Import Geant4 10.0.0 source tree
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@@ -30,8 +30,6 @@
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// Sylvie Leray, CEA
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// Joseph Cugnon, University of Liege
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//
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// INCL++ revision: v5.1.8
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//
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#define INCLXX_IN_GEANT4_MODE 1
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#include "globals.hh"
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@@ -50,6 +48,7 @@
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#include <utility>
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namespace G4INCL {
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/** \brief Intersection-point structure
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*
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* The structure contains the time and position of the intersection point
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@@ -63,33 +62,80 @@ namespace G4INCL {
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ThreeVector position;
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};
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class IntersectionFactory {
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public:
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/** \brief Compute the first intersection of a straight particle
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* trajectory with a sphere.
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*
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* \param x0 the starting position of the trajectory
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* \param p the trajectory direction
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* \param r the radius of the sphere (centred in the origin)
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* \return an Intersection. The G4bool is true if an intersection exists,
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* in which case its position is stored in the ThreeVector and
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* its time in the G4double.
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*/
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static inline Intersection getEarlierTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r) {
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return getTrajectoryIntersection(x0, p, r, true);
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namespace IntersectionFactory {
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/** \brief Compute the first intersection of a straight particle
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* trajectory with a sphere.
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*
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* \param x0 the starting position of the trajectory
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* \param p the trajectory direction
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* \param r the radius of the sphere (centred in the origin)
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* \return an Intersection. The G4bool is true if an intersection exists,
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* in which case its position is stored in the ThreeVector and
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* its time in the G4double.
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*/
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Intersection getEarlierTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r);
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/** \brief Compute the second intersection of a straight particle
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* trajectory with a sphere.
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*
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* \param x0 the starting position of the trajectory
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* \param p the trajectory direction
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* \param r the radius of the sphere (centred in the origin)
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* \return an Intersection. The G4bool is true if an intersection exists,
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* in which case its position is stored in the ThreeVector and
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* its time in the G4double.
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*/
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Intersection getLaterTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r);
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/** \brief Compute both intersections of a straight particle
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* trajectory with a sphere.
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*
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* \param x0 the starting position of the trajectory
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* \param p the trajectory direction
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* \param r the radius of the sphere (centred in the origin)
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* \return an Intersection. The G4bool is true if an intersection exists,
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* in which case its position is stored in the ThreeVector and
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* its time in the G4double.
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*/
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std::pair<Intersection,Intersection> getTrajectoryIntersections(const ThreeVector &x0, const ThreeVector &p, const G4double r);
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namespace {
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Intersection getTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &v, const G4double r, const G4bool earliest) {
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const G4double scalarVelocity = v.mag();
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ThreeVector velocityUnitVector = v / scalarVelocity;
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ThreeVector positionTransverse = x0 - velocityUnitVector * x0.dot(velocityUnitVector);
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const G4double impactParameter = positionTransverse.mag();
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const G4double r2 = r*r;
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G4double distanceZ2 = r2 - impactParameter * impactParameter;
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if(distanceZ2 < 0.0)
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return Intersection(false, 0.0, ThreeVector());
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const G4double distanceZ = std::sqrt(distanceZ2);
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const ThreeVector position = positionTransverse + velocityUnitVector * (earliest ? -distanceZ : distanceZ);
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const G4double time = (position-x0).dot(velocityUnitVector)/scalarVelocity;
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return Intersection(true, time, position);
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}
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static inline Intersection getLaterTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r) {
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return getTrajectoryIntersection(x0, p, r, false);
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}
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static inline std::pair<Intersection,Intersection> getTrajectoryIntersections(const ThreeVector &x0, const ThreeVector &p, const G4double r) {
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return std::make_pair(
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getTrajectoryIntersection(x0, p, r, true),
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getTrajectoryIntersection(x0, p, r, false)
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);
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}
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private:
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static Intersection getTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r, const G4bool earliest);
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};
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}
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inline Intersection getEarlierTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r) {
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return getTrajectoryIntersection(x0, p, r, true);
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}
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inline Intersection getLaterTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r) {
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return getTrajectoryIntersection(x0, p, r, false);
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}
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inline std::pair<Intersection,Intersection> getTrajectoryIntersections(const ThreeVector &x0, const ThreeVector &p, const G4double r) {
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return std::make_pair(
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getTrajectoryIntersection(x0, p, r, true),
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getTrajectoryIntersection(x0, p, r, false)
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);
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}
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}
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}
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#endif /* G4INCLINTERSECTION_HH */
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