Import Geant4 10.0.0 source tree
This commit is contained in:
+263
-193
@@ -24,9 +24,10 @@
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// ********************************************************************
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//
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//
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// $Id$
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// $Id: G4FTFParticipants.cc 74627 2013-10-17 07:04:38Z gcosmo $
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// GEANT4 tag $Name: $
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//
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// ------------------------------------------------------------
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// GEANT 4 class implementation file
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//
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@@ -47,233 +48,302 @@
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#include "G4ios.hh"
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#include "Randomize.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4FTFParameters.hh" // Uzhi 29.03.08
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#include "G4FTFParameters.hh"
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#include "G4DiffractiveSplitableHadron.hh"
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#include "G4VSplitableHadron.hh"
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G4FTFParticipants::G4FTFParticipants() :
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theProjectileNucleus(0),
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currentInteraction(-1)
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{
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}
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G4FTFParticipants::G4FTFParticipants(const G4FTFParticipants &): G4VParticipants()
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, theProjectileNucleus(0), currentInteraction(-1) //A.R. 14-Aug-2012 Coverity fix.
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//============================================================================
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//#define debugFTFparticipant
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//============================================================================
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G4FTFParticipants::G4FTFParticipants() : currentInteraction( -1 ) {}
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//============================================================================
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G4FTFParticipants::G4FTFParticipants( const G4FTFParticipants& ) :
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G4VParticipants(), currentInteraction( -1 )
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{
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G4Exception("G4FTFParticipants::G4FTFParticipants()","HAD_FTF_001",
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FatalException," Must not use copy ctor()");
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G4Exception( "G4FTFParticipants::G4FTFParticipants()", "HAD_FTF_001",
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FatalException, " Must not use copy ctor()" );
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}
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G4FTFParticipants::~G4FTFParticipants()
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{
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if ( theProjectileNucleus != NULL ) delete theProjectileNucleus;
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}
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//============================================================================
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//-------------------------------------------------------------------------
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G4FTFParticipants::~G4FTFParticipants() {}
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void G4FTFParticipants::SetProjectileNucleus(G4V3DNucleus * aNucleus)
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{
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if (theProjectileNucleus) delete theProjectileNucleus;
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theProjectileNucleus = aNucleus;
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}
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G4V3DNucleus * G4FTFParticipants::GetProjectileNucleus()
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{
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return theProjectileNucleus;
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}
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//============================================================================
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void G4FTFParticipants::InitProjectileNucleus(G4int theA, G4int theZ)
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{
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if ( theProjectileNucleus == NULL ) theProjectileNucleus = new G4Fancy3DNucleus();
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theProjectileNucleus->Init(theA, theZ);
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theProjectileNucleus->SortNucleonsDecZ();
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}
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//-------------------------------------------------------------------------
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void G4FTFParticipants::GetList(const G4ReactionProduct &thePrimary,
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G4FTFParameters *theParameters)
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{
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//G4cout<<"Participants::GetList"<<G4endl;
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//G4cout<<"thePrimary "<<thePrimary.GetMomentum()<<G4endl;
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StartLoop(); // reset Loop over Interactions
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void G4FTFParticipants::GetList( const G4ReactionProduct& thePrimary,
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G4FTFParameters* theParameters ) {
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for(unsigned int i=0; i<theInteractions.size(); i++) delete theInteractions[i];
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theInteractions.clear();
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#ifdef debugFTFparticipant
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G4cout << "Participants::GetList" << G4endl
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<< "thePrimary " << thePrimary.GetMomentum() << G4endl << G4endl;
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#endif
