Import Geant4 8.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 14:44:26 +02:00
parent 8a51e0bc40
commit 216a75eeb1
8717 changed files with 360418 additions and 141343 deletions
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration and of QinetiQ Ltd, *
// * subject DEFCON 705 IPR conditions. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// $Id: G4QuadrangularFacet.cc,v 1.3 2006/06/29 18:48:51 gunter Exp $
// GEANT4 tag $Name: geant4-08-01 $
//
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//
// MODULE: G4QuadrangularFacet.cc
//
// Date: 15/06/2005
// Author: P R Truscott
// Organisation: QinetiQ Ltd, UK
// Customer: UK Ministry of Defence : RAO CRP TD Electronic Systems
// Contract: C/MAT/N03517
//
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//
// CHANGE HISTORY
// --------------
//
// 31 October 2004, P R Truscott, QinetiQ Ltd, UK - Created.
//
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#include "G4QuadrangularFacet.hh"
#include "globals.hh"
///////////////////////////////////////////////////////////////////////////////
//
// !!!THIS IS A FUDGE!!! IT'S TWO ADJACENT G4TRIANGULARFACETS
// --- NOT EFFICIENT BUT PRACTICAL.
//
G4QuadrangularFacet::G4QuadrangularFacet (const G4ThreeVector Pt0,
const G4ThreeVector vt1, const G4ThreeVector vt2,
const G4ThreeVector vt3, G4FacetVertexType vertexType)
: G4VFacet()
{
P0 = Pt0;
nVertices = 4;
if (vertexType == ABSOLUTE)
{
P.push_back(vt1);
P.push_back(vt2);
P.push_back(vt3);
E.push_back(vt1 - P0);
E.push_back(vt2 - P0);
E.push_back(vt3 - P0);
}
else
{
P.push_back(P0 + vt1);
P.push_back(P0 + vt2);
P.push_back(P0 + vt3);
E.push_back(vt1);
E.push_back(vt2);
E.push_back(vt3);
}
G4double length1 = E[0].mag();
G4double length2 = (P[1]-P[0]).mag();
G4double length3 = (P[2]-P[1]).mag();
G4double length4 = E[2].mag();
G4ThreeVector normal1 = E[0].cross(E[1]).unit();
G4ThreeVector normal2 = E[1].cross(E[2]).unit();
if (length1 <= kCarTolerance || length2 <= kCarTolerance ||
length3 <= kCarTolerance || length4 <= kCarTolerance ||
normal1.dot(normal2) < 0.9999999999)
{
G4Exception("G4QuadrangularFacet::G4QuadrangularFacet()",
"InvalidSetup", JustWarning,
"Length of sides of facet are too small or sides not planar.");
G4cerr << G4endl;
G4cerr << "P0 = " << P0 << G4endl;
G4cerr << "P1 = " << P[0] << G4endl;
G4cerr << "P2 = " << P[1] << G4endl;
G4cerr << "P3 = " << P[2] << G4endl;
G4cerr << "Side lengths = P0->P1" << length1 << G4endl;
G4cerr << "Side lengths = P1->P2" << length2 << G4endl;
G4cerr << "Side lengths = P2->P3" << length3 << G4endl;
G4cerr << "Side lengths = P3->P0" << length4 << G4endl;
G4cerr << G4endl;
isDefined = false;
geometryType = "G4QuadragularFacet";
surfaceNormal = G4ThreeVector(0.0,0.0,0.0);
}
else
{
isDefined = true;
geometryType = "G4QuadrangularFacet";
facet1 = new G4TriangularFacet(P0,P[0],P[1],ABSOLUTE);
facet2 = new G4TriangularFacet(P0,P[1],P[2],ABSOLUTE);
surfaceNormal = normal1;
G4ThreeVector vtmp = 0.5 * (E[0] + E[1]);
centroid = P0 + vtmp;
radiusSqr = vtmp.mag2();
radius = std::sqrt(radiusSqr);
for (size_t i=0; i<4; i++) I.push_back(0);
}
}
