Import Geant4 8.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 14:44:26 +02:00
parent 8a51e0bc40
commit 216a75eeb1
8717 changed files with 360418 additions and 141343 deletions
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4RayShooter.cc,v 1.2 2006/06/29 18:10:00 gunter Exp $
// GEANT4 tag $Name: geant4-08-01 $
//
#include "G4RayShooter.hh"
#include "G4PrimaryParticle.hh"
#include "G4Event.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
#include "globals.hh"
G4RayShooter::G4RayShooter()
{
SetInitialValues();
}
void G4RayShooter::SetInitialValues()
{
particle_definition = 0;
G4ThreeVector zero;
particle_momentum_direction = (G4ParticleMomentum)zero;
particle_energy = 1.0*GeV;
particle_position = zero;
particle_time = 0.0;
particle_polarization = zero;
}
G4RayShooter::~G4RayShooter()
{
}
void G4RayShooter::Shoot(G4Event* evt,G4ThreeVector vtx,G4ThreeVector direc)
{
if(!particle_definition)
{
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
G4String particleName;
particle_definition = particleTable->FindParticle(particleName="geantino");
if(!particle_definition)
{
G4String msg;
msg = " G4RayTracer uses geantino to trace the ray, but your physics list does not\n";
msg += "define G4Geantino. Please add G4Geantino in your physics list.";
G4Exception("G4RayShooter::Shoot","RayTracer001",FatalException,msg);
}
}
// create a new vertex
G4PrimaryVertex* vertex = new G4PrimaryVertex(vtx,particle_time);
// create new primaries and set them to the vertex
G4double mass = particle_definition->GetPDGMass();
G4double energy = particle_energy + mass;
G4double pmom = std::sqrt(energy*energy-mass*mass);
G4double px = pmom*direc.x();
G4double py = pmom*direc.y();
G4double pz = pmom*direc.z();
G4PrimaryParticle* particle =
new G4PrimaryParticle(particle_definition,px,py,pz);
particle->SetMass( mass );
particle->SetPolarization(particle_polarization.x(),
particle_polarization.y(),
particle_polarization.z());
vertex->SetPrimary( particle );
evt->AddPrimaryVertex( vertex );
}