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G4double deltaxy=2 * fermi; // Extra nuclear radius
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//G4cout<<"theProjectileNucleus "<<theProjectileNucleus<<G4endl;
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if(theProjectileNucleus == 0)
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{ // Hadron-nucleus or anti-baryon-nucleus interactions
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//G4cout<<"Hadron-nucleus or anti-baryon-nucleus interactions"<<G4endl;
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G4double betta_z = thePrimary.GetMomentum().z() / thePrimary.GetTotalEnergy();
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if ( betta_z < 1.0e-10 ) betta_z = 1.0e-10;
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G4double impactX(0.), impactY(0.);
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StartLoop(); // reset Loop over Interactions
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G4VSplitableHadron * primarySplitable=new G4DiffractiveSplitableHadron(thePrimary);
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//G4cout<<"Prim in Part "<<primarySplitable->Get4Momentum()<<G4endl;
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G4double xyradius;
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xyradius =theNucleus->GetOuterRadius() + deltaxy; // Impact parameter sampling
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// G4bool nucleusNeedsShift = true; // Uzhi 20 July 2009
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do
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{
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std::pair<G4double, G4double> theImpactParameter;
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theImpactParameter = theNucleus->ChooseImpactXandY(xyradius);
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impactX = theImpactParameter.first;
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impactY = theImpactParameter.second;
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for ( unsigned int i = 0; i < theInteractions.size(); i++ ) delete theInteractions[i];
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theInteractions.clear();
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G4ThreeVector thePosition(impactX, impactY, -DBL_MAX);
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primarySplitable->SetPosition(thePosition);
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G4double deltaxy = 2.0 * fermi; // Extra nuclear radius
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theNucleus->StartLoop();
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G4Nucleon * nucleon;
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if ( theProjectileNucleus == 0 ) { // Hadron-nucleus or anti-baryon-nucleus interactions
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G4int TrN(0);
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while ( (nucleon=theNucleus->GetNextNucleon()) )
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{
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G4double impact2= sqr(impactX - nucleon->GetPosition().x()) +
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sqr(impactY - nucleon->GetPosition().y());
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G4double impactX( 0.0 ), impactY( 0.0 );
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if ( theParameters->GetProbabilityOfInteraction(impact2/fermi/fermi)
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> G4UniformRand() )
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{
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primarySplitable->SetStatus(1); // It takes part in the interaction
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G4VSplitableHadron * targetSplitable=0;
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if ( ! nucleon->AreYouHit() )
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{
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targetSplitable= new G4DiffractiveSplitableHadron(*nucleon);
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nucleon->Hit(targetSplitable);
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nucleon->SetBindingEnergy(3.*nucleon->GetBindingEnergy());
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//G4cout<<" Part nucl "<<TrN<<" "<<nucleon->Get4Momentum()<<G4endl;
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//G4cout<<" Part nucl "<<G4endl;
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targetSplitable->SetStatus(1); // It takes part in the interaction
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}
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G4InteractionContent * aInteraction =
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new G4InteractionContent(primarySplitable);
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aInteraction->SetTarget(targetSplitable);
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aInteraction->SetTargetNucleon(nucleon); // Uzhi 16.07.09
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aInteraction->SetStatus(1); // Uzhi Feb26
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theInteractions.push_back(aInteraction);
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}
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TrN++;
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}
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} while ( theInteractions.size() == 0 );
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//if ( theInteractions.size() == 0 ) delete primarySplitable; //A.R. 14-Aug-2012 Coverity fix
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// G4cout << "Number of Hit nucleons " << theInteractions.size()
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// << "\t" << impactX/fermi << "\t"<<impactY/fermi
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// << "\t" << std::sqrt(sqr(impactX)+sqr(impactY))/fermi <<G4endl;
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return;
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} // end of if(theProjectileNucleus == 0)
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//-------------------------------------------------------------------
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// Projectile and target are nuclei
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//-------------------------------------------------------------------
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//VU G4VSplitableHadron * primarySplitable=new G4DiffractiveSplitableHadron(thePrimary);
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//G4cout<<"Prim in Part "<<primarySplitable->Get4Momentum()<<G4endl;
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//G4cout<<"Projectile and target are nuclei"<<G4endl;
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//G4cout<<thePrimary.GetMomentum()<<G4endl;
