Import Geant4 11.3.0 source tree

This commit is contained in:
Gabriele Cosmo
2024-12-06 11:11:40 +01:00
parent e58e650b32
commit 32390e802b
1984 changed files with 98713 additions and 83996 deletions
@@ -23,73 +23,66 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//---------------------------------------------------------------
//
// G4BOptnChangeCrossSection
//
// Class Description:
// A G4VBiasingOperation to change a process cross-section.
//
//
//---------------------------------------------------------------
// Initial version Nov. 2013 M. Verderi
// A G4VBiasingOperation to change a process cross-section.
//
// Author: Marc Verderi, November 2013
// --------------------------------------------------------------------
#ifndef G4BOptnChangeCrossSection_hh
#define G4BOptnChangeCrossSection_hh 1
#include "G4VBiasingOperation.hh"
class G4InteractionLawPhysical;
class G4BOptnChangeCrossSection : public G4VBiasingOperation {
public:
// -- Constructor :
G4BOptnChangeCrossSection(G4String name);
// -- destructor:
virtual ~G4BOptnChangeCrossSection();
public:
// -- Methods from G4VBiasingOperation interface:
// ----------------------------------------------
// -- Used:
virtual const G4VBiasingInteractionLaw* ProvideOccurenceBiasingInteractionLaw( const G4BiasingProcessInterface*,
G4ForceCondition& proposeForceCondition );
// -- Unused:
virtual G4VParticleChange* ApplyFinalStateBiasing( const G4BiasingProcessInterface*,
const G4Track*,
const G4Step*,
G4bool& ) {return 0;}
virtual G4double DistanceToApplyOperation( const G4Track*,
G4double,
G4ForceCondition*) {return DBL_MAX;}
virtual G4VParticleChange* GenerateBiasingFinalState( const G4Track*,
const G4Step* ) {return 0;}
public:
// -- Additional methods, specific to this class:
// ----------------------------------------------
// -- return concrete type of interaction law:
G4InteractionLawPhysical* GetBiasedExponentialLaw() {return fBiasedExponentialLaw;}
// -- set biased cross-section:
void SetBiasedCrossSection(G4double xst, bool updateInteractionLength = false);
G4double GetBiasedCrossSection() const;
// -- Sample underneath distribution:
void Sample();
// -- Update for a made step, without resampling:
void UpdateForStep( G4double stepLength );
// -- set/get if interaction occured.
// -- Interaction flag turned off in "Sample()" method.
G4bool GetInteractionOccured() const { return fInteractionOccured; }
void SetInteractionOccured() { fInteractionOccured = true; }
class G4BOptnChangeCrossSection : public G4VBiasingOperation
{
public:
// -- Constructor :
G4BOptnChangeCrossSection(const G4String& name);
// -- destructor:
virtual ~G4BOptnChangeCrossSection();
// -- Methods from G4VBiasingOperation interface:
// ----------------------------------------------
// -- Used:
virtual const G4VBiasingInteractionLaw*
ProvideOccurenceBiasingInteractionLaw( const G4BiasingProcessInterface*,
G4ForceCondition& proposeForceCondition );
// -- Unused:
virtual G4VParticleChange*
ApplyFinalStateBiasing( const G4BiasingProcessInterface*,
const G4Track*, const G4Step*, G4bool& ) { return nullptr; }
virtual G4double DistanceToApplyOperation( const G4Track*,
G4double, G4ForceCondition* ) { return DBL_MAX; }
virtual G4VParticleChange* GenerateBiasingFinalState( const G4Track*,
const G4Step* ) { return nullptr; }
// -- Additional methods, specific to this class:
// ----------------------------------------------
// -- return concrete type of interaction law:
G4InteractionLawPhysical* GetBiasedExponentialLaw() { return fBiasedExponentialLaw; }
// -- set biased cross-section:
void SetBiasedCrossSection(G4double xst, G4bool updateInteractionLength=false);
G4double GetBiasedCrossSection() const;
// -- Sample underneath distribution:
void Sample();
// -- Update for a made step, without resampling:
void UpdateForStep( G4double stepLength );
// -- set/get if interaction occured.
// -- Interaction flag turned off in "Sample()" method.
G4bool GetInteractionOccured() const { return fInteractionOccured; }
void SetInteractionOccured() { fInteractionOccured = true; }
private:
G4InteractionLawPhysical* fBiasedExponentialLaw;
G4bool fInteractionOccured;
private:
G4InteractionLawPhysical* fBiasedExponentialLaw = nullptr;
G4bool fInteractionOccured = false;
};
#endif