Import Geant4 10.4.0.beta source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4GPSModel.hh 99642 2016-09-29 19:49:30Z allison $
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//
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//
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// John Allison 26th April 2017.
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//
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// Class Description:
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//
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// Model for a representation of the General Paricle Source.
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#ifndef G4GPSMODEL_HH
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#define G4GPSMODEL_HH
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#include "G4VModel.hh"
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#include "G4String.hh"
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#include "G4Colour.hh"
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class G4VGraphicsScene;
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class G4GPSModel: public G4VModel {
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public: // With description
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G4GPSModel (const G4Colour& colour = G4Colour(1.,0.,0.,0.3));
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// Create with colour (default red and transparent).
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virtual ~G4GPSModel ();
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void DescribeYourselfTo (G4VGraphicsScene&);
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// The main task of a model is to describe itself to the graphics scene
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// handler (a object which inherits G4VSceneHandler, which inherits
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// G4VGraphicsScene).
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G4String GetCurrentDescription () const;
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// A description which depends on the current state of the model.
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G4String GetCurrentTag () const;
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// A tag which depends on the current state of the model.
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protected:
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G4Colour fColour;
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private:
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// Private copy constructor and assigment operator - copying and
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// assignment not allowed. Keeps CodeWizard happy.
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G4GPSModel (const G4GPSModel&);
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G4GPSModel& operator = (const G4GPSModel&);
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};
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#endif
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