Import Geant4 8.1.0 source tree
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@@ -1,28 +1,31 @@
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//
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// ********************************************************************
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// * DISCLAIMER *
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// * License and Disclaimer *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLSceneHandler.cc,v 1.39 2005/11/22 16:11:06 allison Exp $
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// GEANT4 tag $Name: geant4-08-00 $
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// $Id: G4OpenGLSceneHandler.cc,v 1.43 2006/06/29 21:19:14 gunter Exp $
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// GEANT4 tag $Name: geant4-08-01 $
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//
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//
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// Andrew Walkden 27th March 1996
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@@ -43,7 +46,6 @@
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#include "G4OpenGLSceneHandler.hh"
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#include "G4OpenGLViewer.hh"
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#include "G4OpenGLFontBaseStore.hh"
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#include "G4OpenGLViewerDataStore.hh"
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#include "G4OpenGLTransform3D.hh"
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#include "G4Point3D.hh"
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#include "G4Normal3D.hh"
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@@ -55,6 +57,7 @@
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#include "G4VMarker.hh"
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#include "G4Polyhedron.hh"
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#include "G4VisAttributes.hh"
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#include "G4PhysicalVolumeModel.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4LogicalVolume.hh"
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#include "G4VSolid.hh"
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@@ -89,7 +92,6 @@ const GLubyte G4OpenGLSceneHandler::fStippleMaskHashed [128] = {
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0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55
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};
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//Method for handling G4Polyline objects (from tracking or wireframe).
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void G4OpenGLSceneHandler::AddPrimitive (const G4Polyline& line)
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{
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G4int nPoints = line.size ();
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@@ -103,8 +105,8 @@ void G4OpenGLSceneHandler::AddPrimitive (const G4Polyline& line)
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else {glEnable (GL_DEPTH_TEST); glDepthFunc (GL_LESS);}
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glDisable (GL_LIGHTING);
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glBegin (GL_LINE_STRIP);
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glBegin (GL_LINE_STRIP);
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for (G4int iPoint = 0; iPoint < nPoints; iPoint++) {
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G4double x, y, z;
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x = line[iPoint].x();
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@@ -382,9 +384,10 @@ void G4OpenGLSceneHandler::AddPrimitive (const G4Polyhedron& polyhedron) {
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// attributes, thereby over-riding the current view parameter.
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G4ViewParameters::DrawingStyle drawing_style = GetDrawingStyle (pVA);
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//Get colour, etc..
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G4bool transparency_enabled =
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G4OpenGLViewerDataStore::GetTransparencyEnabled(fpViewer);
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//Get colour, etc...
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G4bool transparency_enabled = true;
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G4OpenGLViewer* pViewer = dynamic_cast<G4OpenGLViewer*>(fpViewer);
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if (pViewer) transparency_enabled = pViewer->transparency_enabled;
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const G4Colour& c = GetColour (polyhedron);
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GLfloat materialColour [4];
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materialColour [0] = c.GetRed ();
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@@ -505,11 +508,15 @@ void G4OpenGLSceneHandler::AddPrimitive (const G4Polyhedron& polyhedron) {
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if (n > 4) {
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G4cerr <<
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"G4OpenGLSceneHandler::AddPrimitive(G4Polyhedron): WARNING";
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if (fpCurrentPV) {
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G4PhysicalVolumeModel* pPVModel =
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dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
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if (pPVModel) {
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G4VPhysicalVolume* pCurrentPV = pPVModel->GetCurrentPV();
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G4LogicalVolume* pCurrentLV = pPVModel->GetCurrentLV();
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G4cerr <<
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"\n Volume " << fpCurrentPV->GetName() <<
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", Solid " << fpCurrentLV->GetSolid()->GetName() <<
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" (" << fpCurrentLV->GetSolid()->GetEntityType();
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"\n Volume " << pCurrentPV->GetName() <<
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", Solid " << pCurrentLV->GetSolid()->GetName() <<
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" (" << pCurrentLV->GetSolid()->GetEntityType();
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}
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G4cerr<<
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"\n G4Polyhedron facet with " << n << " edges" << G4endl;
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