Import Geant4 10.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-10 11:51:14 +02:00
parent e2d2f9810a
commit 286caacf06
12421 changed files with 730077 additions and 502383 deletions
+1 -1
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@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id$
// $Id: G4XXX.cc 66373 2012-12-18 09:41:34Z gcosmo $
//
//
// John Allison 5th April 2001
+1 -1
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@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id$
// $Id: G4XXXFile.cc 66373 2012-12-18 09:41:34Z gcosmo $
//
//
// John Allison 7th March 2006
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id$
// $Id: G4XXXFileSceneHandler.cc 66870 2013-01-14 23:38:59Z adotti $
//
//
// John Allison 7th March 2006
@@ -270,12 +270,3 @@ void G4XXXFileSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) {
// for an example of how to get facets out of a G4Polyhedron,
// including how to cope with triangles if that's a problem.
}
void G4XXXFileSceneHandler::AddPrimitive(const G4NURBS&) {
#ifdef G4XXXFileDEBUG
G4cout <<
"G4XXXFileSceneHandler::AddPrimitive(const G4NURBS& nurbs) called."
<< G4endl;
#endif
//?? Don't bother implementing this. NURBS are not functional.
}
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id$
// $Id: G4XXXFileViewer.cc 66373 2012-12-18 09:41:34Z gcosmo $
//
//
// John Allison 7th March 2006
+1 -1
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@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id$
// $Id: G4XXXSG.cc 66373 2012-12-18 09:41:34Z gcosmo $
//
//
// John Allison 10th March 2005
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id$
// $Id: G4XXXSGSceneHandler.cc 66870 2013-01-14 23:38:59Z adotti $
//
//
// John Allison 10th March 2006
@@ -400,15 +400,6 @@ void G4XXXSGSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) {
// including how to cope with triangles if that's a problem.
}
void G4XXXSGSceneHandler::AddPrimitive(const G4NURBS&) {
#ifdef G4XXXSGDEBUG
G4cout <<
"G4XXXSGSceneHandler::AddPrimitive(const G4NURBS& nurbs) called."
<< G4endl;
#endif
//?? Don't bother implementing this. NURBS are not functional.
}
void G4XXXSGSceneHandler::ClearStore ()
{
JA::Clear(&fSceneGraph);
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id$
// $Id: G4XXXSGViewer.cc 66870 2013-01-14 23:38:59Z adotti $
//
//
// John Allison 10th March 2006
@@ -118,7 +118,6 @@ G4bool G4XXXSGViewer::CompareForKernelVisit(G4ViewParameters& lastVP)
if (
(lastVP.GetDrawingStyle () != fVP.GetDrawingStyle ()) ||
(lastVP.IsAuxEdgeVisible () != fVP.IsAuxEdgeVisible ()) ||
(lastVP.GetRepStyle () != fVP.GetRepStyle ()) ||
(lastVP.IsCulling () != fVP.IsCulling ()) ||
(lastVP.IsCullingInvisible () != fVP.IsCullingInvisible ()) ||
(lastVP.IsDensityCulling () != fVP.IsDensityCulling ()) ||
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id$
// $Id: G4XXXSceneHandler.cc 66870 2013-01-14 23:38:59Z adotti $
//
//
// John Allison 5th April 2001
@@ -237,13 +237,3 @@ void G4XXXSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) {
// for an example of how to get facets out of a G4Polyhedron,
// including how to cope with triangles if that's a problem.
}
void G4XXXSceneHandler::AddPrimitive(const G4NURBS&) {
#ifdef G4XXXDEBUG
G4cout <<
"G4XXXSceneHandler::AddPrimitive(const G4NURBS& nurbs) called."
<< G4endl;
PrintThings();
#endif
//?? Don't bother implementing this. NURBS are not functional.
}
+1 -1
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@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id$
// $Id: G4XXXStored.cc 66373 2012-12-18 09:41:34Z gcosmo $
//
//
// John Allison 7th March 2006
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id$
// $Id: G4XXXStoredSceneHandler.cc 66870 2013-01-14 23:38:59Z adotti $
//
//
// John Allison 7th March 2006
@@ -367,15 +367,6 @@ void G4XXXStoredSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) {
// including how to cope with triangles if that's a problem.
}
void G4XXXStoredSceneHandler::AddPrimitive(const G4NURBS&) {
#ifdef G4XXXStoredDEBUG
G4cout <<
"G4XXXStoredSceneHandler::AddPrimitive(const G4NURBS& nurbs) called."
<< G4endl;
#endif
//?? Don't bother implementing this. NURBS are not functional.
}
void G4XXXStoredSceneHandler::ClearStore ()
{
fStore.clear();
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id$
// $Id: G4XXXStoredViewer.cc 68732 2013-04-05 09:44:10Z gcosmo $
//
//
// John Allison 7th March 2006
@@ -102,7 +102,6 @@ void G4XXXStoredViewer::KernelVisitDecision () {
// of either the scene handler or this viewer, trigger a rebuild.
typedef std::list<G4String> Store;
typedef std::list<G4String>::iterator StoreIterator;
Store& store =
static_cast<G4XXXStoredSceneHandler&>(fSceneHandler).fStore;
if (store.empty() || CompareForKernelVisit(fLastVP)) {
@@ -117,7 +116,6 @@ G4bool G4XXXStoredViewer::CompareForKernelVisit(G4ViewParameters& lastVP)
if (
(lastVP.GetDrawingStyle () != fVP.GetDrawingStyle ()) ||
(lastVP.IsAuxEdgeVisible () != fVP.IsAuxEdgeVisible ()) ||
(lastVP.GetRepStyle () != fVP.GetRepStyle ()) ||
(lastVP.IsCulling () != fVP.IsCulling ()) ||
(lastVP.IsCullingInvisible () != fVP.IsCullingInvisible ()) ||
(lastVP.IsDensityCulling () != fVP.IsDensityCulling ()) ||
+1 -1
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@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id$
// $Id: G4XXXViewer.cc 66373 2012-12-18 09:41:34Z gcosmo $
//
//
// John Allison 5th April 2001