Import Geant4 11.3.0 source tree
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@@ -48,81 +48,66 @@
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#include "G4GFlashSpot.hh"
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#include "G4VSensitiveDetector.hh"
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class G4VGFlashSensitiveDetector
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class G4VGFlashSensitiveDetector
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{
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public: // with description
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G4VGFlashSensitiveDetector() {}
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G4VGFlashSensitiveDetector(const G4VGFlashSensitiveDetector&) {}
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// Constructors. The user's concrete class must use one of these
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// constructors by the constructor initializer of the derived class.
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// The name of the sensitive detector must be the same as for the
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// corresponding GG4VSensitiveDetector.
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public: // with description
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public: // without description
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virtual ~G4VGFlashSensitiveDetector() {}
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G4VGFlashSensitiveDetector() {}
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G4VGFlashSensitiveDetector(const G4VGFlashSensitiveDetector &) {}
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// Constructors. The user's concrete class must use one of these
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// constructors by the constructor initializer of the derived class.
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// The name of the sensitive detector must be the same as for the
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// corresponding GG4VSensitiveDetector.
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G4bool operator==(const G4VGFlashSensitiveDetector& right) const { return this == &right; }
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G4bool operator!=(const G4VGFlashSensitiveDetector& right) const { return this != &right; }
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public: // without description
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public: // without description
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inline G4bool Hit(G4GFlashSpot* aSpot)
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{
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// This is the public method invoked by GFlashHitMaker for generating
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// hits. The actual user's implementation for generating hits must be
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// implemented in GenerateHits() virtual protected method.
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virtual ~G4VGFlashSensitiveDetector() {}
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G4bool operator==(const G4VGFlashSensitiveDetector &right) const
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{return this == &right;}
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G4bool operator!=(const G4VGFlashSensitiveDetector &right) const
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{return this != &right;}
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public: // without description
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inline G4bool Hit(G4GFlashSpot * aSpot)
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{
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// This is the public method invoked by GFlashHitMaker for generating
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// hits. The actual user's implementation for generating hits must be
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// implemented in GenerateHits() virtual protected method.
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G4bool result = true;
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G4VSensitiveDetector * This
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= dynamic_cast<G4VSensitiveDetector *>(this);
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if(!This)
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{
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G4Exception("G4VGFlashSensitiveDetector::Hit()",
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"InvalidSetup", FatalException,
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"Needs also to inherit from G4VSensitiveDetector!");
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return false;
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}
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if(This->isActive())
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{
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G4VReadOutGeometry * ROgeometry = 0;
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G4TouchableHistory* ROhis = 0;
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if(This) ROgeometry = This->GetROgeometry();
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if(ROgeometry)
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{
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// fake pre-step point for touchable from read-out geometry.
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G4Step fakeStep;
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G4StepPoint * tmpPoint = fakeStep.GetPreStepPoint();
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tmpPoint->SetTouchableHandle(aSpot->GetTouchableHandle());
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tmpPoint->SetPosition(aSpot->GetPosition());
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tmpPoint->SetMomentumDirection(aSpot->GetOriginatorTrack()
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->GetPrimaryTrack()->GetMomentumDirection());
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result = ROgeometry->CheckROVolume(&fakeStep, ROhis);
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}
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if(result) result = ProcessHits(aSpot, ROhis);
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}
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else
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{
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result = false;
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}
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return result;
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G4bool result = true;
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G4VSensitiveDetector* This = dynamic_cast<G4VSensitiveDetector*>(this);
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if (!This) {
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G4Exception("G4VGFlashSensitiveDetector::Hit()", "InvalidSetup", FatalException,
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"Needs also to inherit from G4VSensitiveDetector!");
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return false;
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}
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if (This->isActive()) {
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G4VReadOutGeometry* ROgeometry = 0;
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G4TouchableHistory* ROhis = 0;
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protected: // with description
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if (This) ROgeometry = This->GetROgeometry();
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if (ROgeometry) {
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// fake pre-step point for touchable from read-out geometry.
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G4Step fakeStep;
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G4StepPoint* tmpPoint = fakeStep.GetPreStepPoint();
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tmpPoint->SetTouchableHandle(aSpot->GetTouchableHandle());
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tmpPoint->SetPosition(aSpot->GetPosition());
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tmpPoint->SetMomentumDirection(
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aSpot->GetOriginatorTrack()->GetPrimaryTrack()->GetMomentumDirection());
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result = ROgeometry->CheckROVolume(&fakeStep, ROhis);
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}
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if (result) result = ProcessHits(aSpot, ROhis);
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}
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else {
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result = false;
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}
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return result;
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}
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virtual G4bool ProcessHits(G4GFlashSpot*aSpot,
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G4TouchableHistory*ROhist) = 0;
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// The user MUST implement this method for generating hit(s) from the
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// GFlashSpots. Be aware that this method is a protected method and it
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// will be invoked by Hit() method of the Base class once the Readout
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// geometry that may be associated to the corresponding
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// G4VSensitiveDetector was taken into account.
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protected: // with description
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virtual G4bool ProcessHits(G4GFlashSpot* aSpot, G4TouchableHistory* ROhist) = 0;
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// The user MUST implement this method for generating hit(s) from the
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// GFlashSpots. Be aware that this method is a protected method and it
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// will be invoked by Hit() method of the Base class once the Readout
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// geometry that may be associated to the corresponding
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// G4VSensitiveDetector was taken into account.
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};
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#endif
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