Import Geant4 10.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-10 11:51:14 +02:00
parent e2d2f9810a
commit 286caacf06
12421 changed files with 730077 additions and 502383 deletions
+20 -34
View File
@@ -23,70 +23,56 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// $Id$
// $Id: B1SteppingAction.cc 74483 2013-10-09 13:37:06Z gcosmo $
//
/// \file B1SteppingAction.cc
/// \brief Implementation of the B1SteppingAction class
#include "B1SteppingAction.hh"
#include "B1EventAction.hh"
#include "B1DetectorConstruction.hh"
#include "G4Step.hh"
#include "G4Event.hh"
#include "G4RunManager.hh"
#include "G4UnitsTable.hh"
#include "G4LogicalVolume.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B1SteppingAction* B1SteppingAction::fgInstance = 0;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B1SteppingAction* B1SteppingAction::Instance()
{
// Static acces function via G4RunManager
return fgInstance;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B1SteppingAction::B1SteppingAction()
B1SteppingAction::B1SteppingAction(B1EventAction* eventAction)
: G4UserSteppingAction(),
fVolume(0),
fEnergy(0.)
{
fgInstance = this;
}
fEventAction(eventAction),
fScoringVolume(0)
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B1SteppingAction::~B1SteppingAction()
{
fgInstance = 0;
}
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B1SteppingAction::UserSteppingAction(const G4Step* step)
{
if (!fScoringVolume) {
const B1DetectorConstruction* detectorConstruction
= static_cast<const B1DetectorConstruction*>
(G4RunManager::GetRunManager()->GetUserDetectorConstruction());
fScoringVolume = detectorConstruction->GetScoringVolume();
}
// get volume of the current step
G4LogicalVolume* volume
= step->GetPreStepPoint()->GetTouchableHandle()
->GetVolume()->GetLogicalVolume();
// check if we are in scoring volume
if (volume != fVolume ) return;
if (volume != fScoringVolume) return;
// collect energy and track length step by step
G4double edep = step->GetTotalEnergyDeposit();
fEnergy += edep;
// collect energy deposited in this step
G4double edepStep = step->GetTotalEnergyDeposit();
fEventAction->AddEdep(edepStep);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B1SteppingAction::Reset()
{
fEnergy = 0.;
}