Import Geant4 10.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-10 11:51:14 +02:00
parent e2d2f9810a
commit 286caacf06
12421 changed files with 730077 additions and 502383 deletions
+15 -26
View File
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id$
// $Id: G4Trajectory.hh 69003 2013-04-15 09:25:23Z gcosmo $
//
//---------------------------------------------------------------
//
@@ -51,20 +51,23 @@ class G4Trajectory;
#ifndef G4Trajectory_h
#define G4Trajectory_h 1
#include <stdlib.h> // Include from 'system'
#include <vector>
#include "trkgdefs.hh"
#include "G4VTrajectory.hh"
#include "G4Allocator.hh"
#include <stdlib.h> // Include from 'system'
#include "G4ios.hh" // Include from 'system'
#include <vector> // G4RWTValOrderedVector
#include "G4ios.hh" // Include from 'system'
#include "globals.hh" // Include from 'global'
#include "G4ParticleDefinition.hh" // Include from 'particle+matter'
#include "G4TrajectoryPoint.hh" // Include from 'tracking'
#include "G4Track.hh"
#include "G4Step.hh"
class G4Polyline; // Forward declaration.
class G4Polyline; // Forward declaration
typedef std::vector<G4VTrajectoryPoint*> TrajectoryPointContainer;
///////////////////
class G4Trajectory : public G4VTrajectory
///////////////////
@@ -106,8 +109,7 @@ public: // with description
// Other member functions
virtual void ShowTrajectory(std::ostream& os=G4cout) const;
//virtual void DrawTrajectory() const;
virtual void DrawTrajectory(G4int i_mode = 0) const;
virtual void DrawTrajectory() const;
virtual void AppendStep(const G4Step* aStep);
virtual int GetPointEntries() const { return positionRecord->size(); }
virtual G4VTrajectoryPoint* GetPoint(G4int i) const
@@ -134,32 +136,19 @@ public: // with description
};
#if defined G4TRACKING_ALLOC_EXPORT
extern G4DLLEXPORT G4Allocator<G4Trajectory> aTrajectoryAllocator;
#else
extern G4DLLIMPORT G4Allocator<G4Trajectory> aTrajectoryAllocator;
#endif
extern G4TRACKING_DLL G4ThreadLocal
G4Allocator<G4Trajectory> *aTrajectoryAllocator;
inline void* G4Trajectory::operator new(size_t)
{
void* aTrajectory;
aTrajectory = (void*)aTrajectoryAllocator.MallocSingle();
return aTrajectory;
if (!aTrajectoryAllocator)
{ aTrajectoryAllocator = new G4Allocator<G4Trajectory>; }
return (void*)aTrajectoryAllocator->MallocSingle();
}
inline void G4Trajectory::operator delete(void* aTrajectory)
{
aTrajectoryAllocator.FreeSingle((G4Trajectory*)aTrajectory);
aTrajectoryAllocator->FreeSingle((G4Trajectory*)aTrajectory);
}
#endif