Import Geant4 10.0.0 source tree
This commit is contained in:
@@ -23,7 +23,7 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id$
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// $Id: G4VEmModel.cc 76333 2013-11-08 14:31:50Z gcosmo $
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//
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// -------------------------------------------------------------------
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//
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@@ -54,40 +54,52 @@
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#include "G4ProductionCutsTable.hh"
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#include "G4ParticleChangeForLoss.hh"
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#include "G4ParticleChangeForGamma.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4Log.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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const G4double log106 = 6*G4Log(10.);
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G4VEmModel::G4VEmModel(const G4String& nam):
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flucModel(0),anglModel(0), name(nam), lowLimit(0.1*CLHEP::keV),
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highLimit(100.0*CLHEP::TeV),eMinActive(0.0),eMaxActive(DBL_MAX),
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polarAngleLimit(CLHEP::pi),secondaryThreshold(DBL_MAX),
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theLPMflag(false),flagDeexcitation(false),flagForceBuildTable(false),
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pParticleChange(0),xSectionTable(0),theDensityFactor(0),theDensityIdx(0),
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fCurrentCouple(0),fCurrentElement(0),
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isMaster(true),fElementData(0),pParticleChange(0),xSectionTable(0),
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theDensityFactor(0),theDensityIdx(0),fCurrentCouple(0),fCurrentElement(0),
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nsec(5)
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{
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xsec.resize(nsec);
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nSelectors = 0;
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G4LossTableManager::Instance()->Register(this);
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elmSelectors = 0;
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localElmSelectors = true;
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localTable = true;
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useAngularGenerator = false;
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idxTable = 0;
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fManager = G4LossTableManager::Instance();
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fManager->Register(this);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4VEmModel::~G4VEmModel()
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{
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G4LossTableManager::Instance()->DeRegister(this);
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G4int n = elmSelectors.size();
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if(n > 0) {
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for(G4int i=0; i<n; ++i) {
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delete elmSelectors[i];
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if(localElmSelectors) {
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if(nSelectors > 0) {
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for(G4int i=0; i<nSelectors; ++i) {
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delete (*elmSelectors)[i];
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}
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}
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delete elmSelectors;
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}
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delete anglModel;
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if(xSectionTable) {
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xSectionTable->clearAndDestroy();
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delete xSectionTable;
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}
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if(localTable) { delete xSectionTable; }
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fManager->DeRegister(this);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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@@ -120,60 +132,107 @@ G4ParticleChangeForGamma* G4VEmModel::GetParticleChangeForGamma()
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void G4VEmModel::InitialiseElementSelectors(const G4ParticleDefinition* p,
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void G4VEmModel::InitialiseElementSelectors(const G4ParticleDefinition* part,
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const G4DataVector& cuts)
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{
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// initialise before run
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G4LossTableManager* man = G4LossTableManager::Instance();
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// using spline for element selectors should be investigated in details
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// because small number of points may provide biased results
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// large number of points requires significant increase of memory
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//G4bool spline = man->SplineFlag();
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//G4bool spline = fManager->SplineFlag();
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G4bool spline = false;
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//G4cout << "IES: for " << GetName() << " Emin(MeV)= " << lowLimit/MeV
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// << " Emax(MeV)= " << highLimit/MeV << G4endl;
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// two times less bins because probability functon is normalized
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// so correspondingly is more smooth
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G4int nbins = G4int(man->GetNumberOfBinsPerDecade()
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* std::log10(highLimit/lowLimit) / 6.0);
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if(nbins < 5) { nbins = 5; }
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if(highLimit <= lowLimit) { return; }
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G4ProductionCutsTable* theCoupleTable=
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G4ProductionCutsTable::GetProductionCutsTable();
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G4int numOfCouples = theCoupleTable->GetTableSize();
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// prepare vector
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if(!elmSelectors) {
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elmSelectors = new std::vector<G4EmElementSelector*>;
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}
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if(numOfCouples > nSelectors) {
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elmSelectors.resize(numOfCouples,0);
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for(G4int i=nSelectors; i<numOfCouples; ++i) {
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elmSelectors->push_back(0);
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}
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nSelectors = numOfCouples;
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}
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// initialise vector
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for(G4int i=0; i<numOfCouples; ++i) {
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// no need in element selectors for infionite cuts
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if(cuts[i] == DBL_MAX) { continue; }
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fCurrentCouple = theCoupleTable->GetMaterialCutsCouple(i);
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const G4Material* material = fCurrentCouple->GetMaterial();
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G4int idx = fCurrentCouple->GetIndex();
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// selector already exist check if should be deleted
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G4bool create = true;
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if(elmSelectors[i]) {
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if(material == elmSelectors[i]->GetMaterial()) { create = false; }
