Import Geant4 10.0.0 source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: RE05MuonHit.cc 69764 2013-05-14 09:59:36Z gcosmo $
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//
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/// \file RE05/src/RE05MuonHit.cc
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/// \brief Implementation of the RE05MuonHit class
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//
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#include "RE05MuonHit.hh"
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#include "G4VVisManager.hh"
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#include "G4Circle.hh"
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#include "G4Colour.hh"
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#include "G4VisAttributes.hh"
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#include "G4UnitsTable.hh"
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#include "G4AttValue.hh"
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#include "G4AttDef.hh"
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#include "G4AttCheck.hh"
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G4ThreadLocal G4Allocator<RE05MuonHit>* RE05MuonHitAllocator=0;
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RE05MuonHit::RE05MuonHit()
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{;}
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RE05MuonHit::~RE05MuonHit()
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{;}
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RE05MuonHit::RE05MuonHit(const RE05MuonHit &right)
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: G4VHit()
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{
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edep = right.edep;
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pos = right.pos;
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}
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const RE05MuonHit& RE05MuonHit::operator=(const RE05MuonHit &right)
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{
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edep = right.edep;
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pos = right.pos;
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return *this;
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}
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G4int RE05MuonHit::operator==(const RE05MuonHit &right) const
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{
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return (this==&right) ? 1 : 0;
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}
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std::map<G4String,G4AttDef> RE05MuonHit::fAttDefs;
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void RE05MuonHit::Draw()
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{
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G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
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if(pVVisManager)
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{
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G4Circle circle(pos);
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circle.SetScreenSize(0.04);
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circle.SetFillStyle(G4Circle::filled);
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G4Colour colour(1.,0.,0.);
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G4VisAttributes attribs(colour);
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circle.SetVisAttributes(attribs);
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pVVisManager->Draw(circle);
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}
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}
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const std::map<G4String,G4AttDef>* RE05MuonHit::GetAttDefs() const
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{
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// G4AttDefs have to have long life. Use static member...
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if (fAttDefs.empty()) {
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fAttDefs["HitType"] =
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G4AttDef("HitType","Type of hit","Physics","","G4String");
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}
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return &fAttDefs;
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}
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std::vector<G4AttValue>* RE05MuonHit::CreateAttValues() const
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{
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// Create expendable G4AttsValues for picking...
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std::vector<G4AttValue>* attValues = new std::vector<G4AttValue>;
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attValues->push_back
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(G4AttValue("HitType","RE05MuonHit",""));
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//G4cout << "Checking...\n" << G4AttCheck(attValues, GetAttDefs());
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return attValues;
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}
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void RE05MuonHit::Print()
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{;}
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