Import Geant4 10.4.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2017-06-30 10:49:55 +02:00
parent 3a5407696b
commit 1a1316fea4
2180 changed files with 237880 additions and 59109 deletions
+3 -1
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@@ -1,4 +1,4 @@
# $Id: GNUmakefile 85530 2014-10-30 16:17:43Z gcosmo $
# $Id: GNUmakefile 103464 2017-04-11 07:24:03Z gcosmo $
# ----------------------------------------------------------------
# GNUmakefile for geometry/CSG library. Gabriele Cosmo, 16/11/96.
# ----------------------------------------------------------------
@@ -17,6 +17,8 @@ CPPFLAGS += -I$(G4BASE)/intercoms/include \
-I$(G4BASE)/global/management/include \
-I$(G4BASE)/global/HEPRandom/include \
-I$(G4BASE)/global/HEPGeometry/include \
-I$(G4BASE)/geometry/solids/CSG/include \
-I$(G4BASE)/geometry/solids/specific/include \
-I$(G4BASE)/geometry/volumes/include \
-I$(G4BASE)/geometry/management/include
+20 -2
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@@ -1,5 +1,5 @@
$Id: History 102530 2017-02-08 13:41:59Z gcosmo $
$Id: History 104316 2017-05-24 13:04:23Z gcosmo $
-------------------------------------------------------------------
=========================================================
@@ -20,7 +20,25 @@ committal in the CVS repository !
* Reverse chronological order (last date on top), please *
----------------------------------------------------------
February 2, 2017 G. Cosmo geom-bool-V10-02-12
May 24, 2017 G. Cosmo geom-bool-V10-03-04
- Renamed ambiguous name Extent() in all shapes to BoundingLimits().
Change required in order to avoid signature conflict with VecGeom in
G4U* wrappers. Requires tag geommng-V10-03-16.
May 15, 2017 G. Cosmo geom-bool-V10-03-03
- Fixed minor Coverity defects to G4MultiUnion.
April 17, 2017 G. Cosmo geom-bool-V10-03-02
- Added G4MultiUnion class, importing original implementation for a
multiple-union structure from the USolids library.
Removed no longer necessary wrapper G4UMultiUnion.
Requires coworking tags in geometry solids and persistency/gdml.
March 16, 2017 E. Tcherniaev geom-bool-V10-03-01
- Revised SurfaceNormal() in G4UnionSolid, to correctly return average
normal if point is on common surface.
February 2, 2017 G. Cosmo geom-bool-V10-03-00
- Return normal from solid being subtracted, in case point is located
outside in G4SubtractionSolid::SurfaceNormal().
- Code formatting and minor cleanup in G4IntersectionSolid.
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4DisplacedSolid.hh 101046 2016-11-04 10:44:26Z gcosmo $
// $Id: G4DisplacedSolid.hh 104316 2017-05-24 13:04:23Z gcosmo $
//
//
// class G4DisplacedSolid
@@ -76,7 +76,7 @@ class G4DisplacedSolid : public G4VSolid
EInside Inside( const G4ThreeVector& p ) const ;
void Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const;
void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const;
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4IntersectionSolid.hh 101046 2016-11-04 10:44:26Z gcosmo $
// $Id: G4IntersectionSolid.hh 104316 2017-05-24 13:04:23Z gcosmo $
//
//
// class G4IntersectionSolid
@@ -86,7 +86,7 @@ class G4IntersectionSolid : public G4BooleanSolid
G4IntersectionSolid& operator=(const G4IntersectionSolid& rhs);
// Copy constructor and assignment operator.
void Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const;
void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const;
G4bool CalculateExtent( const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
@@ -34,23 +34,247 @@
//
// Class description:
//
// Typedef for UMultiUnion from USolids module.
// An instance of "G4MultiUnion" constitutes a grouping of several solids.
// The constituent solids are stored with their respective location in an
// instance of "G4Node". An instance of "G4MultiUnion" is subsequently
// composed of one or several nodes.
