Import Geant4 6.1.0 source tree
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@@ -21,17 +21,22 @@
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// ********************************************************************
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//
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//
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// $Id: G4ParticleChangeForLoss.hh,v 1.4 2001/07/11 10:08:35 gunter Exp $
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// GEANT4 tag $Name: geant4-06-00 $
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// $Id: G4ParticleChangeForLoss.hh,v 1.5 2004/01/20 15:29:41 vnivanch Exp $
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// GEANT4 tag $Name: geant4-06-01 $
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//
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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// GEANT 4 class header file
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//
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//
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//
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// ------------------------------------------------------------
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// Implemented for the new scheme 23 Mar. 1998 H.Kurahige
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//
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// Modified:
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// 16.01.04 V.Ivanchenko update for model variant of energy loss
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//
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// ------------------------------------------------------------
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//
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// Class Description
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// This class is a concrete class for ParticleChange for EnergyLoss
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//
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@@ -40,80 +45,132 @@
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#include "globals.hh"
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#include "G4ios.hh"
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class G4DynamicParticle;
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#include "G4VParticleChange.hh"
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class G4DynamicParticle;
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class G4ParticleChangeForLoss: public G4VParticleChange
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{
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public:
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// default constructor
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G4ParticleChangeForLoss();
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{
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public:
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// default constructor
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G4ParticleChangeForLoss();
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// destructor
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virtual ~G4ParticleChangeForLoss();
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// destructor
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virtual ~G4ParticleChangeForLoss();
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protected:
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// hide copy constructor and assignment operaor as protected
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G4ParticleChangeForLoss(const G4ParticleChangeForLoss &right);
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G4ParticleChangeForLoss & operator=(const G4ParticleChangeForLoss &right);
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// with description
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// ----------------------------------------------------
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// --- the following methods are for updating G4Step -----
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public:
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// equal/unequal operator
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G4bool operator==(const G4ParticleChangeForLoss &right) const;
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G4bool operator!=(const G4ParticleChangeForLoss &right) const;
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virtual G4Step* UpdateStepForAlongStep(G4Step* Step);
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virtual G4Step* UpdateStepForPostStep(G4Step* Step);
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// A physics process gives the final state of the particle
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// based on information of G4Track
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void InitializeForAlongStep(const G4Track&);
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void InitializeForPostStep(const G4Track&);
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//Initialize all propoerties by using G4Track information
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public: // with description
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// ----------------------------------------------------
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// --- the following methods are for updating G4Step -----
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virtual G4Step* UpdateStepForAlongStep(G4Step* Step);
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virtual void Initialize(const G4Track&);
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// Initialize all propoerties by using G4Track information
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void AddSecondary(G4DynamicParticle* aParticle);
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// Add next secondary
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G4double GetEnergyChange() const;
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void SetEnergyChange(G4double theEnergyChange);
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// Get/Set the final kinetic energy of the current particle.
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G4double GetProposedCharge() const;
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void SetProposedCharge(G4double theCharge);
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// Get/Set theCharge
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public:
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virtual void DumpInfo() const;
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G4double GetProposedKineticEnergy() const;
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void SetProposedKineticEnergy(G4double kinEnergy);
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// Get/Set the final kinetic energy of the current particle.
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protected:
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G4double theEnergyChange;
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// The final kinetic energy of the current particle.
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public:
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// for Debug
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virtual G4bool CheckIt(const G4Track&);
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const G4ThreeVector& GetProposedMomentumDirection() const;
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void SetProposedMomentumDirection(const G4ThreeVector& dir);
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virtual void DumpInfo() const;
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// for Debug
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virtual G4bool CheckIt(const G4Track&);
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protected:
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// hide copy constructor and assignment operaor as protected
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G4ParticleChangeForLoss(const G4ParticleChangeForLoss &right);
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G4ParticleChangeForLoss & operator=(const G4ParticleChangeForLoss &right);
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private:
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const G4Track* currentTrack;
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// The pointer to G4Track
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G4double kinEnergy;
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// The final kinetic energy of the current particle.
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G4double currentCharge;
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// The final charge of the current particle.
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G4ThreeVector proposedMomentumDirection;
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// The final momentum direction of the current particle.
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};
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inline
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G4double G4ParticleChangeForLoss::GetEnergyChange() const
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inline G4double G4ParticleChangeForLoss::GetProposedKineticEnergy() const
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{
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return theEnergyChange;
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return kinEnergy;
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}
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inline void G4ParticleChangeForLoss::SetProposedKineticEnergy(G4double energy)
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{
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kinEnergy = energy;
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}
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inline G4double G4ParticleChangeForLoss::GetProposedCharge() const
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{
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return currentCharge;
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}
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inline void G4ParticleChangeForLoss::SetProposedCharge(G4double theCharge)
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{
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currentCharge = theCharge;
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}
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inline
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void G4ParticleChangeForLoss::SetEnergyChange(G4double Energy)
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const G4ThreeVector& G4ParticleChangeForLoss::GetProposedMomentumDirection() const
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{
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theEnergyChange = Energy;
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return proposedMomentumDirection;
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}
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inline
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void G4ParticleChangeForLoss::SetProposedMomentumDirection(const G4ThreeVector& dir)
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{
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proposedMomentumDirection = dir;
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}
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inline void G4ParticleChangeForLoss::InitializeForAlongStep(const G4Track& track)
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{
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theStatusChange = track.GetTrackStatus();
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theLocalEnergyDeposit = 0.0;
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InitializeSecondaries(track);
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kinEnergy = track.GetKineticEnergy();
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currentCharge = track.GetDynamicParticle()->GetCharge();
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}
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inline void G4ParticleChangeForLoss::InitializeForPostStep(const G4Track& track)
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{
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theStatusChange = track.GetTrackStatus();
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theLocalEnergyDeposit = 0.0;
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InitializeSecondaries(track);
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kinEnergy = track.GetKineticEnergy();
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currentCharge = track.GetDynamicParticle()->GetCharge();
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proposedMomentumDirection = track.GetMomentumDirection();
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currentTrack = &track;
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}
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inline void G4ParticleChangeForLoss::AddSecondary(G4DynamicParticle* aParticle)
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{
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// create track
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G4Track* aTrack = new G4Track(aParticle, currentTrack->GetGlobalTime(),
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currentTrack->GetPosition());
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// Touchable handle is copied to keep the pointer
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aTrack->SetTouchableHandle(currentTrack->GetTouchableHandle());
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// add a secondary
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G4VParticleChange::AddSecondary(aTrack);
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}
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#endif
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