Import Geant4 4.1.0 source tree
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//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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// $Id: ParRunManager.cc,v 1.3 2002/06/06 17:04:40 cooperma Exp $
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// GEANT4 tag $Name: geant4-04-01 $
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//
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// --------------------------------------------------------------------
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// Parallel Library for Geant4
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//
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// Gene Cooperman <gene@ccs.neu.edu>, 2001
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// --------------------------------------------------------------------
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#ifdef G4USE_TOPC
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// G4Timer.hh has to be loaded *before* globals.hh...
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//
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#include "G4Timer.hh"
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#include "G4RunManager.hh"
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#include "Randomize.hh"
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#include "G4Run.hh"
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#include "G4RunMessenger.hh"
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#include "G4VUserDetectorConstruction.hh"
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#include "G4VUserPhysicsList.hh"
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#include "G4UserRunAction.hh"
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#include "G4VUserPrimaryGeneratorAction.hh"
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#include "G4GeometryManager.hh"
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#include "G4SDManager.hh"
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#include "G4TransportationManager.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4ApplicationState.hh"
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#include "G4StateManager.hh"
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#include "G4VPersistencyManager.hh"
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#include "G4UImanager.hh"
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#include "G4ParticleTable.hh"
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#include "G4ProcessTable.hh"
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#include "G4UnitsTable.hh"
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#include "G4VVisManager.hh"
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#include "ParRunManager.hh"
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#include "ParMarshaledObj.hh"
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#include "ParRandomState.hh"
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#include "G4ios.hh"
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#include "g4std/strstream"
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// Define static data members of ParRunManager
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// They are set by ImportDoEventLoopLocals
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G4StateManager* ParRunManager::stateManager;
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G4int ParRunManager::n_event;
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G4int ParRunManager::n_select;
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G4String ParRunManager::msg;
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ParRunManager* ParRunManager::myRunManager = NULL;
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// TOP-C callbacks (static functions)
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// If this->*(&ParRunManager::GenerateEventInput), created a thunk,
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// it would be ideal here.
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TOPC_BUF ParRunManager::MyGenerateEventInput()
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{ return myRunManager->GenerateEventInput(); }
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TOPC_BUF ParRunManager::MyDoEvent( void *input_buf )
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{ return myRunManager->DoEvent(input_buf); }
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TOPC_ACTION ParRunManager::MyCheckEventResult( void * input_buf, void *buf )
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{ return myRunManager->CheckEventResult(input_buf, buf); }
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static void trace_event_input( void *input )
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{ G4cout << "Event " << *(G4int *)input << G4endl; }
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void ParRunManager::DoEventLoop(G4int n_event,const char* macroFile,G4int n_select)
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{
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TOPC_OPT_trace_input = trace_event_input;
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G4StateManager* stateManager = G4StateManager::GetStateManager();
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#ifdef G4_ORIGINAL
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cout << "ParRunManager::DoEventLoop" << endl;
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G4RunManager::DoEventLoop(n_event, macroFile, n_select);
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return;
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#endif
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if(verboseLevel>0)
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{ timer->Start(); }
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G4String msg;
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if(macroFile!=NULL)
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{
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if(n_select<0) n_select = n_event;
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msg = "/control/execute ";
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msg += macroFile;
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}
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else
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{ n_select = -1; }
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// BeginOfEventAction() and EndOfEventAction() would normally be
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// called inside G4EventManager::ProcessOneEvent() in ParRunManager::DoEvent
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// on slave. Since this is often where hits are collected and where
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// histogram data is first stored, must do it
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// on master instead, to process hits. So, set user event action to NULL.
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// Keep private copy, and execute it in CheckTaskResult().
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// If user later does: SetUserAction( (G4UserEventAction *)NULL );
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// we won't notice and copy it to origUserEventAction.
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// How paranoid do we want to be? Should we create trvialUserEventAction?