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else { delete elmSelectors[i]; }
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if((*elmSelectors)[i]) {
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if(material == ((*elmSelectors)[i])->GetMaterial()) { create = false; }
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else { delete (*elmSelectors)[i]; }
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}
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if(create) {
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elmSelectors[i] = new G4EmElementSelector(this,material,nbins,
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lowLimit,highLimit,spline);
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G4double emin = std::max(lowLimit,
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MinPrimaryEnergy(material, part, cuts[i]));
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G4double emax = std::max(highLimit, 10*emin);
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G4int nbins = G4int(fManager->GetNumberOfBinsPerDecade()
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*G4Log(emax/emin)/log106);
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if(nbins < 3) { nbins = 3; }
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(*elmSelectors)[i] = new G4EmElementSelector(this,material,nbins,
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emin,emax,spline);
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}
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elmSelectors[i]->Initialise(p, cuts[idx]);
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//elmSelectors[i]->Dump(p);
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((*elmSelectors)[i])->Initialise(part, cuts[i]);
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/*
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G4cout << "G4VEmModel::InitialiseElmSelectors i= " << i
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<< " idx= " << fCurrentCouple->GetIndex()
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<< " " << part->GetParticleName()
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<< " for " << GetName() << " cut= " << cuts[i]
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<< " " << (*elmSelectors)[i] << G4endl;
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((*elmSelectors)[i])->Dump(part);
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*/
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void G4VEmModel::InitialiseLocal(const G4ParticleDefinition*,
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G4VEmModel*)
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void G4VEmModel::InitialiseForMaterial(const G4ParticleDefinition* part,
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const G4Material* material)
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{
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if(material) {
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const G4ElementVector* theElementVector = material->GetElementVector();
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G4int n = material->GetNumberOfElements();
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for(G4int i=0; i<n; ++i) {
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G4int Z = G4lrint(((*theElementVector)[i])->GetZ());
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InitialiseForElement(part, Z);
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}
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} else {
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//G4cout << "G4VEmModel::InitialiseForMaterial for " << GetName();
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//if(part) { G4cout << " and " << part->GetParticleName(); }
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//G4cout << " with no material" << G4endl;
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void G4VEmModel::InitialiseForElement(const G4ParticleDefinition*, G4int)
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4double G4VEmModel::ComputeDEDXPerVolume(const G4Material*,
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const G4ParticleDefinition*,
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G4double,G4double)
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@@ -192,7 +251,8 @@ G4double G4VEmModel::CrossSectionPerVolume(const G4Material* material,
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SetupForMaterial(p, material, ekin);
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G4double cross = 0.0;
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const G4ElementVector* theElementVector = material->GetElementVector();
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const G4double* theAtomNumDensityVector = material->GetVecNbOfAtomsPerVolume();
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const G4double* theAtomNumDensityVector =
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material->GetVecNbOfAtomsPerVolume();
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G4int nelm = material->GetNumberOfElements();
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if(nelm > nsec) {
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xsec.resize(nelm);
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@@ -224,7 +284,7 @@ const G4Element* G4VEmModel::SelectRandomAtom(const G4Material* material,
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fCurrentElement = (*theElementVector)[n];
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if (n > 0) {
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G4double x = G4UniformRand()*
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G4VEmModel::CrossSectionPerVolume(material,pd,kinEnergy,tcut,tmax);
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G4VEmModel::CrossSectionPerVolume(material,pd,kinEnergy,tcut,tmax);
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for(G4int i=0; i<n; ++i) {
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if (x <= xsec[i]) {
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fCurrentElement = (*theElementVector)[i];
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@@ -286,14 +346,23 @@ void G4VEmModel::CorrectionsAlongStep(const G4MaterialCutsCouple*,
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G4double G4VEmModel::Value(const G4MaterialCutsCouple* couple,
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const G4ParticleDefinition* p, G4double e)
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{
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fCurrentCouple = couple;
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SetCurrentCouple(couple);
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return e*e*CrossSectionPerVolume(couple->GetMaterial(),p,e,0.0,DBL_MAX);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4double G4VEmModel::MinPrimaryEnergy(const G4Material*,
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const G4ParticleDefinition*)
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const G4ParticleDefinition*,
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G4double)
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{
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return 0.0;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4double G4VEmModel::MinEnergyCut(const G4ParticleDefinition*,
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const G4MaterialCutsCouple*)
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{
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return 0.0;
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}
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@@ -323,15 +392,16 @@ G4VEmModel::SetParticleChange(G4VParticleChange* p, G4VEmFluctuationModel* f)
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void G4VEmModel::SetCrossSectionTable(G4PhysicsTable* p)
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void G4VEmModel::SetCrossSectionTable(G4PhysicsTable* p, G4bool isLocal)
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{
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if(p != xSectionTable) {
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if(xSectionTable) {
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if(xSectionTable && localTable) {
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xSectionTable->clearAndDestroy();
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delete xSectionTable;
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}
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xSectionTable = p;
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}
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localTable = isLocal;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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