Import Geant4 8.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 14:44:26 +02:00
parent 8a51e0bc40
commit 216a75eeb1
8717 changed files with 360418 additions and 141343 deletions
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4XXXFileViewer.cc,v 1.2 2006/06/29 21:27:28 gunter Exp $
// GEANT4 tag $Name: geant4-08-01 $
//
//
// John Allison 7th March 2006
// A template for a file-writing graphics driver.
//?? Lines beginning like this require specialisation for your driver.
#include "G4XXXFileViewer.hh"
#include "G4VSceneHandler.hh"
#include "G4XXXFileSceneHandler.hh"
G4XXXFileViewer::G4XXXFileViewer
(G4VSceneHandler& sceneHandler, const G4String& name):
G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name),
fFileWriter(name + ".out")
{}
G4XXXFileViewer::~G4XXXFileViewer() {}
void G4XXXFileViewer::SetView() {
#ifdef G4XXXFileDEBUG
G4cout << "G4XXXFileViewer::SetView() called." << G4endl;
#endif
}
void G4XXXFileViewer::ClearView() {
#ifdef G4XXXFileDEBUG
G4cout << "G4XXXFileViewer::ClearView() called." << G4endl;
#endif
fFileWriter.Rewind();
}
void G4XXXFileViewer::DrawView() {
#ifdef G4XXXFileDEBUG
G4cout << "G4XXXFileViewer::DrawView() called." << G4endl;
#endif
// First, a view should decide when to re-visit the G4 kernel.
// Sometimes it might not be necessary, e.g., if the scene is stored
// in a graphical database (e.g., OpenGL's display lists) and only
// the viewing angle has changed. But graphics systems without a
// graphical database will always need to visit the G4 kernel.
NeedKernelVisit (); // Default is - always visit G4 kernel.
// Note: this routine sets the fNeedKernelVisit flag of *all* the
// views of the scene.
ProcessView (); // The basic logic is here.
// Then a view may have more to do, e.g., display the graphical
// database. That code should come here...
// ...before finally...
FinishView (); // Flush streams and/or swap buffers.
}
void G4XXXFileViewer::ShowView() {
#ifdef G4XXXFileDEBUG
G4cout << "G4XXXFileViewer::ShowView() called." << G4endl;
#endif
fFileWriter.Close();
}