Import Geant4 10.5.1 source tree

This commit is contained in:
Gabriele Cosmo
2019-04-17 10:39:02 +02:00
parent a7fdc52004
commit 28a70706e0
661 changed files with 55791 additions and 106984 deletions
@@ -41,6 +41,7 @@
#include "G4UIcmdWithADoubleAndUnit.hh"
#include "G4UIcmdWith3VectorAndUnit.hh"
#include "G4UIcommand.hh"
#include "G4UIparameter.hh"
#include "G4Tokenizer.hh"
#include "G4UnitsTable.hh"
#include "G4VScoreColorMap.hh"
@@ -111,7 +112,7 @@ G4ScoringMessenger::G4ScoringMessenger(G4ScoringManager* SManager)
param->SetParameterRange("Dz>0");
mCylinderSizeCmd->SetParameter(param);
param = new G4UIparameter("unit",'s',true);
param->SetDefaultValue("mm");
param->SetDefaultUnit("mm");
mCylinderSizeCmd->SetParameter(param);
//
// Division command
@@ -223,7 +224,7 @@ G4ScoringMessenger::G4ScoringMessenger(G4ScoringManager* SManager)
listColorMapCmd->SetToBeBroadcasted(false);
floatMinMaxCmd = new G4UIcmdWithAString("/score/colorMap/floatMinMax",this);
floatMinMaxCmd->SetGuidance("Min/Max of the color map is calculated accorging to the actual scores.");
floatMinMaxCmd->SetGuidance("Min/Max of the color map is calculated according to the actual scores.");
floatMinMaxCmd->SetParameterName("colorMapName",true,false);
floatMinMaxCmd->SetDefaultValue("defaultLinearColorMap");
floatMinMaxCmd->SetToBeBroadcasted(false);