Import Geant4 11.3.0 source tree

This commit is contained in:
Gabriele Cosmo
2024-12-06 11:11:40 +01:00
parent e58e650b32
commit 32390e802b
1984 changed files with 98713 additions and 83996 deletions
+62 -71
View File
@@ -58,22 +58,12 @@
G4VtkQtViewer::G4VtkQtViewer(G4VSceneHandler& sceneHandler, const G4String& name)
: G4VtkViewer(sceneHandler, name)
{
#ifdef G4MULTITHREADED
flWaitForVisSubThreadQtOpenGLContextInitialized =
new G4AutoLock(fmWaitForVisSubThreadQtOpenGLContextInitialized, std::defer_lock);
flWaitForVisSubThreadQtOpenGLContextMoved =
new G4AutoLock(fmWaitForVisSubThreadQtOpenGLContextMoved, std::defer_lock);
#endif
G4Qt::getInstance();
//this->setFormat(QVTKOpenGLNativeWidget::defaultFormat());
}
G4VtkQtViewer::~G4VtkQtViewer()
{
#ifdef G4MULTITHREADED
delete flWaitForVisSubThreadQtOpenGLContextInitialized;
delete flWaitForVisSubThreadQtOpenGLContextMoved;
#endif
}
void G4VtkQtViewer::Initialise()
@@ -113,100 +103,101 @@ void G4VtkQtViewer::CreateMainWindow(QVTKOpenGLNativeWidget* vtkWidget, const QS
#ifdef G4MULTITHREADED
namespace {
G4Mutex visSubThreadMutex = G4MUTEX_INITIALIZER;
G4Condition waitForVisSubThreadInitialized = G4CONDITION_INITIALIZER;
G4bool visSubThreadEstablished = false;
G4bool qObjectsSwitched = false;
QVTKOpenGLNativeWidget* qVtkW = nullptr;
}
void G4VtkQtViewer::DoneWithMasterThread()
{
// Called by Main Thread !
// Useful to avoid two vis thread at the same time
// G4MUTEXLOCK(&fmWaitForVisSubThreadQtOpenGLContextInitialized);
if (!flWaitForVisSubThreadQtOpenGLContextInitialized->owns_lock())
flWaitForVisSubThreadQtOpenGLContextInitialized->lock();
// Initialise and check qVtkW - no need to check in subsequent functions
qVtkW = dynamic_cast<QVTKOpenGLNativeWidget*>(fGLWidget);
if (qVtkW == nullptr) return;
// Done with master thread
qVtkW->doneCurrent();
// Set current QThread for the way back
fQVtkContextMainThread = QThread::currentThread();
}
void G4VtkQtViewer::MovingToVisSubThread()
{
// Still on master thread but vis thread has been launched
if (qVtkW == nullptr) return;
// Wait until SwitchToVisSubThread has found vis sub-thread QThread
{
G4AutoLock lock(&visSubThreadMutex);
G4CONDITIONWAITLAMBDA(&waitForVisSubThreadInitialized, &lock, []{return visSubThreadEstablished;})
}
// Move stuff to sub-thread
if(qVtkW->context()) qVtkW->context()->moveToThread(fQVtkContextVisSubThread);
// Inform sub-thread
G4AutoLock lock(&visSubThreadMutex);
qObjectsSwitched = true;
lock.unlock();
G4CONDITIONBROADCAST(&waitForVisSubThreadInitialized);
}
void G4VtkQtViewer::SwitchToVisSubThread()
{
// Called by VisSub Thread !
auto qGLW = dynamic_cast<QVTKOpenGLNativeWidget*>(fGLWidget);
if (qGLW == nullptr) {
return;
if (qVtkW == nullptr) return;
fQVtkContextVisSubThread = QThread::currentThread();
// Let MovingToVisSubThread know we have the QThread
{
G4AutoLock lock(&visSubThreadMutex);
visSubThreadEstablished = true;
G4CONDITIONBROADCAST(&waitForVisSubThreadInitialized);
}
// Set the current QThread to its static variable
SetQGLContextVisSubThread(QThread::currentThread());
// - Wait for the vis thread to set its QThread
G4CONDITIONBROADCAST(&fc1_VisSubThreadQtOpenGLContextInitialized);
// a condition without a locked mutex is an undefined behavior.
// we check if the mutex owns the lock, and if not, we lock it
if (!flWaitForVisSubThreadQtOpenGLContextMoved->owns_lock())
flWaitForVisSubThreadQtOpenGLContextMoved->lock();
// Unlock the vis thread if it is Qt Viewer
G4CONDITIONWAIT(&fc2_VisSubThreadQtOpenGLContextMoved, flWaitForVisSubThreadQtOpenGLContextMoved);
// Wait until MovingToVisSubThread has moved stuff
{
G4AutoLock lock(&visSubThreadMutex);
G4CONDITIONWAITLAMBDA(&waitForVisSubThreadInitialized, &lock, []{return qObjectsSwitched;})
}
// make context current
qGLW->makeCurrent();
qVtkW->makeCurrent();
}
void G4VtkQtViewer::DoneWithVisSubThread()
{
// Called by vis sub thread
auto qGLW = dynamic_cast<QVTKOpenGLNativeWidget*>(fGLWidget);
if (qGLW == nullptr) {
return;
}
if (qVtkW == nullptr) return;
// finish with this vis sub thread context
qGLW->doneCurrent();
qVtkW->doneCurrent();
// and move it back to the main thread
qGLW->context()->moveToThread(fQGLContextMainThread);
if(qVtkW->context()) qVtkW->context()->moveToThread(fQVtkContextMainThread);
}
void G4VtkQtViewer::SwitchToMasterThread()
{
// Called by VisSub Thread !
auto qGLW = dynamic_cast<QVTKOpenGLNativeWidget*>(fGLWidget);
if (qGLW == nullptr) {
return;
}
if (qVtkW == nullptr) return;
// Useful to avoid two vis thread at the same time
// G4MUTEXUNLOCK(&fmWaitForVisSubThreadQtOpenGLContextInitialized);
if (flWaitForVisSubThreadQtOpenGLContextInitialized->owns_lock())
flWaitForVisSubThreadQtOpenGLContextInitialized->unlock();
qVtkW->makeCurrent();
qGLW->makeCurrent();
visSubThreadEstablished = false;
qObjectsSwitched = false;
}
void G4VtkQtViewer::MovingToVisSubThread()
{
// Called by Main Thread !
auto qGLW = dynamic_cast<QVTKOpenGLNativeWidget*>(fGLWidget);
if (qGLW == nullptr) {
return;
}
// a condition without a locked mutex is an undefined behavior.
// we check if the mutex owns the lock, and if not, we lock it
if (!flWaitForVisSubThreadQtOpenGLContextInitialized->owns_lock())
flWaitForVisSubThreadQtOpenGLContextInitialized->lock();
// - Wait for the vis sub thread to set its QThread
G4CONDITIONWAIT(&fc1_VisSubThreadQtOpenGLContextInitialized,
flWaitForVisSubThreadQtOpenGLContextInitialized);
// Set current QThread for the way back
SetQGLContextMainThread(QThread::currentThread());
// finish with this main thread context
qGLW->doneCurrent();
qGLW->context()->moveToThread(fQGLContextVisSubThread);
G4CONDITIONBROADCAST(&fc2_VisSubThreadQtOpenGLContextMoved);
}
#endif
void G4VtkQtViewer::FinishView()