Import Geant4 10.0.0 source tree
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@@ -23,7 +23,7 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id$
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// $Id: B1DetectorConstruction.cc 69587 2013-05-08 14:26:03Z gcosmo $
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//
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/// \file B1DetectorConstruction.cc
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/// \brief Implementation of the B1DetectorConstruction class
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@@ -23,7 +23,7 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id$
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// $Id: B1EventAction.cc 69587 2013-05-08 14:26:03Z gcosmo $
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//
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/// \file B1EventAction.cc
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/// \brief Implementation of the B1EventAction class
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@@ -23,7 +23,7 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id$
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// $Id: B1PrimaryGeneratorAction.cc 69587 2013-05-08 14:26:03Z gcosmo $
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//
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/// \file B1PrimaryGeneratorAction.cc
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/// \brief Implementation of the B1PrimaryGeneratorAction class
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@@ -23,7 +23,7 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id$
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// $Id: B1RunAction.cc 69587 2013-05-08 14:26:03Z gcosmo $
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//
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/// \file B1RunAction.cc
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/// \brief Implementation of the B1RunAction class
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@@ -23,7 +23,7 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id$
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// $Id: B1SteppingAction.cc 69587 2013-05-08 14:26:03Z gcosmo $
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//
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/// \file B1SteppingAction.cc
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/// \brief Implementation of the B1SteppingAction class
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@@ -90,3 +90,6 @@ void B1SteppingAction::Reset()
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fEnergy = 0.;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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@@ -27,7 +27,7 @@
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/// \brief Implementation of the UVA_VisAction class
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//
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//
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// $Id$
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// $Id: UVA_VisAction.cc 69587 2013-05-08 14:26:03Z gcosmo $
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#include "UVA_VisAction.hh"
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@@ -39,6 +39,8 @@
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#include "G4Text.hh"
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#include "G4SystemOfUnits.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void UVA_VisAction::Draw() {
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G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance();
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if (pVisManager) {
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@@ -59,3 +61,6 @@ void UVA_VisAction::Draw() {
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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