Import Geant4 4.1.0 source tree
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@@ -22,7 +22,7 @@
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//
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//
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// $Id: G4BooleanSolid.hh,v 1.5 2001/07/11 09:59:51 gunter Exp $
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// GEANT4 tag $Name: geant4-04-00 $
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// GEANT4 tag $Name: geant4-04-01 $
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//
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//
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// class G4BooleanSolid
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@@ -22,7 +22,7 @@
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//
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//
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// $Id: G4DisplacedSolid.hh,v 1.11 2001/07/11 09:59:51 gunter Exp $
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// GEANT4 tag $Name: geant4-04-00 $
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// GEANT4 tag $Name: geant4-04-01 $
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//
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//
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// class G4DisplacedSolid
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@@ -22,7 +22,7 @@
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//
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//
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// $Id: G4IntersectionSolid.hh,v 1.5 2001/07/11 09:59:51 gunter Exp $
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// GEANT4 tag $Name: geant4-04-00 $
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// GEANT4 tag $Name: geant4-04-01 $
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//
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//
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// class G4IntersectionSolid
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4ReflectedSolid.hh,v 1.2 2001/10/18 10:07:49 gcosmo Exp $
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// GEANT4 tag $Name: geant4-04-00 $
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// $Id: G4ReflectedSolid.hh,v 1.5 2002/02/15 15:55:25 grichine Exp $
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// GEANT4 tag $Name: geant4-04-01 $
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//
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//
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// class G4ReflectedSolid
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@@ -35,6 +35,7 @@
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// History:
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//
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// 23.07.01 V.Grichine, creation according John/Gabriele recommendations
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// 15.02.02 V.Grichine, get/set methods for fPtr(Direct)Transform3D
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#ifndef G4ReflectedSolid_HH
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#define G4ReflectedSolid_HH
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@@ -98,12 +99,27 @@ class G4ReflectedSolid : public G4VSolid
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// return a self pointer else return 0.
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G4VSolid* GetConstituentMovedSolid() const;
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G4Transform3D GetTransform3D() const;
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void SetTransform3D(G4Transform3D&);
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G4Transform3D GetDirectTransform3D() const;
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void SetDirectTransform3D(G4Transform3D&);
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// Accessors methods.
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public: // without description
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void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
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G4Polyhedron* CreatePolyhedron () const ;
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G4NURBS* CreateNURBS () const ;
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// For creating graphical representations (ie for visualisation).
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protected:
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G4AffineTransform GetTransform() const;
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void SetTransform(G4AffineTransform&);
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G4AffineTransform GetDirectTransform() const;
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void SetDirectTransform(G4AffineTransform&);
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// Accessors methods.
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G4RotationMatrix GetFrameRotation() const;
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void SetFrameRotation(const G4RotationMatrix&);
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G4ThreeVector GetFrameTranslation() const;
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@@ -117,15 +133,6 @@ class G4ReflectedSolid : public G4VSolid
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void SetObjectTranslation(const G4ThreeVector&);
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// Get/Set the rotation/translation, as applied to the object.
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public: // without description
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void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
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G4Polyhedron* CreatePolyhedron () const ;
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G4NURBS* CreateNURBS () const ;
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// For creating graphical representations (ie for visualisation).
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protected:
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G4VSolid* fPtrSolid ;
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G4AffineTransform* fPtrTransform ;
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G4AffineTransform* fDirectTransform ;
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@@ -141,3 +148,11 @@ class G4ReflectedSolid : public G4VSolid
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} ;
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#endif
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@@ -22,7 +22,7 @@
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//
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//
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// $Id: G4ReflectionFactory.hh,v 1.1 2001/10/18 10:05:08 gcosmo Exp $
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// GEANT4 tag $Name: geant4-04-00 $
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// GEANT4 tag $Name: geant4-04-01 $
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//
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//
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// class G4Reflection
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@@ -22,7 +22,7 @@
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//
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//
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// $Id: G4SubtractionSolid.hh,v 1.5 2001/07/11 09:59:51 gunter Exp $
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// GEANT4 tag $Name: geant4-04-00 $
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// GEANT4 tag $Name: geant4-04-01 $
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//
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//
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// class G4SubtractionSolid
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@@ -22,7 +22,7 @@
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//
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//
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// $Id: G4UnionSolid.hh,v 1.6 2001/07/11 09:59:51 gunter Exp $
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// GEANT4 tag $Name: geant4-04-00 $
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// GEANT4 tag $Name: geant4-04-01 $
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//
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//
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// class G4UnionSolid
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