Import Geant4 10.0.0 source tree
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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// $Id$
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// $Id: G4OpenGLImmediateWtViewer.hh 75567 2013-11-04 11:35:11Z gcosmo $
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//
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//
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// Class G4OpenGLImmediateWtViewer : a class derived from
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@@ -36,47 +36,69 @@
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#define G4OPENGLIMMEDIATEWTVIEWER_HH
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#include "G4OpenGLImmediateViewer.hh"
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#include "G4OpenGLImmediateQtViewer.hh"
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#include "G4OpenGLWtViewer.hh"
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#include <Wt/WPaintedWidget>
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#include <Wt/WEvent>
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//#include <qgl.h> // include <qglwidget.h>
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#include "globals.hh"
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class G4OpenGLImmediateSceneHandler;
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class QMouseEvent;
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class G4OpenGLImmediateWtViewer : public G4VViewer,
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/* public G4OpenGLImmediateViewer ,*/ public Wt::WPaintedWidget {
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class G4OpenGLImmediateWtViewer :
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public G4OpenGLWtViewer, public G4OpenGLImmediateViewer, public Wt::WGLWidget {
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public:
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G4OpenGLImmediateWtViewer (G4OpenGLImmediateSceneHandler& scene, Wt::WContainerWidget *,
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const G4String& name = "");
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G4OpenGLImmediateWtViewer (G4OpenGLImmediateSceneHandler& scene, Wt::WContainerWidget*, const G4String& name = "");
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~G4OpenGLImmediateWtViewer ();
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void Initialise ();
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void resizeGL(int, int);
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void paintGL();
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void initializeGL ();
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void DrawView();
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void ShowView();
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void SetView();
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//
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void popMatrix();
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void pushMatrix();
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void multMatrixd(const GLdouble*);
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void setMatrixUniforms();
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void loadIdentity();
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void wtDrawArrays(GLenum mode,int first, G4int nPoints, std::vector<double> a_vertices);
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void ComputeView ();
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void drawScene ();
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void FinishView();
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private:
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G4OpenGLImmediateQtViewer * fQtViewer;
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// void WtShowEvent(QShowEvent event );
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void WtWheelEvent(Wt::WMouseEvent event);
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void WtMousePressEvent(Wt::WMouseEvent event);
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void WtMouseMoveEvent(Wt::WMouseEvent event);
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void WtMouseDoubleClickEvent(Wt::WMouseEvent event);
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// void WtMouseReleaseEvent(Wt::WMouseEvent event);
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// void showEvent(QShowEvent event );
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void mousePressEvent(Wt::WMouseEvent *event);
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void mouseMoveEvent(Wt::WMouseEvent *event);
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void mouseDoubleClickEvent(Wt::WMouseEvent *event);
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void mouseReleaseEvent(Wt::WMouseEvent event);
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// void WtContextMenuEvent(QContextMenuEvent e);
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void WtKeyPressEvent (Wt::WKeyEvent event);
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void keyPressEvent (Wt::WKeyEvent *event);
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void paintEvent(Wt::WPaintDevice * event);
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QMouseEvent * ConvertWtMouseEventToQt(Wt::WMouseEvent event);
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QWheelEvent * ConvertWtWheelEventToQt(Wt::WMouseEvent event);
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QKeyEvent * ConvertWtKeyEventToQt(Wt::WKeyEvent event);
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void updateWWidget();
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// A client-side JavaScript matrix variable
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JavaScriptMatrix4x4 jsMatrix_;
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// The so-called VBOs, Vertex Buffer Objects
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// This one contains both vertex (xyz) and normal (xyz) data
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Buffer objBuffer_;
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// void ComputeView ();
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// implements G4VViewer::SetView() and ClearView()
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void SetView ();
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void ClearView ();
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// void SetView ();
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// void ClearView ();
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// To avoid copying large constant data around, the data points are stored
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// in a global variable.
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std::vector<double> data;
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std::vector <Buffer> VBO_Buffer;
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};
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#endif
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