Import Geant4 6.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 10:49:58 +02:00
parent 96686e0c8f
commit 1d812b78b1
4545 changed files with 24433 additions and 175005 deletions
+76 -29
View File
@@ -21,7 +21,7 @@
// ********************************************************************
//
//
// $Id: G4ParticleChangeForMSC.hh,v 1.5 2001/07/11 10:08:36 gunter Exp $
// $Id: G4ParticleChangeForMSC.hh,v 1.6 2004/01/20 15:29:41 vnivanch Exp $
// GEANT4 tag $ $
//
//
@@ -34,7 +34,8 @@
//
// ------------------------------------------------------------
// Implemented for the new scheme 23 Mar. 1998 H.Kurahige
// Add Get/SetMomentumDirectionChange 6 Feb. 1999 H.Kurashige
// Add Get/SetMomentumDirectionChange 6 Feb. 1999 H.Kurashige
// Update for model variant of msc 16 Jan 2004 V.Ivanchenko
//
// -------------------------------------------------------------
#ifndef G4ParticleChangeForMSC_h
@@ -64,63 +65,109 @@ class G4ParticleChangeForMSC: public G4VParticleChange
public: // with description
// ----------------------------------------------------
// --- the following methods are for updating G4Step -----
// --- the following methods are for updating G4Step -----
// Return the pointer to the G4Step after updating the Step information
// by using final state information of the track given by a physics
// process
// process
virtual G4Step* UpdateStepForAlongStep(G4Step* Step);
virtual G4Step* UpdateStepForAtRest(G4Step* Step);
virtual G4Step* UpdateStepForPostStep(G4Step* Step);
// A physics process gives the final state of the particle
// A physics process gives the final state of the particle
// based on information of G4Track (or equivalently the PreStepPoint)
virtual void Initialize(const G4Track&);
// Initialize all propoerties by using G4Track information
// ----------------------------------------------------
//--- methods to keep information of the final state--
// IMPORTANT NOTE: Although the name of the class and methods are
// "Change", what it stores (and returns in get) are the "FINAL"
// "Change", what it stores (and returns in get) are the "FINAL"
// values of the Position, Momentum, etc.
const G4ThreeVector* GetMomentumChange() const;
void SetMomentumChange(G4double Px, G4double Py, G4double Pz);
void SetMomentumChange(const G4ThreeVector& Pfinal);
const G4ThreeVector* GetMomentumDirectionChange() const;
void SetMomentumDirectionChange(G4double Px, G4double Py, G4double Pz);
void SetMomentumDirectionChange(const G4ThreeVector& Pfinal);
void SetMomentumChange(G4double Px, G4double Py, G4double Pz);
const G4ThreeVector* GetProposedMomentumDirection() const;
void SetProposedMomentumDirection(const G4ThreeVector& Pfinal);
// Get/Set theMomentumDirectionChange vector: it is the final momentum direction.
const G4ThreeVector* GetPositionChange() const;
void SetPositionChange(G4double x, G4double y, G4double z);
void SetPositionChange(const G4ThreeVector& finalPosition);
const G4ThreeVector* GetProposedPosition() const;
void SetProposedPosition(const G4ThreeVector& finalPosition);
// Get/Set the final position of the current particle.
public:
virtual void DumpInfo() const;
// for Debug
virtual G4bool CheckIt(const G4Track&);
protected:
G4ThreeVector theMomentumDirectionChange;
private:
G4ThreeVector theMomentumDirection;
// It is the vector containing the final momentum direction
// after the invoked process. The application of the change
// of the momentum direction of the particle is not Done here.
// The responsibility to apply the change is up the entity
// which invoked the process.
G4ThreeVector thePositionChange;
G4ThreeVector thePosition;
// The changed (final) position of a given particle.
public:
// for Debug
virtual G4bool CheckIt(const G4Track&);
};
#include "G4ParticleChangeForMSC.icc"
inline
void G4ParticleChangeForMSC::SetMomentumChange(const G4ThreeVector& P)
{
theMomentumDirection = P;
}
inline
void G4ParticleChangeForMSC::SetProposedMomentumDirection(const G4ThreeVector& P)
{
theMomentumDirection = P;
}
inline
void G4ParticleChangeForMSC::SetMomentumChange(G4double Px, G4double Py, G4double Pz)
{
theMomentumDirection.setX(Px);
theMomentumDirection.setY(Py);
theMomentumDirection.setZ(Pz);
}
inline
const G4ThreeVector* G4ParticleChangeForMSC::GetProposedMomentumDirection() const
{
return &theMomentumDirection;
}
inline
void G4ParticleChangeForMSC::SetProposedPosition(const G4ThreeVector& P)
{
thePosition = P;
}
inline
const G4ThreeVector* G4ParticleChangeForMSC::GetProposedPosition() const
{
return &thePosition;
}
inline
void G4ParticleChangeForMSC::SetPositionChange(const G4ThreeVector& P)
{
thePosition = P;
}
inline
const G4ThreeVector* G4ParticleChangeForMSC::GetPositionChange() const
{
return &thePosition;
}
inline void G4ParticleChangeForMSC::Initialize(const G4Track& track)
{
theStatusChange = track.GetTrackStatus();
theMomentumDirection = track.GetMomentumDirection();
thePosition = track.GetPosition();
}
#endif