Import Geant4 11.3.0 source tree

This commit is contained in:
Gabriele Cosmo
2024-12-06 11:11:40 +01:00
parent e58e650b32
commit 32390e802b
1984 changed files with 98713 additions and 83996 deletions
@@ -23,75 +23,83 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//---------------------------------------------------------------
//
// G4BOptnForceFreeFlight
//
// Class Description:
// A G4VBiasingOperation physics-based biasing operation.
// If forces the physics process to not act on the track.
// In this implementation (meant for the ForceCollision
// operator) the free flight is done under zero weight for
// the track, and the action is meant to accumulate the weight
// change for making this uninteracting flight,
// cumulatedWeightChange.
// When the track reaches the current volume boundary, its
// weight is restored with value :
// initialWeight * cumulatedWeightChange
//
//---------------------------------------------------------------
// Initial version Nov. 2013 M. Verderi
// A G4VBiasingOperation physics-based biasing operation.
// If forces the physics process to not act on the track.
// In this implementation (meant for the ForceCollision
// operator) the free flight is done under zero weight for
// the track, and the action is meant to accumulate the weight
// change for making this uninteracting flight,
// cumulatedWeightChange.
// When the track reaches the current volume boundary, its
// weight is restored with value: initialWeight * cumulatedWeightChange
//
// Author: Marc Verderi, November 2013.
// --------------------------------------------------------------------
#ifndef G4BOptnForceFreeFlight_hh
#define G4BOptnForceFreeFlight_hh 1
#include "G4VBiasingOperation.hh"
#include "G4ForceCondition.hh"
#include "G4ParticleChange.hh" // -- §§ should add a dedicated "weight change only" particle change
#include "G4ParticleChange.hh" // Should add a dedicated "weight change only"
// particle change
class G4ILawForceFreeFlight;
class G4BOptnForceFreeFlight : public G4VBiasingOperation
{
public:
class G4BOptnForceFreeFlight : public G4VBiasingOperation {
public:
// -- Constructor :
G4BOptnForceFreeFlight(G4String name);
// -- destructor:
virtual ~G4BOptnForceFreeFlight();
// -- Constructor :
G4BOptnForceFreeFlight(const G4String& name);
// -- destructor:
virtual ~G4BOptnForceFreeFlight();
public:
// -- Methods from G4VBiasingOperation interface:
// -------------------------------------------
// -- Used:
virtual const G4VBiasingInteractionLaw* ProvideOccurenceBiasingInteractionLaw( const G4BiasingProcessInterface*, G4ForceCondition& );
virtual void AlongMoveBy( const G4BiasingProcessInterface*, const G4Step*, G4double );
virtual G4VParticleChange* ApplyFinalStateBiasing( const G4BiasingProcessInterface*, const G4Track*, const G4Step*, G4bool&);
// -- Methods from G4VBiasingOperation interface:
// -------------------------------------------
// -- Used:
virtual const G4VBiasingInteractionLaw*
ProvideOccurenceBiasingInteractionLaw( const G4BiasingProcessInterface*,
G4ForceCondition& );
virtual void AlongMoveBy( const G4BiasingProcessInterface*,
const G4Step*, G4double );
virtual G4VParticleChange*
ApplyFinalStateBiasing( const G4BiasingProcessInterface*,
const G4Track*, const G4Step*, G4bool& );
// -- Unused:
virtual G4double DistanceToApplyOperation( const G4Track*,
G4double,
G4ForceCondition*) {return DBL_MAX;}
virtual G4VParticleChange* GenerateBiasingFinalState( const G4Track*,
const G4Step* ) {return 0;}
// -- Unused:
virtual G4double DistanceToApplyOperation( const G4Track*,
G4double, G4ForceCondition* ) { return DBL_MAX; }
virtual G4VParticleChange* GenerateBiasingFinalState( const G4Track*,
const G4Step* ) { return nullptr; }
// -- Additional methods, specific to this class:
// ----------------------------------------------
// -- return concrete type of interaction law:
G4ILawForceFreeFlight* GetForceFreeFlightLaw()
{
return fForceFreeFlightInteractionLaw;
}
// -- initialization for weight:
void ResetInitialTrackWeight(G4double w)
{
fInitialTrackWeight = w;
fCumulatedWeightChange = 1.0;
}
G4bool OperationComplete() const
{
return fOperationComplete;
}
public:
// -- Additional methods, specific to this class:
// ----------------------------------------------
// -- return concrete type of interaction law:
G4ILawForceFreeFlight* GetForceFreeFlightLaw() {
return fForceFreeFlightInteractionLaw;
}
// -- initialization for weight:
void ResetInitialTrackWeight(G4double w) {fInitialTrackWeight = w; fCumulatedWeightChange = 1.0;}
G4bool OperationComplete() const { return fOperationComplete; }
private:
G4ILawForceFreeFlight* fForceFreeFlightInteractionLaw;
G4double fCumulatedWeightChange,
fInitialTrackWeight;
G4ParticleChange fParticleChange;
G4bool fOperationComplete;
private:
G4ILawForceFreeFlight* fForceFreeFlightInteractionLaw = nullptr;
G4double fCumulatedWeightChange = -1.0,
fInitialTrackWeight = -1.0;
G4ParticleChange fParticleChange;
G4bool fOperationComplete = true;
};
#endif