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if ( eventManager->GetUserEventAction() )
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{
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origUserEventAction = eventManager->GetUserEventAction();
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SetUserAction( (G4UserEventAction *)NULL );
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}
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// Make these variables accessible to TOP-C callback functions
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ImportDoEventLoopLocals( stateManager, n_event, n_select, msg );
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// This is where all the parallelism occurs
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i_event = -1; // ParRunManager::GenerateEventInput() will increment this.
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TOPC_master_slave(MyGenerateEventInput, MyDoEvent, MyCheckEventResult, NULL);
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if(verboseLevel>0)
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{
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timer->Stop();
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G4cout << "Run terminated." << G4endl;
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G4cout << "Run Summary" << G4endl;
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if(runAborted)
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/*
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{ G4cout << " Run Aborted after " << i_event << " events processed." << G4endl; }
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*/
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{ G4cout << " Run Aborted." << G4endl; }
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else
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{ G4cout << " Number of events processed : " << n_event << G4endl; }
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G4cout << " " << *timer << G4endl;
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}
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}
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TOPC_BUF ParRunManager::GenerateEventInput()
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{
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if(runAborted) return NOTASK;
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i_event++;
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if (i_event >= n_event) return NOTASK;
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else
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{ ParMarshaledRandomState buf = ParMarshaledRandomState( i_event );
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return TOPC_MSG( buf.GetBuffer(), buf.BufferSize() );
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}
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// else return TOPC_MSG( &i_event, sizeof(i_event) );
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}
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TOPC_BUF ParRunManager::DoEvent( void *input_buf )
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{
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G4int i_event;
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ParMarshaledRandomState buf = ParMarshaledRandomState( input_buf );
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buf.unmarshalEventIDandSetState( i_event );
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stateManager->SetNewState(EventProc);
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currentEvent = GenerateEvent(i_event);
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eventManager->ProcessOneEvent(currentEvent);
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MarshaledObj *aMarshaledObj = new MarshaledHCofThisEvent(currentEvent);
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return TOPC_MSG(aMarshaledObj->GetBuffer(), aMarshaledObj->BufferSize());
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}
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TOPC_ACTION ParRunManager::CheckEventResult( void * input_buf, void *output_buf )
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{
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G4int i_event;
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MarshaledObj buf = MarshaledObj(input_buf);
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buf.Unmarshal(i_event);
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stateManager->SetNewState(EventProc);
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if(!userPrimaryGeneratorAction)
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{
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G4Exception
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("G4RunManager::BeamOn - G4VUserPrimaryGeneratorAction is not defined.");
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}
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// This creates a trivial event in lieu of GenerateEvent(i_event);
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currentEvent = new G4Event(i_event);
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// Original UserEventAction was saved and set to NULL. Do it now on master.
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if (origUserEventAction)
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origUserEventAction->BeginOfEventAction( currentEvent );
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// When Geant4 4.0 sees empty event, it still calls userStackingAction.
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// On master, only trivial events exist, so we delete userStackingAction
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SetUserAction( (G4UserStackingAction*)NULL );
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eventManager->ProcessOneEvent(currentEvent); // Processing the trivial event
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// Called with output_buf and no size, creates object for unmarshaling
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MarshaledHCofThisEvent marshaledObj(output_buf);
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marshaledObj.UnmarshalSlaveHCofThisEvent();
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// UnmarshalSlaveHCofThisEvent placed slave Hits in ParRunManager::currentEvent
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// Original UserEventAction was saved and set to NULL. Do it now on master.
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if (origUserEventAction)
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origUserEventAction->EndOfEventAction( currentEvent );
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AnalyzeEvent(currentEvent);
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if(i_event<n_select) G4UImanager::GetUIpointer()->ApplyCommand(msg);
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stateManager->SetNewState(GeomClosed);
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StackPreviousEvent(currentEvent);
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currentEvent = NULL;
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// Move this to GenerateEventInput:
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// if(runAborted) break;
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return NO_ACTION;
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}
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#endif
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