Import Geant4 6.1.0 source tree
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@@ -21,7 +21,7 @@
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// ********************************************************************
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//
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//
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// $Id: G4ParticleChangeForMSC.hh,v 1.5 2001/07/11 10:08:36 gunter Exp $
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// $Id: G4ParticleChangeForMSC.hh,v 1.6 2004/01/20 15:29:41 vnivanch Exp $
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// GEANT4 tag $ $
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//
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//
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@@ -34,7 +34,8 @@
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//
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// ------------------------------------------------------------
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// Implemented for the new scheme 23 Mar. 1998 H.Kurahige
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// Add Get/SetMomentumDirectionChange 6 Feb. 1999 H.Kurashige
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// Add Get/SetMomentumDirectionChange 6 Feb. 1999 H.Kurashige
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// Update for model variant of msc 16 Jan 2004 V.Ivanchenko
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//
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// -------------------------------------------------------------
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#ifndef G4ParticleChangeForMSC_h
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@@ -64,63 +65,109 @@ class G4ParticleChangeForMSC: public G4VParticleChange
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public: // with description
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// ----------------------------------------------------
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// --- the following methods are for updating G4Step -----
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// --- the following methods are for updating G4Step -----
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// Return the pointer to the G4Step after updating the Step information
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// by using final state information of the track given by a physics
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// process
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// process
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virtual G4Step* UpdateStepForAlongStep(G4Step* Step);
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virtual G4Step* UpdateStepForAtRest(G4Step* Step);
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virtual G4Step* UpdateStepForPostStep(G4Step* Step);
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// A physics process gives the final state of the particle
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// A physics process gives the final state of the particle
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// based on information of G4Track (or equivalently the PreStepPoint)
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virtual void Initialize(const G4Track&);
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// Initialize all propoerties by using G4Track information
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// ----------------------------------------------------
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//--- methods to keep information of the final state--
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// IMPORTANT NOTE: Although the name of the class and methods are
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// "Change", what it stores (and returns in get) are the "FINAL"
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// "Change", what it stores (and returns in get) are the "FINAL"
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// values of the Position, Momentum, etc.
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const G4ThreeVector* GetMomentumChange() const;
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void SetMomentumChange(G4double Px, G4double Py, G4double Pz);
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void SetMomentumChange(const G4ThreeVector& Pfinal);
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const G4ThreeVector* GetMomentumDirectionChange() const;
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void SetMomentumDirectionChange(G4double Px, G4double Py, G4double Pz);
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void SetMomentumDirectionChange(const G4ThreeVector& Pfinal);
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void SetMomentumChange(G4double Px, G4double Py, G4double Pz);
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const G4ThreeVector* GetProposedMomentumDirection() const;
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void SetProposedMomentumDirection(const G4ThreeVector& Pfinal);
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// Get/Set theMomentumDirectionChange vector: it is the final momentum direction.
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const G4ThreeVector* GetPositionChange() const;
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void SetPositionChange(G4double x, G4double y, G4double z);
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void SetPositionChange(const G4ThreeVector& finalPosition);
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const G4ThreeVector* GetProposedPosition() const;
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void SetProposedPosition(const G4ThreeVector& finalPosition);
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// Get/Set the final position of the current particle.
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public:
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virtual void DumpInfo() const;
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// for Debug
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virtual G4bool CheckIt(const G4Track&);
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protected:
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G4ThreeVector theMomentumDirectionChange;
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private:
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G4ThreeVector theMomentumDirection;
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// It is the vector containing the final momentum direction
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// after the invoked process. The application of the change
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// of the momentum direction of the particle is not Done here.
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// The responsibility to apply the change is up the entity
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// which invoked the process.
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G4ThreeVector thePositionChange;
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G4ThreeVector thePosition;
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// The changed (final) position of a given particle.
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public:
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// for Debug
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virtual G4bool CheckIt(const G4Track&);
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};
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#include "G4ParticleChangeForMSC.icc"
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inline
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void G4ParticleChangeForMSC::SetMomentumChange(const G4ThreeVector& P)
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{
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theMomentumDirection = P;
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}
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inline
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void G4ParticleChangeForMSC::SetProposedMomentumDirection(const G4ThreeVector& P)
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{
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theMomentumDirection = P;
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}
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inline
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void G4ParticleChangeForMSC::SetMomentumChange(G4double Px, G4double Py, G4double Pz)
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{
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theMomentumDirection.setX(Px);
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theMomentumDirection.setY(Py);
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theMomentumDirection.setZ(Pz);
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}
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inline
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const G4ThreeVector* G4ParticleChangeForMSC::GetProposedMomentumDirection() const
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{
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return &theMomentumDirection;
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}
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inline
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void G4ParticleChangeForMSC::SetProposedPosition(const G4ThreeVector& P)
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{
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thePosition = P;
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}
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inline
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const G4ThreeVector* G4ParticleChangeForMSC::GetProposedPosition() const
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{
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return &thePosition;
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}
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inline
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void G4ParticleChangeForMSC::SetPositionChange(const G4ThreeVector& P)
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{
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thePosition = P;
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}
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inline
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const G4ThreeVector* G4ParticleChangeForMSC::GetPositionChange() const
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{
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return &thePosition;
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}
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inline void G4ParticleChangeForMSC::Initialize(const G4Track& track)
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{
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theStatusChange = track.GetTrackStatus();
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theMomentumDirection = track.GetMomentumDirection();
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thePosition = track.GetPosition();
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}
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#endif
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