Import Geant4 10.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-10 11:51:14 +02:00
parent e2d2f9810a
commit 286caacf06
12421 changed files with 730077 additions and 502383 deletions
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id$
// $Id: G4OpenGLStoredSceneHandler.cc 66373 2012-12-18 09:41:34Z gcosmo $
//
//
// Andrew Walkden 10th February 1997
@@ -32,14 +32,6 @@
#ifdef G4VIS_BUILD_OPENGL_DRIVER
// Included here - problems with HP compiler if not before other includes?
#include "G4NURBS.hh"
// Here follows a special for Mesa, the OpenGL emulator. Does not affect
// other OpenGL's, as far as I'm aware. John Allison 18/9/96.
#define CENTERLINE_CLPP /* CenterLine C++ workaround: */
// Also seems to be required for HP's CC and AIX xlC, at least.
#include "G4OpenGLStoredSceneHandler.hh"
#include "G4PhysicalVolumeModel.hh"
@@ -538,18 +530,6 @@ void G4OpenGLStoredSceneHandler::AddPrimitive (const G4Polyhedron& polyhedron)
}
}
void G4OpenGLStoredSceneHandler::AddPrimitive (const G4NURBS& nurbs)
{
// Note: colour is still handled in
// G4OpenGLSceneHandler::AddPrimitive(const G4NURBS&), so it still
// gets into the display list
G4bool furtherprocessing = AddPrimitivePreamble(nurbs);
if (furtherprocessing) {
G4OpenGLSceneHandler::AddPrimitive(nurbs);
AddPrimitivePostamble();
}
}
void G4OpenGLStoredSceneHandler::BeginModeling () {
G4VSceneHandler::BeginModeling();
/* Debug...