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//G4cout<<"Part Pr Tr "<<theProjectileNucleus<<" "<<theNucleus<<G4endl;
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G4VSplitableHadron* primarySplitable = new G4DiffractiveSplitableHadron( thePrimary );
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#ifdef debugFTFparticipant
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G4cout << "Hadron-nucleus or anti-baryon-nucleus interactions" << G4endl;
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#endif
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G4double xyradius;
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xyradius =theProjectileNucleus->GetOuterRadius() + // Impact parameter sampling
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theNucleus->GetOuterRadius() + deltaxy;
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xyradius = theNucleus->GetOuterRadius() + deltaxy; // Range of impact parameter sampling
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do { // while ( theInteractions.size() == 0 )
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G4double impactX(0.), impactY(0.);
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std::pair< G4double, G4double > theImpactParameter;
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theImpactParameter = theNucleus->ChooseImpactXandY( xyradius );
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impactX = theImpactParameter.first;
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impactY = theImpactParameter.second;
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do
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{
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//G4cout<<"New interaction list"<<G4endl;
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std::pair<G4double, G4double> theImpactParameter;
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theImpactParameter = theNucleus->ChooseImpactXandY(xyradius);
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impactX = theImpactParameter.first;
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impactY = theImpactParameter.second;
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//G4cout<<"B "<<std::sqrt(sqr(impactX)+sqr(impactY))/fermi<<G4endl;
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#ifdef debugFTFparticipant
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G4cout << "New interaction list," << " b= "
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<< std::sqrt( sqr(impactX ) + sqr( impactY ) )/fermi << G4endl;
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#endif
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G4ThreeVector thePosition(impactX, impactY, -DBL_MAX);
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//VU primarySplitable->SetPosition(thePosition);
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G4ThreeVector thePosition( impactX, impactY, 0.0 );
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primarySplitable->SetPosition( thePosition );
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theProjectileNucleus->StartLoop();
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G4Nucleon * ProjectileNucleon;
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G4int PrNuclN(0);
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theNucleus->StartLoop();
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G4Nucleon* nucleon;
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while ( (ProjectileNucleon=theProjectileNucleus->GetNextNucleon()) )
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{
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G4VSplitableHadron * ProjectileSplitable=0;
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//G4cout<<G4endl<<"Prj N mom "<<ProjectileNucleon->Get4Momentum()<<"-------------"<<G4endl;
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theNucleus->StartLoop();
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G4Nucleon * TargetNucleon;
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#ifdef debugFTFparticipant
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G4int TrN( 0 );
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#endif
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G4int TrNuclN(0);
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while ( (TargetNucleon=theNucleus->GetNextNucleon()) )
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{
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//G4cout<<"Trg N mom "<<TargetNucleon->Get4Momentum()<<G4endl;
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G4double impact2=
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sqr(impactX+ProjectileNucleon->GetPosition().x()-TargetNucleon->GetPosition().x())+
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sqr(impactY+ProjectileNucleon->GetPosition().y()-TargetNucleon->GetPosition().y());
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while ( ( nucleon = theNucleus->GetNextNucleon() ) ) {
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G4VSplitableHadron * TargetSplitable=0;
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G4double impact2 = sqr( impactX - nucleon->GetPosition().x() ) +
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sqr( impactY - nucleon->GetPosition().y() );
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if ( theParameters->GetProbabilityOfInteraction(impact2/fermi/fermi)
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> G4UniformRand() )
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{ // An Interaction has happend!
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//G4cout<<"An Interaction has happend"<<G4endl;
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//G4cout<<"PrN TrN "<<PrNuclN<<" "<<TrNuclN<<" "<<ProjectileNucleon->GetPosition().z()/fermi<<" "<<TargetNucleon->GetPosition().z()/fermi<<" "<<ProjectileNucleon->GetPosition().z()/fermi + TargetNucleon->GetPosition().z()/fermi <<G4endl;
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if ( theParameters->GetProbabilityOfInteraction( impact2/fermi/fermi ) >
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G4UniformRand() ) {
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primarySplitable->SetStatus( 1 ); // It takes part in the interaction
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G4VSplitableHadron* targetSplitable = 0;
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if ( ! nucleon->AreYouHit() ) {
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targetSplitable = new G4DiffractiveSplitableHadron( *nucleon );
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nucleon->Hit( targetSplitable );
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targetSplitable->SetStatus( 1 ); // It takes part in the interaction
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if ( ! ProjectileNucleon->AreYouHit() )
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{ // Projectile nucleon was not involved until now.