///////////////////////////////////////////////////////////////////////////////
//
G4QuadrangularFacet::~G4QuadrangularFacet ()
{
if (facet1 != 0) delete facet1;
if (facet2 != 0) delete facet2;
P.clear();
E.clear();
I.clear();
}
///////////////////////////////////////////////////////////////////////////////
//
G4VFacet *G4QuadrangularFacet::GetClone ()
{
G4QuadrangularFacet *c =
new G4QuadrangularFacet (P0, P[0], P[1], P[2], ABSOLUTE);
G4VFacet *cc = 0;
cc = c;
return cc;
}
///////////////////////////////////////////////////////////////////////////////
//
G4ThreeVector G4QuadrangularFacet::Distance (const G4ThreeVector &p)
{
G4ThreeVector v1 = facet1->Distance(p);
G4ThreeVector v2 = facet2->Distance(p);
if (v1.mag2() < v2.mag2()) return v1;
else return v2;
}
///////////////////////////////////////////////////////////////////////////////
//
G4double G4QuadrangularFacet::Distance (const G4ThreeVector &p,
const G4double)
{
/*G4ThreeVector D = P0 - p;
G4double d = E[0].dot(D);
G4double e = E[1].dot(D);
G4double s = b*e - c*d;
G4double t = b*d - a*e;*/
G4double dist = kInfinity;
/*if (s+t > 1.0 || s < 0.0 || t < 0.0)
{
G4ThreeVector D0 = P0 - p;
G4ThreeVector D1 = P[0] - p;
G4ThreeVector D2 = P[1] - p;
G4double d0 = D0.mag();
G4double d1 = D1.mag();
G4double d2 = D2.mag();
dist = min(d0, min(d1, d2));
if (dist > minDist) return kInfinity;
}*/
dist = Distance(p).mag();
return dist;
}
///////////////////////////////////////////////////////////////////////////////
//
G4double G4QuadrangularFacet::Distance (const G4ThreeVector &p,
const G4double, const G4bool outgoing)
{
/*G4ThreeVector D = P0 - p;
G4double d = E[0].dot(D);
G4double e = E[1].dot(D);
G4double s = b*e - c*d;
G4double t = b*d - a*e;*/
G4double dist = kInfinity;
/*if (s+t > 1.0 || s < 0.0 || t < 0.0)
{
G4ThreeVector D0 = P0 - p;
G4ThreeVector D1 = P[0] - p;
G4ThreeVector D2 = P[1] - p;
G4double d0 = D0.mag();
G4double d1 = D1.mag();
G4double d2 = D2.mag();
dist = min(d0, min(d1, d2));
if (dist > minDist ||
(D0.dot(surfaceNormal) > 0.0 && !outgoing) ||
(D0.dot(surfaceNormal) < 0.0 && outgoing)) return kInfinity;
}*/
G4ThreeVector v = Distance(p);
G4double dir = v.dot(surfaceNormal);
if ((dir > dirTolerance && !outgoing) ||
(dir <-dirTolerance && outgoing)) dist = kInfinity;
else dist = v.mag();
return dist;
}
///////////////////////////////////////////////////////////////////////////////
//
G4double G4QuadrangularFacet::Extent (const G4ThreeVector axis)
{
G4double s = P0.dot(axis);
for (G4ThreeVectorList::iterator it=P.begin(); it!=P.end(); it++)
{
G4double sp = it->dot(axis);
if (sp > s) s = sp;
}
return s;
}
///////////////////////////////////////////////////////////////////////////////
//
G4bool G4QuadrangularFacet::Intersect (const G4ThreeVector &p,
const G4ThreeVector &v, G4bool outgoing, G4double &distance,
G4double &distFromSurface, G4ThreeVector &normal)
{
G4bool intersect =
facet1->Intersect(p,v,outgoing,distance,distFromSurface,normal);
if (!intersect)
intersect =
facet2->Intersect(p,v,outgoing,distance,distFromSurface,normal);
if (!intersect)
{
distance = kInfinity;
distFromSurface = kInfinity;
normal = G4ThreeVector(0.0,0.0,0.0);
}
return intersect;
}