Import Geant4 10.0.0 source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: B2EventAction.cc 69652 2013-05-10 09:05:11Z ihrivnac $
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//
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/// \file B2EventAction.cc
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/// \brief Implementation of the B2EventAction class
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#include "B2EventAction.hh"
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#include "G4Event.hh"
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#include "G4EventManager.hh"
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#include "G4TrajectoryContainer.hh"
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#include "G4Trajectory.hh"
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#include "G4ios.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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B2EventAction::B2EventAction()
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: G4UserEventAction()
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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B2EventAction::~B2EventAction()
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void B2EventAction::BeginOfEventAction(const G4Event*)
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void B2EventAction::EndOfEventAction(const G4Event* event)
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{
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// get number of stored trajectories
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G4TrajectoryContainer* trajectoryContainer = event->GetTrajectoryContainer();
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G4int n_trajectories = 0;
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if (trajectoryContainer) n_trajectories = trajectoryContainer->entries();
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// periodic printing
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G4int eventID = event->GetEventID();
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if ( eventID < 100 || eventID % 100 == 0) {
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G4cout << ">>> Event: " << eventID << G4endl;
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if ( trajectoryContainer ) {
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G4cout << " " << n_trajectories
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<< " trajectories stored in this event." << G4endl;
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}
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G4VHitsCollection* hc = event->GetHCofThisEvent()->GetHC(0);
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G4cout << " "
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<< hc->GetSize() << " hits stored in this event" << G4endl;
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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