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aParticleChange.Initialize(aTrack);
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const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
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const G4Material* aMaterial = aTrack.GetMaterial();
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G4StepPoint* pPreStepPoint = aStep.GetPreStepPoint();
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@@ -127,12 +145,12 @@ G4Scintillation::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
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G4MaterialPropertiesTable* aMaterialPropertiesTable =
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aMaterial->GetMaterialPropertiesTable();
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if (!aMaterialPropertiesTable)
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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return G4VRestDiscreteProcess::PostStepDoIt(aTrack, aStep);
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const G4MaterialPropertyVector* Intensity =
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aMaterialPropertiesTable->GetProperty("SCINTILLATION");
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if (!Intensity)
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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return G4VRestDiscreteProcess::PostStepDoIt(aTrack, aStep);
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G4double MeanNumPhotons = ScintillationYield * TotalEnergyDeposit;
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@@ -145,15 +163,17 @@ G4Scintillation::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
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aParticleChange.SetNumberOfSecondaries(0);
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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return G4VRestDiscreteProcess::PostStepDoIt(aTrack, aStep);
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}
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////////////////////////////////////////////////////////////////
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aParticleChange.SetNumberOfSecondaries(NumPhotons);
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if (fTrackSecondariesFirst)
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aParticleChange.SetStatusChange(fSuspend);
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if (fTrackSecondariesFirst) {
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if (aTrack.GetTrackStatus() == fAlive )
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aParticleChange.SetStatusChange(fSuspend);
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}
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////////////////////////////////////////////////////////////////
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@@ -231,7 +251,13 @@ G4Scintillation::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
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// Generate new G4Track object:
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G4double rand = G4UniformRand();
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G4double rand;
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if (aParticle->GetDefinition()->GetPDGCharge() != 0) {
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rand = G4UniformRand();
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} else {
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rand = 1.0;
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}
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G4double delta = rand * aStep.GetStepLength();
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G4double deltaTime = delta /
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@@ -262,7 +288,7 @@ G4Scintillation::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
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<< aParticleChange.GetNumberOfSecondaries() << G4endl;
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}
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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return G4VRestDiscreteProcess::PostStepDoIt(aTrack, aStep);
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}
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// BuildThePhysicsTable for the scintillation process
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@@ -383,3 +409,16 @@ G4double G4Scintillation::GetMeanFreePath(const G4Track& aTrack,
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return DBL_MAX;
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}
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// GetMeanLifeTime
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// ---------------
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//
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G4double G4Scintillation::GetMeanLifeTime(const G4Track& aTrack,
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G4ForceCondition* condition)
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{
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*condition = Forced;
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return DBL_MAX;
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}
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