Import Geant4 11.3.0 source tree
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@@ -29,89 +29,91 @@
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//
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//
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#include "FTFP_BERT.hh"
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#include "RE03ActionInitialization.hh"
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#include "RE03DetectorConstruction.hh"
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#include "G4Types.hh"
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#include "G4RunManagerFactory.hh"
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#include "G4ScoringManager.hh"
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#include "G4Types.hh"
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#include "G4UIExecutive.hh"
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#include "G4UImanager.hh"
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#include "G4ScoringManager.hh"
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#include "RE03DetectorConstruction.hh"
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#include "FTFP_BERT.hh"
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#include "RE03ActionInitialization.hh"
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#include "G4VisExecutive.hh"
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#include "G4UIExecutive.hh"
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//====================================================================
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// Un-comment this line for user defined score writer
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// #include "RE03UserScoreWriter.hh"
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//====================================================================
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int main(int argc, char** argv)
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int main(int argc,char** argv)
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{
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// Instantiate G4UIExecutive if there are no arguments (interactive mode)
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G4UIExecutive* ui = nullptr;
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if (argc == 1) {
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ui = new G4UIExecutive(argc, argv);
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}
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// Instantiate G4UIExecutive if there are no arguments (interactive mode)
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G4UIExecutive* ui = nullptr;
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if ( argc == 1 ) {
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ui = new G4UIExecutive(argc, argv);
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}
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// Construct the run manager
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//
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auto* runManager = G4RunManagerFactory::CreateRunManager();
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runManager->SetNumberOfThreads(4);
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// Construct the run manager
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//
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auto* runManager = G4RunManagerFactory::CreateRunManager();
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runManager->SetNumberOfThreads(4);
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// Activate UI-command base scorer
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G4ScoringManager* scManager = G4ScoringManager::GetScoringManager();
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scManager->SetVerboseLevel(1);
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// Activate UI-command base scorer
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G4ScoringManager * scManager = G4ScoringManager::GetScoringManager();
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scManager->SetVerboseLevel(1);
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//====================================================================
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// Un-comment this line for user defined score writer
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// scManager->SetScoreWriter(new RE03UserScoreWriter());
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//====================================================================
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//====================================================================
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// Un-comment this line for user defined score writer
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// scManager->SetScoreWriter(new RE03UserScoreWriter());
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//====================================================================
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// Set mandatory initialization classes
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//
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G4VUserDetectorConstruction* detector = new RE03DetectorConstruction;
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runManager->SetUserInitialization(detector);
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//
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G4VUserPhysicsList* physics = new FTFP_BERT;
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runManager->SetUserInitialization(physics);
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// Set mandatory initialization classes
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//
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G4VUserDetectorConstruction* detector = new RE03DetectorConstruction;
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runManager->SetUserInitialization(detector);
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//
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G4VUserPhysicsList* physics = new FTFP_BERT;
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runManager->SetUserInitialization(physics);
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// Set user action classes through Worker Initialization
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//
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RE03ActionInitialization* actions = new RE03ActionInitialization;
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runManager->SetUserInitialization(actions);
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// Visualization manager
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G4VisManager* visManager = new G4VisExecutive;
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visManager->Initialize();
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// Set user action classes through Worker Initialization
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//
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RE03ActionInitialization* actions = new RE03ActionInitialization;
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runManager->SetUserInitialization(actions);
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// Initialize G4 kernel
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//
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runManager->Initialize();
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// Get the pointer to the User Interface manager
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//
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G4UImanager* UImanager = G4UImanager::GetUIpointer();
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// Visualization manager
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G4VisManager* visManager = new G4VisExecutive;
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visManager->Initialize();
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// Initialize G4 kernel
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//
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runManager->Initialize();
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// Get the pointer to the User Interface manager
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//
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G4UImanager* UImanager = G4UImanager::GetUIpointer();
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if (ui) // Define UI session for interactive mode
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{
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UImanager->ApplyCommand("/control/execute vis.mac");
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ui->SessionStart();
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delete ui;
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}
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else // Batch mode
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{
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G4String command = "/control/execute ";
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G4String fileName = argv[1];
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UImanager->ApplyCommand(command + fileName);
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}
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if (ui) // Define UI session for interactive mode
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{
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UImanager->ApplyCommand("/control/execute vis.mac");
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ui->SessionStart();
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delete ui;
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}
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else // Batch mode
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{
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G4String command = "/control/execute ";
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G4String fileName = argv[1];
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UImanager->ApplyCommand(command+fileName);
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}
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// Job termination
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// Free the store: user actions, physics_list and detector_description are
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// owned and deleted by the run manager, so they should not
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// be deleted in the main() program !
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delete visManager;
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delete runManager;
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delete visManager;
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delete runManager;
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return 0;
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return 0;
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}
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