Import Geant4 11.3.0 source tree
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@@ -23,38 +23,36 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// ---------------------------------------------------------------
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//
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// G4ParticleChangeForNothing
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//
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// Class Description:
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// A G4VParticleChange used in case of no interaction.
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//
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// A G4VParticleChange used in case of no interaction.
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//
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// Author: Marc Verderi, November 2013.
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// ---------------------------------------------------------------
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// Initial version Nov. 2013 M. Verderi
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#ifndef G4ParticleChangeForNothing_hh
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#define G4ParticleChangeForNothing_hh 1
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#include "G4VParticleChange.hh"
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class G4ParticleChangeForNothing : public G4VParticleChange {
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public:
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G4ParticleChangeForNothing() : G4VParticleChange() {}
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~G4ParticleChangeForNothing() {}
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class G4ParticleChangeForNothing : public G4VParticleChange
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{
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public:
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public:
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// -- from base class G4VParticleChange:
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virtual void Initialize(const G4Track &track)
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{
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theStatusChange = track.GetTrackStatus();
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theNumberOfSecondaries = 0;
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}
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virtual G4Step* UpdateStepForAtRest (G4Step* step) {return step;}
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virtual G4Step* UpdateStepForAlongStep(G4Step* step) {return step;}
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virtual G4Step* UpdateStepForPostStep (G4Step* step) {return step;}
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G4ParticleChangeForNothing() = default;
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~G4ParticleChangeForNothing() = default;
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// -- from base class G4VParticleChange:
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virtual void Initialize(const G4Track& track)
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{
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theStatusChange = track.GetTrackStatus();
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theNumberOfSecondaries = 0;
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}
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virtual G4Step* UpdateStepForAtRest (G4Step* step) { return step; }
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virtual G4Step* UpdateStepForAlongStep(G4Step* step) { return step; }
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virtual G4Step* UpdateStepForPostStep (G4Step* step) { return step; }
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};
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#endif
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