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ProjectileSplitable= new G4DiffractiveSplitableHadron(*ProjectileNucleon);
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ProjectileNucleon->Hit(ProjectileSplitable);
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ProjectileNucleon->SetBindingEnergy(3.*ProjectileNucleon->GetBindingEnergy());
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ProjectileSplitable->SetStatus(1); // It takes part in the interaction
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}
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else
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{ // Projectile nucleon was involved before.
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ProjectileSplitable=ProjectileNucleon->GetSplitableHadron();
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} // End of if ( ! Projectileucleon->AreYouHit() )
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#ifdef debugFTFparticipant
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G4cout << "Participated nucleons #, " << TrN << " " << "Splitable Pr* Tr* "
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<< primarySplitable << " " << targetSplitable << G4endl;
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#endif
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if ( ! TargetNucleon->AreYouHit() )
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{ // Target nucleon was not involved until now
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TargetSplitable= new G4DiffractiveSplitableHadron(*TargetNucleon);
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TargetNucleon->Hit(TargetSplitable);
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TargetNucleon->SetBindingEnergy(3.*ProjectileNucleon->GetBindingEnergy());
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TargetSplitable->SetStatus(1); // It takes part in the interaction
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}
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else
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{ // Target nucleon was involved before.
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TargetSplitable=TargetNucleon->GetSplitableHadron();
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} // End of if ( ! TargetNeucleon->AreYouHit() )
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}
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G4InteractionContent* aInteraction = new G4InteractionContent( primarySplitable );
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G4Nucleon* PrNucleon = 0;
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aInteraction->SetProjectileNucleon( PrNucleon );
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aInteraction->SetTarget( targetSplitable );
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aInteraction->SetTargetNucleon( nucleon );
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aInteraction->SetStatus( 1 );
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aInteraction->SetInteractionTime( ( primarySplitable->GetPosition().z() +
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nucleon->GetPosition().z() ) / betta_z );
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theInteractions.push_back( aInteraction );
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}
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G4InteractionContent * anInteraction =
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new G4InteractionContent(ProjectileSplitable);
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anInteraction->SetTarget(TargetSplitable);
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anInteraction->SetTargetNucleon(TargetNucleon);
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anInteraction->SetStatus(1); // Uzhi Feb26
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// anInteraction->SetInteractionTime(ProjectileNucleon->GetPosition().z()+
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// TargetNucleon->GetPosition().z());
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//G4cout<<"Z's pr tr "<<ProjectileNucleon->GetPosition().z()/fermi<<" "<<TargetNucleon->GetPosition().z()/fermi<<" "<<ProjectileNucleon->GetPosition().z()/fermi + TargetNucleon->GetPosition().z()/fermi <<G4endl;
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theInteractions.push_back(anInteraction);
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//G4cout<<"Ppr tr "<<ProjectileSplitable<<" "<<TargetSplitable<<G4endl;
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} // End of An Interaction has happend!
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TrNuclN++;
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} // End of while ( (TargetNucleon=theNucleus->GetNextNucleon()) )
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PrNuclN++;
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} // End of while ( (ProjectileNucleon=theProjectileNucleus->GetNextNucleon()) )
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} while ( theInteractions.size() == 0 ); // end of while ( theInteractions.size() == 0 )
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#ifdef debugFTFparticipant
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TrN++;
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#endif
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//std::sort(theInteractions.begin(),theInteractions.end()); // ????
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}
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// G4cout << "Number of primary collisions " << theInteractions.size()
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// << "\t" << impactX/fermi << "\t"<<impactY/fermi
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// << "\t" << std::sqrt(sqr(impactX)+sqr(impactY))/fermi <<G4endl;
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//G4int Uzhi; G4cin >> Uzhi;
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} while ( theInteractions.size() == 0 );
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#ifdef debugFTFparticipant
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G4cout << "Number of Hit nucleons " << theInteractions.size() << "\t Bx " << impactX/fermi
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<< "\t By " << impactY/fermi << "\t B "
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<< std::sqrt( sqr( impactX ) + sqr( impactY ) )/fermi << G4endl << G4endl;
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#endif
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//SortInteractionsIncT(); // Not need because nucleons are sorted in increasing z-coordinates.
