Import Geant4 4.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 16:39:52 +02:00
parent 921d3b1cda
commit 330b82b769
4524 changed files with 178689 additions and 43575 deletions
+87 -21
View File
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4SolidStore.cc,v 1.7 2001/07/11 09:59:21 gunter Exp $
// GEANT4 tag $Name: geant4-04-00 $
// $Id: G4SolidStore.cc,v 1.9 2002/04/26 16:24:36 gcosmo Exp $
// GEANT4 tag $Name: geant4-04-01 $
//
// G4SolidStore
//
@@ -30,57 +30,123 @@
//
// History:
// 10.07.95 P.Kent Initial version
// ********************************************************************
#include "G4SolidStore.hh"
#include "globals.hh"
#include "G4SolidStore.hh"
#include "G4GeometryManager.hh"
// ***************************************************************************
// Static class variables
// ***************************************************************************
//
G4SolidStore* G4SolidStore::fgInstance = 0;
G4bool G4SolidStore::locked = false;
// ***************************************************************************
// Protected constructor: Construct underlying container with
// initial size of 100 entries
// ***************************************************************************
//
G4SolidStore::G4SolidStore()
: G4std::vector<G4VSolid*>()
{
reserve(100);
}
// ***************************************************************************
// Destructor
// ***************************************************************************
//
G4SolidStore::~G4SolidStore()
{
while (!empty())
{
// delete front();
erase(begin());
}
// NOTE: destruction of solids is client responsibility !
// clear();
Clean();
}
// Static class variable
G4SolidStore* G4SolidStore::fgInstance = 0;
// ***************************************************************************
// Delete all elements from the store
// ***************************************************************************
//
void G4SolidStore::Clean()
{
// Do nothing if geometry is closed
//
if (G4GeometryManager::GetInstance()->IsGeometryClosed())
{
G4cout << "WARNING - Attempt to delete the solid store"
<< " while geometry closed !" << G4endl;
return;
}
// Locks store for deletion of solids. De-registration will be
// performed at this stage. G4VSolids will not de-register themselves.
//
locked = true;
size_t i=0;
G4SolidStore* store = GetInstance();
G4std::vector<G4VSolid*>::iterator pos;
#ifdef G4GEOMETRY_VOXELDEBUG
G4cout << "Deleting Solids ... ";
#endif
for(pos=store->begin(); pos!=store->end(); pos++)
{
if (*pos) delete *pos; i++;
}
#ifdef G4GEOMETRY_VOXELDEBUG
if (store->size() < i-1)
{ G4cout << "No solids deleted. Already deleted by user ?" << G4endl; }
else
{ G4cout << i-1 << " solids deleted !" << G4endl; }
#endif
locked = false;
store->clear();
}
// ***************************************************************************
// Add Solid to container
// ***************************************************************************
//
void G4SolidStore::Register(G4VSolid* pSolid)
{
GetInstance()->push_back(pSolid);
GetInstance()->push_back(pSolid);
}
// ***************************************************************************
// Remove Solid from container
// ***************************************************************************
//
void G4SolidStore::DeRegister(G4VSolid* pSolid)
{
for (iterator i=GetInstance()->begin(); i!=GetInstance()->end(); i++)
if (!locked) // Do not de-register if locked !
{
if (**i==*pSolid)
for (iterator i=GetInstance()->begin(); i!=GetInstance()->end(); i++)
{
GetInstance()->erase(i);
break;
if (**i==*pSolid)
{
GetInstance()->erase(i);
break;
}
}
}
}
// ***************************************************************************
// Return ptr to Store, setting if necessary
// ***************************************************************************
//
G4SolidStore* G4SolidStore::GetInstance()
{
static G4SolidStore worldStore;
if (!fgInstance)
{
fgInstance = &worldStore;
}
return fgInstance;
static G4SolidStore worldStore;
if (!fgInstance)
{
fgInstance = &worldStore;
}
return fgInstance;
}