Import Geant4 8.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 14:44:26 +02:00
parent 8a51e0bc40
commit 216a75eeb1
8717 changed files with 360418 additions and 141343 deletions
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: PerspectiveVisAction.cc,v 1.2 2006/06/29 17:45:48 gunter Exp $
// GEANT4 tag $Name: geant4-08-01 $
#include "PerspectiveVisAction.hh"
#include "PerspectiveVisActionMessenger.hh"
#include "G4VVisManager.hh"
#include "G4VisAttributes.hh"
#include "G4Box.hh"
#include "G4Polyline.hh"
#include "G4Polyhedron.hh"
#include "G4Vector3D.hh"
#include "G4Point3D.hh"
PerspectiveVisAction::PerspectiveVisAction():
fpVisManager(0),
fOptionString("none"),
fScene("room-and-chair"),
fRoomX(2.5*m), // Half-lengths...
fRoomY(2.5*m),
fRoomZ(1.3*m),
fWindowX(10*cm),
fWindowY(75*cm),
fWindowZ(50*cm),
fWindowSillHeight(80*cm),
fWindowOffset(-50*cm),
fDoorFrameX(10*cm),
fDoorFrameY(50*cm),
fDoorFrameZ(1*m),
fDoorFrameOffset(1.5*m),
fDoorX(2*cm),
fDoorY(50*cm),
fDoorZ(1*m),
fChairX(20*cm), // Half overall width.
fChairY(20*cm), // Half overall depth.
fChairZ(45*cm), // Half overall height.
fChairSeat(20*cm), // Half height of top of seat.
fChairThickness(3.*cm) // Half thicknes of back, seat, legs.
{
new PerspectiveVisActionMessenger(this);
}
void PerspectiveVisAction::Draw()
{
fpVisManager = G4VVisManager::GetConcreteInstance();
if (fpVisManager) {
// All scenes assume upvector z and origin on "floor"...
if (fScene == "room-and-chair" )
{
RoomAndChair();
}
}
}
void PerspectiveVisAction::RoomAndChair()
{
// Simple box, size of a room, translated so origin is on xy "floor"...
G4VisAttributes room_visAtts(G4Colour::Red());
room_visAtts.SetForceWireframe(true);
ExtendedDraw
(G4Box("box",fRoomX,fRoomY,fRoomZ), room_visAtts, G4TranslateZ3D(fRoomZ));
// Windows...
G4Box ("window",fWindowX,fWindowY,fWindowZ);
ExtendedDraw
(G4Box("window-x",fWindowX,fWindowY,fWindowZ),
room_visAtts,
G4Translate3D(-fRoomX - fWindowX, fWindowOffset, fWindowY + fWindowSillHeight));
ExtendedDraw
(G4Box("window-y1",fWindowX,fWindowY,fWindowZ),
room_visAtts,
G4Translate3D(0., -fRoomY - fWindowX, fWindowY + fWindowSillHeight) *
G4RotateZ3D(90.*deg));
ExtendedDraw
(G4Box("window-y2",fWindowX,fWindowY,fWindowZ),
room_visAtts,
G4Translate3D(0., fRoomY + fWindowX, fWindowY + fWindowSillHeight) *
G4RotateZ3D(-90.*deg));
// Door...
ExtendedDraw
(G4Box("door-frame",fDoorFrameX,fDoorFrameY,fDoorFrameZ),
room_visAtts,
G4Translate3D(-fRoomX - fDoorFrameX, fDoorFrameOffset, fDoorFrameZ));
ExtendedDraw
(G4Box("door",fDoorX,fDoorY,fDoorZ),
room_visAtts,
G4Translate3D(-fRoomX - fDoorX, fDoorFrameOffset, fDoorZ) *
G4TranslateY3D(fDoorY) *
G4RotateZ3D(60.*deg) *
G4TranslateY3D(-fDoorY)); // Last transform operates first.
// Chair...
G4VisAttributes chair_visAtts(G4Colour::Cyan());
G4Transform3D A = G4RotateZ3D(90.*deg); // Turn through 90 deg.
G4Transform3D B = G4RotateY3D(90.*deg); // Lie down.
G4Transform3D C = G4RotateZ3D(-20.*deg) ; // Rotate a little.
G4Transform3D D = G4TranslateZ3D(fChairY); // Place on floor.
G4Transform3D E = G4TranslateY3D(-0.5 * fRoomY); // Move over to the left...
G4Transform3D chair_transform = E*D*C*B*A;
Chair(chair_visAtts, chair_transform);
}
void PerspectiveVisAction::Chair
(const G4VisAttributes& visAtts,
const G4Transform3D& transform)
{
// Origin is on floor, z = 0, and in the xy centre...
