Import Geant4 10.0.0 source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: Par01PionShowerModel.hh 70911 2013-06-07 11:05:37Z mverderi $
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//
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//
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//----------------------------------------------
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// Parameterisation for pi+/pi- producing hits.
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//----------------------------------------------
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#ifndef Par01PionShowerModel_h
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#define Par01PionShowerModel_h 1
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#include "Par01EnergySpot.hh"
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#include "G4VFastSimulationModel.hh"
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#include "G4Step.hh"
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#include "G4TouchableHandle.hh"
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#include <vector>
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class Par01PionShowerModel : public G4VFastSimulationModel
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{
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public:
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//-------------------------
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// Constructor, destructor
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//-------------------------
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Par01PionShowerModel (G4String, G4Region*);
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Par01PionShowerModel (G4String);
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~Par01PionShowerModel ();
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//------------------------------
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// Virtual methods of the base
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// class to be coded by the user
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//------------------------------
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// -- IsApplicable
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virtual G4bool IsApplicable(const G4ParticleDefinition&);
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// -- ModelTrigger
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virtual G4bool ModelTrigger(const G4FastTrack &);
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// -- User method DoIt
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virtual void DoIt(const G4FastTrack&, G4FastStep&);
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private:
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void AssignSpotAndCallHit(const Par01EnergySpot &eSpot);
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void FillFakeStep(const Par01EnergySpot &eSpot);
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void Explode(const G4FastTrack&);
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void BuildDetectorResponse();
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private:
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G4Step *fFakeStep;
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G4StepPoint *fFakePreStepPoint, *fFakePostStepPoint;
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G4TouchableHandle fTouchableHandle;
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G4Navigator *fpNavigator;
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G4bool fNaviSetup;
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std::vector<Par01EnergySpot> feSpotList;
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};
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#endif
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