Import Geant4 11.3.0 source tree
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@@ -23,23 +23,17 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// ---------------------------------------------------------------
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//
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// G4ILawCommonTruncatedExp
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//
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// Class Description:
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// A G4VBiasingInteractionLaw representing a truncated exponential
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// law : an exponential law acting on [0,L] segment. This law is
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// Common as it collects several process cross-sections, which sum
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// is used to drive the law.
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//
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// ---------------------------------------------------------------
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// Refactored version Oct. 2014 M. Verderi
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// Initial version Nov. 2013 M. Verderi
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// A G4VBiasingInteractionLaw representing a truncated exponential
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// law : an exponential law acting on [0,L] segment. This law is
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// Common as it collects several process cross-sections, which sum
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// is used to drive the law.
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//
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// Author: Marc Verderi, November 2013.
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// --------------------------------------------------------------------
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#ifndef G4ILawCommonTruncatedExp_hh
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#define G4ILawCommonTruncatedExp_hh 1
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@@ -49,38 +43,46 @@
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class G4ILawCommonTruncatedExp : public G4VBiasingInteractionLaw
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{
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public:
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G4ILawCommonTruncatedExp(G4String name = "expSharedForceInteractionLaw");
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virtual ~G4ILawCommonTruncatedExp();
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public:
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G4ILawCommonTruncatedExp(const G4String& name = "expSharedForceInteractionLaw");
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virtual ~G4ILawCommonTruncatedExp();
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public:
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virtual G4bool IsSingular() const
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{return fExpInteractionLaw.IsSingular();}
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virtual G4bool IsEffectiveCrossSectionInfinite() const
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{return fExpInteractionLaw.IsEffectiveCrossSectionInfinite();}
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private:
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// -- sample the distribution:
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virtual G4double SampleInteractionLength();
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// -- move by true path length, this position becomes the new initial point
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// -- in this case, cheat by returning DBL_MAX, to let operation proposing the
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// -- step length in the alongGPIL
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virtual G4double UpdateInteractionLengthForStep(G4double truePathLength);
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public:
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virtual G4double ComputeEffectiveCrossSectionAt(G4double length) const;
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virtual G4double ComputeNonInteractionProbabilityAt(G4double length) const;
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virtual G4bool IsSingular() const
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{ return fExpInteractionLaw.IsSingular(); }
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virtual G4bool IsEffectiveCrossSectionInfinite() const
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{ return fExpInteractionLaw.IsEffectiveCrossSectionInfinite(); }
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public:
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void SetForceCrossSection( G4double xs ) { fExpInteractionLaw.SetForceCrossSection( xs ); }
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void SetSelectedProcessXSfraction( G4double fXS ) { fSelectedProcessXSfraction = fXS; }
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G4double SetSelectedProcessXSfraction() const { return fSelectedProcessXSfraction; }
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void SetMaximumDistance(G4double d) { fExpInteractionLaw.SetMaximumDistance(d); }
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G4double GetMaximumDistance() const { return fExpInteractionLaw.GetMaximumDistance(); }
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G4double GetInteractionDistance() const { return fExpInteractionLaw.GetInteractionDistance(); }
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virtual G4double ComputeEffectiveCrossSectionAt(G4double length) const;
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virtual G4double ComputeNonInteractionProbabilityAt(G4double length) const;
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private:
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G4ILawTruncatedExp fExpInteractionLaw;
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G4double fSelectedProcessXSfraction;
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G4double fInteractionDistance;
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void SetForceCrossSection( G4double xs )
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{ fExpInteractionLaw.SetForceCrossSection( xs ); }
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void SetSelectedProcessXSfraction( G4double fXS )
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{ fSelectedProcessXSfraction = fXS; }
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G4double SetSelectedProcessXSfraction() const
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{ return fSelectedProcessXSfraction; }
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void SetMaximumDistance(G4double d)
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{ fExpInteractionLaw.SetMaximumDistance(d); }
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G4double GetMaximumDistance() const
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{ return fExpInteractionLaw.GetMaximumDistance(); }
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G4double GetInteractionDistance() const
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{ return fExpInteractionLaw.GetInteractionDistance(); }
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private:
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// -- sample the distribution:
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virtual G4double SampleInteractionLength();
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// -- move by true path length, this position becomes the new initial point
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// -- in this case, cheat by returning DBL_MAX, to let operation proposing the
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// -- step length in the alongGPIL
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virtual G4double UpdateInteractionLengthForStep(G4double truePathLength);
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private:
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G4ILawTruncatedExp fExpInteractionLaw;
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G4double fSelectedProcessXSfraction = 0.0;
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G4double fInteractionDistance = 0.0;
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};
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#endif
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