Import Geant4 10.0.0 source tree
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@@ -42,26 +42,30 @@
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#include "G4AttCheck.hh"
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#endif
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G4Allocator<RE04TrajectoryPoint> faTrajPointAllocator;
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G4ThreadLocal G4Allocator<RE04TrajectoryPoint> * faTrajPointAllocator = 0;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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RE04TrajectoryPoint::RE04TrajectoryPoint()
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: G4VTrajectoryPoint(),
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fPosition(G4ThreeVector(0.,0.,0.)),
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fpMaterial(0)
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{
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fPosition = G4ThreeVector(0.,0.,0.);
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fpMaterial = 0;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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RE04TrajectoryPoint::RE04TrajectoryPoint(G4ThreeVector pos,
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const G4Material* mat)
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: G4VTrajectoryPoint(),
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fPosition(pos),
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fpMaterial(mat)
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{
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fPosition = pos;
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fpMaterial = mat;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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RE04TrajectoryPoint::RE04TrajectoryPoint(const RE04TrajectoryPoint &right)
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: G4VTrajectoryPoint(),fPosition(right.fPosition),fpMaterial(right.fpMaterial)
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: G4VTrajectoryPoint(),
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fPosition(right.fPosition),
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fpMaterial(right.fpMaterial)
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{
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}
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