Import Geant4 10.4.0.beta source tree
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@@ -24,17 +24,20 @@
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// ********************************************************************
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//
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//
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// $Id: G4RayTracerSceneHandler.cc 66870 2013-01-14 23:38:59Z adotti $
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// $Id: G4RayTracerSceneHandler.cc 104015 2017-05-08 07:28:08Z gcosmo $
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#include "G4RayTracerSceneHandler.hh"
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#include "G4VisManager.hh"
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#include "G4LogicalVolume.hh"
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G4int G4RayTracerSceneHandler::fSceneIdCount = 0;
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G4RayTracerSceneHandler::G4RayTracerSceneHandler(G4VGraphicsSystem& system,
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const G4String& name):
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G4VSceneHandler(system, fSceneIdCount++, name)
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const G4String& name)
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: G4VSceneHandler(system, fSceneIdCount++, name)
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{
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// Ray Tracer does not use the vis concept of scene (G4Scene) - keep
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// vis manager happy when someone opens a ray tracer with "/vis/open
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// Keep vis manager happy when someone opens a ray tracer with "/vis/open
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// RayTracer" but uses the ray tracer with "/vis/rayTracer" commands
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// before creating any scenes, for example, instead of using
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// "/vis/drawVolume"...
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@@ -58,4 +61,55 @@ G4RayTracerSceneHandler::G4RayTracerSceneHandler(G4VGraphicsSystem& system,
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G4RayTracerSceneHandler::~G4RayTracerSceneHandler()
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{}
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G4int G4RayTracerSceneHandler::fSceneIdCount = 0;
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void G4RayTracerSceneHandler::ClearStore()
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{
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fSceneVisAttsMap.clear();
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}
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G4bool G4RayTracerSceneHandler::PathLessThan::operator()
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(const G4ModelingParameters::PVPointerCopyNoPath& a,
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const G4ModelingParameters::PVPointerCopyNoPath& b) const
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{
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if (a.size() != b.size()) return a.size() < b.size();
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auto ia = a.begin();
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auto ib = b.begin();
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for (; ia != a.end(); ++ia, ++ib) {
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if (ia->GetPVPointer() < ib->GetPVPointer()) return true;
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if (ia->GetPVPointer() > ib->GetPVPointer()) return false;
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// Pointers equal
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if (ia->GetCopyNo() < ib->GetCopyNo()) return true;
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if (ia->GetCopyNo() > ib->GetCopyNo()) return false;
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// Both pointers and copy no are equal - continue
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}
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// Equality
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return false;
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}
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void G4RayTracerSceneHandler::BuildVisAttsMap (const G4VSolid&)
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{
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// Build map of vis attributes
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G4PhysicalVolumeModel* fpPVModel = dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
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if (fpPVModel) {
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G4ModelingParameters::PVPointerCopyNoPath temp;
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for (const auto& nodeID: fpPVModel->GetFullPVPath()) {
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// Build an element from the nodeid.
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temp.push_back(G4ModelingParameters::PVPointerCopyNo(nodeID));
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}
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const G4VisAttributes* pVisAtts = fpVisAttribs;
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if (!pVisAtts) {
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// Shouldn't happen.
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if (G4VisManager::GetInstance()->GetVerbosity() >= G4VisManager::warnings) {
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G4cout <<
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"WARNING: G4RayTracerSceneHandler::BuildVisAttsMap: null vis atts pointer."
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"\n Using a default vis atts."
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<< G4endl;
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}
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static const G4VisAttributes defaultVisAtts;
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pVisAtts = &defaultVisAtts;
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}
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// Copy vis atts into the vis atts map
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fSceneVisAttsMap[temp] = *pVisAtts;
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}
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}
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