ExtendedDraw
(G4Box("chair-back",fChairX, fChairThickness, fChairZ - fChairSeat),
visAtts, transform *
G4Translate3D(0.,-fChairY + fChairThickness, fChairZ + fChairSeat));
ExtendedDraw
(G4Box("chair-seat",fChairX, fChairY, fChairThickness),
visAtts, transform * G4TranslateZ3D(-fChairThickness + 2.* fChairSeat));
for (int i = -1; i < 2; i+=2) {
for (int j = -1; j < 2; j+=2) {
ExtendedDraw
(G4Box("chair-leg",fChairThickness,
fChairThickness,
fChairSeat - fChairThickness),
visAtts, transform *
G4Translate3D(i * (fChairX - fChairThickness),
j * (fChairY - fChairThickness),
fChairSeat - fChairThickness));
}
}
}
void PerspectiveVisAction::ExtendedDraw
(const G4VSolid& solid,
const G4VisAttributes& visAtts,
const G4Transform3D& transform)
{
static const G4double extender = 100.*m;
static const G4Vector3D x(1,0,0);
static const G4Vector3D y(0,1,0);
static const G4Vector3D z(0,0,1);
// Draw extended edges as requested...
G4bool any = false, A = false, X = false, Y = false, Z = false;
if (fOptionString.contains("a")) {A = true; any = true;}
if (fOptionString.contains("x")) {X = true; any = true;}
if (fOptionString.contains("y")) {Y = true; any = true;}
if (fOptionString.contains("z")) {Z = true; any = true;}
if (any)
{
G4Polyhedron* polyhedron = solid.GetPolyhedron();
G4bool isAuxEdgeVisible = false; // How do I pick this up??? Can't.
G4bool notLastFace;
do {
G4int n;
G4Point3D nodes[4];
notLastFace = polyhedron->GetNextFacet(n, nodes);
G4bool notLastEdge;
do {
G4Point3D v1, v2;
G4int edgeFlag;
notLastEdge = polyhedron->GetNextEdge(v1, v2, edgeFlag);
if (isAuxEdgeVisible || edgeFlag > 0) {
G4Vector3D v21 = v2 - v1;
// Check for components of actual edge...
G4Vector3D v21a = v21;
v21a.transform(transform);
// G4cout << "v21a: " << v21a << G4endl;
using namespace std;
if (A ||
(Z && abs(v21a.z()) >
sqrt(v21a.x()*v21a.x()+v21a.y()*v21a.y())) ||
(X && abs(v21a.x()) >
sqrt(v21a.y()*v21a.y()+v21a.z()*v21a.z())) ||
(Y && abs(v21a.y()) >
sqrt(v21a.x()*v21a.x()+v21a.x()*v21a.z()))) {
G4Polyline edge;
edge.SetVisAttributes(G4Colour(.2,.2,.2));
edge.push_back(v1 - extender * v21.unit());
edge.push_back(v2 + extender * v21.unit());
fpVisManager->Draw(edge, transform);
}
}
} while (notLastEdge);
} while (notLastFace);
}
// Draw actual object...
fpVisManager->Draw(solid, visAtts, transform);
}
@@ -0,0 +1,84 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: PerspectiveVisActionMessenger.cc,v 1.2 2006/06/29 17:45:51 gunter Exp $
// GEANT4 tag $Name: geant4-08-01 $
#include "PerspectiveVisActionMessenger.hh"
#include "PerspectiveVisAction.hh"
#include "G4UImanager.hh"
#include "G4UIcommand.hh"
#include "G4UIdirectory.hh"
#include "G4UIcmdWithAString.hh"
PerspectiveVisActionMessenger::PerspectiveVisActionMessenger
(PerspectiveVisAction* PVA):
fPVA(PVA)
{
G4bool omitable;
fpDirectory = new G4UIdirectory ("/perspectiveDemo/");
fpDirectory -> SetGuidance ("Perspective demonstration commands.");
fpCommandOS = new G4UIcmdWithAString ("/perspectiveDemo/optionString", this);
fpCommandOS -> SetGuidance
("Option string - passed in G4AttValue."
"\n Any combination of \"x\", \"y\", \"z\", \"a[ll]\".");
fpCommandOS -> SetParameterName ("option-string", omitable = true);
fpCommandOS -> SetDefaultValue("all");
fpCommandScene = new G4UIcmdWithAString ("/perspectiveDemo/scene", this);
fpCommandScene -> SetGuidance
("Scene name.");
fpCommandScene -> SetParameterName ("scene-name", omitable = true);
fpCommandScene -> SetDefaultValue("room-and-chair");
fpCommandScene -> SetCandidates("room-and-chair");
}
PerspectiveVisActionMessenger::~PerspectiveVisActionMessenger ()
{
delete fpCommandScene;
delete fpCommandOS;
delete fpDirectory;
}
void PerspectiveVisActionMessenger::SetNewValue
(G4UIcommand* command, G4String newValue)
{
if (command == fpCommandOS)
{
fPVA->SetOptionString(newValue);
}
else if (command == fpCommandScene)
{
fPVA->SetScene(newValue);
}
G4UImanager::GetUIpointer()->ApplyCommand("/vis/viewer/rebuild");
}