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ShiftInteractionTime(); // To put correct times and z-coordinates
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return;
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}
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//--------------------------------------------------------------
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// Implementation (private) methods
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} // end of if ( theProjectileNucleus == 0 )
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// Projectile and target are nuclei
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#ifdef debugFTFparticipant
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G4cout << "Projectile and target are nuclei" << G4endl;
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#endif
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G4double xyradius;
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xyradius = theProjectileNucleus->GetOuterRadius() + // Range of impact parameter sampling
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theNucleus->GetOuterRadius() + deltaxy;
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G4double impactX( 0.0 ), impactY( 0.0 );
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do { // while ( theInteractions.size() == 0 )
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std::pair< G4double, G4double > theImpactParameter;
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theImpactParameter = theNucleus->ChooseImpactXandY( xyradius );
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impactX = theImpactParameter.first;
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impactY = theImpactParameter.second;
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#ifdef debugFTFparticipant
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G4cout << "New interaction list, " << "b "
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<< std::sqrt( sqr( impactX ) + sqr( impactY ) )/fermi << G4endl;
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#endif
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G4ThreeVector theBeamPosition( impactX, impactY, 0.0 );
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theProjectileNucleus->StartLoop();
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G4Nucleon* ProjectileNucleon;
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#ifdef debugFTFparticipant
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G4int PrNuclN( 0 );
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#endif
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while ( ( ProjectileNucleon = theProjectileNucleus->GetNextNucleon() ) ) {
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G4VSplitableHadron* ProjectileSplitable = 0;
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theNucleus->StartLoop();
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G4Nucleon* TargetNucleon = 0;
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#ifdef debugFTFparticipant
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G4int TrNuclN( 0 );
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#endif
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while ( ( TargetNucleon = theNucleus->GetNextNucleon() ) ) {
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G4double impact2 = sqr( impactX + ProjectileNucleon->GetPosition().x() -
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TargetNucleon->GetPosition().x() ) +
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sqr( impactY + ProjectileNucleon->GetPosition().y() -
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TargetNucleon->GetPosition().y() );
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G4VSplitableHadron* TargetSplitable = 0;
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if ( theParameters->GetProbabilityOfInteraction( impact2/fermi/fermi ) >
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G4UniformRand() ) { // An interaction has happend!
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#ifdef debugFTFparticipant
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G4cout << G4endl << "An Interaction has happend" << G4endl << "Proj N mom " << PrNuclN
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<< " " << ProjectileNucleon->Get4Momentum() << "-------------" << G4endl
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<< "Targ N mom " << TrNuclN << " " << TargetNucleon->Get4Momentum() << G4endl
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<< "PrN TrN Z coords " << ProjectileNucleon->GetPosition().z()/fermi
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<< " " << TargetNucleon->GetPosition().z()/fermi
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<< " " << ProjectileNucleon->GetPosition().z()/fermi +
|
||||
TargetNucleon->GetPosition().z()/fermi << G4endl;
|
||||
#endif
|
||||
|
||||
if ( ! ProjectileNucleon->AreYouHit() ) {
|
||||
// Projectile nucleon was not involved until now.
|
||||
ProjectileSplitable = new G4DiffractiveSplitableHadron( *ProjectileNucleon );
|
||||
ProjectileNucleon->Hit( ProjectileSplitable );
|
||||
ProjectileSplitable->SetStatus( 1 ); // It takes part in the interaction
|
||||
} else { // Projectile nucleon was involved before.
|
||||
ProjectileSplitable = ProjectileNucleon->GetSplitableHadron();
|
||||
}
|
||||
|
||||
if ( ! TargetNucleon->AreYouHit() ) { // Target nucleon was not involved until now
|
||||
TargetSplitable = new G4DiffractiveSplitableHadron( *TargetNucleon );
|
||||
TargetNucleon->Hit( TargetSplitable );
|
||||
TargetSplitable->SetStatus( 1 ); // It takes part in the interaction
|
||||
} else { // Target nucleon was involved before.
