Import Geant4 10.4.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2017-06-30 10:49:55 +02:00
parent 3a5407696b
commit 1a1316fea4
2180 changed files with 237880 additions and 59109 deletions
@@ -40,6 +40,7 @@
#include "G4Proton.hh"
#include "G4Deuteron.hh"
#include "G4Triton.hh"
#include "G4He3.hh"
#include "G4Alpha.hh"
void G4ParticleHPFinalState::adjust_final_state ( G4LorentzVector init_4p_lab )
@@ -58,6 +59,7 @@ void G4ParticleHPFinalState::adjust_final_state ( G4LorentzVector init_4p_lab )
G4int imaxA = -1;
for ( int i = 0 ; i < nSecondaries ; i++ )
{
//G4cout << "G4ParticleHPFinalState::adjust_final_state theResult.Get()->GetSecondary( i )->GetParticle()->GetDefinition()->GetParticleName() = " << theResult.Get()->GetSecondary( i )->GetParticle()->GetDefinition()->GetParticleName() << G4endl;
sum_Z += theResult.Get()->GetSecondary( i )->GetParticle()->GetDefinition()->GetAtomicNumber();
max_SecZ = std::max ( max_SecZ , theResult.Get()->GetSecondary( i )->GetParticle()->GetDefinition()->GetAtomicNumber() );
sum_A += theResult.Get()->GetSecondary( i )->GetParticle()->GetDefinition()->GetAtomicMass();
@@ -84,6 +86,9 @@ void G4ParticleHPFinalState::adjust_final_state ( G4LorentzVector init_4p_lab )
} else if( theProjectile == G4Triton::Triton() ) {
baseZNew ++;
baseANew += 3;
} else if( theProjectile == G4He3::He3() ) {
baseZNew += 2;
baseANew += 3;
} else if( theProjectile == G4Alpha::Alpha() ) {
baseZNew += 2;
baseANew += 4;
@@ -102,7 +107,7 @@ void G4ParticleHPFinalState::adjust_final_state ( G4LorentzVector init_4p_lab )
}
else
{
if ( max_SecA > int(baseANew - sum_A) )
if ( max_SecA >= int(baseANew - sum_A) )
{
//Most heavy secondary is interpreted as residual
resi_pd = theResult.Get()->GetSecondary( imaxA )->GetParticle()->GetDefinition();
@@ -118,8 +123,9 @@ void G4ParticleHPFinalState::adjust_final_state ( G4LorentzVector init_4p_lab )
{
if ( int(baseZNew - sum_Z) == 0 && (int)(baseANew - sum_A) > 0 )
{
//In this case, one neutron is added to secondaries
if ( int(baseANew - sum_A) > 1 ) G4cout << "More than one neutron is required for the balance of baryon number!" << G4endl;
oneMoreSec_pd = theProjectile;
oneMoreSec_pd = G4Neutron::Neutron();
}
else
{
@@ -154,6 +160,9 @@ void G4ParticleHPFinalState::adjust_final_state ( G4LorentzVector init_4p_lab )
} else if( theProjectile == G4Triton::Triton() ) {
ndlZNew ++;
ndlANew += 3;
} else if( theProjectile == G4He3::He3() ) {
ndlZNew += 2;
ndlANew += 3;
} else if( theProjectile == G4Alpha::Alpha() ) {
ndlZNew += 2;
ndlANew += 4;