Import Geant4 10.0.0 source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id:$
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//
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// Class G4MTRandBit
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//
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// Modified version with MT extensions
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// of corresponding CLHEP class RandBit
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// --------------------------------------------------------------------
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#ifndef G4MTRandBit_h
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#define G4MTRandBit_h 1
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#include "G4MTRandFlat.hh"
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class G4MTRandBit : public G4MTRandFlat
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{
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public:
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inline G4MTRandBit ( CLHEP::HepRandomEngine& anEngine );
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inline G4MTRandBit ( CLHEP::HepRandomEngine& anEngine, G4double width );
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inline G4MTRandBit ( CLHEP::HepRandomEngine& anEngine, G4double a, G4double b );
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inline G4MTRandBit ( CLHEP::HepRandomEngine* anEngine );
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inline G4MTRandBit ( CLHEP::HepRandomEngine* anEngine, G4double width );
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inline G4MTRandBit ( CLHEP::HepRandomEngine* anEngine, G4double a, G4double b );
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// These constructors should be used to instantiate a G4MTRandBit
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// distribution object defining a local engine for it.
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// The static generator will be skipped using the non-static methods
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// defined below.
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// If the engine is passed by pointer the corresponding engine object
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// will be deleted by the G4MTRandBit destructor.
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// If the engine is passed by reference the corresponding engine object
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// will not be deleted by the G4MTRandBit destructor.
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virtual ~G4MTRandBit();
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// Destructor
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// Other than the Bit routines, constructors, and destructor, everything is
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// simply inherited from RandFlat.
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static G4int shootBit();
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static G4int shootBit( CLHEP::HepRandomEngine* );
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// Methods using the localEngine to shoot random values, by-passing
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// the static generator.
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inline G4int fireBit();
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};
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#include "G4MTRandBit.icc"
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#endif
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