|
||||
TargetSplitable = TargetNucleon->GetSplitableHadron();
|
||||
}
|
||||
|
||||
G4InteractionContent* anInteraction = new G4InteractionContent( ProjectileSplitable );
|
||||
anInteraction->SetTarget( TargetSplitable );
|
||||
anInteraction->SetProjectileNucleon( ProjectileNucleon );
|
||||
anInteraction->SetTargetNucleon( TargetNucleon );
|
||||
anInteraction->SetInteractionTime( ( ProjectileNucleon->GetPosition().z() +
|
||||
TargetNucleon->GetPosition().z() ) / betta_z );
|
||||
anInteraction->SetStatus( 1 );
|
||||
|
||||
#ifdef debugFTFparticipant
|
||||
G4cout << "Part anInteraction->GetInteractionTime() "
|
||||
<< anInteraction->GetInteractionTime()/fermi << G4endl
|
||||
<< "Splitable Pr* Tr* " << ProjectileSplitable << " "
|
||||
<< TargetSplitable << G4endl;
|
||||
#endif
|
||||
|
||||
theInteractions.push_back( anInteraction );
|
||||
|
||||
} // End of an Interaction has happend!
|
||||
|
||||
#ifdef debugFTFparticipant
|
||||
TrNuclN++;
|
||||
#endif
|
||||
|
||||
} // End of while ( ( TargetNucleon = theNucleus->GetNextNucleon() ) )
|
||||
|
||||
#ifdef debugFTFparticipant
|
||||
PrNuclN++;
|
||||
#endif
|
||||
|
||||
} // End of while ( ( ProjectileNucleon = theProjectileNucleus->GetNextNucleon() ) )
|
||||
|
||||
if ( theInteractions.size() != 0 ) theProjectileNucleus->DoTranslation( theBeamPosition );
|
||||
|
||||
} while ( theInteractions.size() == 0 );
|
||||
|
||||
SortInteractionsIncT();
|
||||
ShiftInteractionTime();
|
||||
|
||||
#ifdef debugFTFparticipant
|
||||
G4cout << G4endl << "Number of primary collisions " << theInteractions.size()
|
||||
<< "\t Bx " << impactX/fermi << "\t By " << impactY/fermi
|
||||
<< "\t B " << std::sqrt( sqr( impactX ) + sqr( impactY ) )/fermi << G4endl
|
||||
<< "FTF participant End. #######################" << G4endl << G4endl;
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
//============================================================================
|
||||
|
||||
bool G4FTFPartHelperForSortInT( const G4InteractionContent* Int1,
|
||||
const G4InteractionContent* Int2 ) {
|
||||
return Int1->GetInteractionTime() < Int2->GetInteractionTime();
|
||||
}
|
||||
|
||||
|
||||
//============================================================================
|
||||
|
||||
void G4FTFParticipants::SortInteractionsIncT() { // on increased T
|
||||
if ( theInteractions.size() < 2 ) return; // Avoid unnecesary work
|
||||
std::sort( theInteractions.begin(), theInteractions.end(), G4FTFPartHelperForSortInT );
|
||||
}
|
||||
|
||||
|
||||
//============================================================================
|
||||
|
||||
void G4FTFParticipants::ShiftInteractionTime() {
|
||||
G4double InitialTime = theInteractions[0]->GetInteractionTime();
|
||||
for ( unsigned int i = 1; i < theInteractions.size(); i++ ) {
|
||||
G4double InterTime = theInteractions[i]->GetInteractionTime() - InitialTime;
|
||||
theInteractions[i]->SetInteractionTime( InterTime );
|
||||
G4InteractionContent* aCollision = theInteractions[i];
|
||||
G4VSplitableHadron* projectile = aCollision->GetProjectile();
|
||||
G4VSplitableHadron* target = aCollision->GetTarget();
|
||||
G4ThreeVector prPosition = projectile->GetPosition();
|
||||
prPosition.setZ( target->GetPosition().z() );
|
||||
projectile->SetPosition( prPosition );
|
||||
projectile->SetTimeOfCreation( InterTime );
|
||||
target->SetTimeOfCreation( InterTime );
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user