// History:
// 13.11.13 G.Cosmo, CERN/PH
// 06.04.17 G.Cosmo - Imported implementation in Geant4 for VecGeom migration
// 19.10.12 M.Gayer - Original implementation from USolids module
// --------------------------------------------------------------------
#ifndef G4MULTIUNION_HH
#define G4MULTIUNION_HH
#include "G4UMultiUnion.hh"
#include <vector>
#if defined(G4GEOM_USE_USOLIDS)
#include "G4VSolid.hh"
#include "G4ThreeVector.hh"
#include "G4Transform3D.hh"
#include "G4Point3D.hh"
#include "G4Vector3D.hh"
#include "G4SurfBits.hh"
#include "G4Voxelizer.hh"
typedef G4UMultiUnion G4MultiUnion;
class G4Polyhedron;
#else
class G4MultiUnion : public G4VSolid
{
friend class G4Voxelizer;
typedef void G4MultiUnion;
public:
G4MultiUnion() : G4VSolid("") {}
G4MultiUnion(const G4String& name);
~G4MultiUnion();
// Build the multiple union by adding nodes
void AddNode(G4VSolid& solid, G4Transform3D& trans);
G4MultiUnion(const G4MultiUnion& rhs);
G4MultiUnion& operator=(const G4MultiUnion& rhs);
// Accessors
inline const G4Transform3D& GetTransformation(G4int index) const;
inline G4VSolid* GetSolid(G4int index) const;
inline G4int GetNumberOfSolids()const;
// Navigation methods
EInside Inside(const G4ThreeVector& aPoint) const;
EInside InsideIterator(const G4ThreeVector& aPoint) const;
// Safety methods
G4double DistanceToIn(const G4ThreeVector& aPoint) const;
G4double DistanceToOut(const G4ThreeVector& aPoint) const;
inline void SetAccurateSafety(G4bool flag);
// Exact distance methods
G4double DistanceToIn(const G4ThreeVector& aPoint,
const G4ThreeVector& aDirection) const;
G4double DistanceToOut(const G4ThreeVector& aPoint,
const G4ThreeVector& aDirection,
const G4bool calcNorm=false,
G4bool *validNorm=0,
G4ThreeVector *aNormalVector=0) const;
G4double DistanceToInNoVoxels(const G4ThreeVector& aPoint,
const G4ThreeVector& aDirection) const;
G4double DistanceToOutVoxels(const G4ThreeVector& aPoint,
const G4ThreeVector& aDirection,
G4ThreeVector* aNormalVector) const;
G4double DistanceToOutVoxelsCore(const G4ThreeVector& aPoint,
const G4ThreeVector& aDirection,
G4ThreeVector* aNormalVector,
G4bool& aConvex,
std::vector<G4int>& candidates) const;
G4double DistanceToOutNoVoxels(const G4ThreeVector& aPoint,
const G4ThreeVector& aDirection,
G4ThreeVector* aNormalVector) const;
G4ThreeVector SurfaceNormal(const G4ThreeVector& aPoint) const;
void Extent(EAxis aAxis, G4double& aMin, G4double& aMax) const;
void BoundingLimits(G4ThreeVector& aMin, G4ThreeVector& aMax) const;
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const;
G4double GetCubicVolume();
G4double GetSurfaceArea();
G4VSolid* Clone() const ;
G4GeometryType GetEntityType() const { return "G4MultiUnion"; }
void Voxelize();
// Finalize and prepare for use. User MUST call it once before
// navigation use.
EInside InsideNoVoxels(const G4ThreeVector& aPoint) const;
inline G4Voxelizer& GetVoxels() const;
std::ostream& StreamInfo(std::ostream& os) const;
G4ThreeVector GetPointOnSurface() const;
void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
G4Polyhedron* CreatePolyhedron () const ;
G4Polyhedron* GetPolyhedron () const;
G4MultiUnion(__void__&);
// Fake default constructor for usage restricted to direct object
// persistency for clients requiring preallocation of memory for
// persistifiable objects.
private:
EInside InsideWithExclusion(const G4ThreeVector& aPoint,
G4SurfBits* bits = 0) const;
G4int SafetyFromOutsideNumberNode(const G4ThreeVector& aPoint,
G4double& safety) const;
G4double DistanceToInCandidates(const G4ThreeVector& aPoint,
const G4ThreeVector& aDirection,
std::vector<G4int>& candidates,
G4SurfBits& bits) const;
// Conversion utilities
inline G4ThreeVector GetLocalPoint(const G4Transform3D& trans,
const G4ThreeVector& gpoint) const;
inline G4ThreeVector GetLocalVector(const G4Transform3D& trans,
const G4ThreeVector& gvec) const;
inline G4ThreeVector GetGlobalPoint(const G4Transform3D& trans,
const G4ThreeVector& lpoint) const;
inline G4ThreeVector GetGlobalVector(const G4Transform3D& trans,
const G4ThreeVector& lvec) const;
void TransformLimits(G4ThreeVector& min, G4ThreeVector& max,
const G4Transform3D& transformation) const;
private:
struct G4MultiUnionSurface
{
G4ThreeVector point;
G4VSolid* solid;
};
std::vector<G4VSolid*> fSolids;
std::vector<G4Transform3D> fTransformObjs;
G4Voxelizer fVoxels; // Pointer to the vozelized solid
G4double fCubicVolume; // Cubic Volume
G4double fSurfaceArea; // Surface Area
G4double kRadTolerance; // Cached radial tolerance
mutable G4bool fAccurate; // Accurate safety (off by default)
mutable G4bool fRebuildPolyhedron;
mutable G4Polyhedron* fpPolyhedron;
};
//______________________________________________________________________________
inline G4Voxelizer& G4MultiUnion::GetVoxels() const
{
return (G4Voxelizer&)fVoxels;
}
//______________________________________________________________________________
inline const G4Transform3D& G4MultiUnion::GetTransformation(G4int index) const
{
return fTransformObjs[index];
}
//______________________________________________________________________________
inline G4VSolid* G4MultiUnion::GetSolid(G4int index) const
{
return fSolids[index];
}
//______________________________________________________________________________
inline G4int G4MultiUnion::GetNumberOfSolids() const
{
return fSolids.size();
}
//______________________________________________________________________________
inline void G4MultiUnion::SetAccurateSafety(G4bool flag)
{
fAccurate = flag;
}
//______________________________________________________________________________
inline
G4ThreeVector G4MultiUnion::GetLocalPoint(const G4Transform3D& trans,
const G4ThreeVector& global) const
{
// Returns local point coordinates converted from the global frame defined
// by the transformation. This is defined by multiplying the inverse
// transformation with the global vector.
return trans.inverse()*G4Point3D(global);
}
//______________________________________________________________________________
inline
G4ThreeVector G4MultiUnion::GetLocalVector(const G4Transform3D& trans,
const G4ThreeVector& global) const
{
// Returns local point coordinates converted from the global frame defined
// by the transformation. This is defined by multiplying the inverse
// transformation with the global vector.
G4Rotate3D rot;
G4Translate3D transl ;
G4Scale3D scale;
trans.getDecomposition(scale,rot,transl);
return rot.inverse()*G4Vector3D(global);
}
//______________________________________________________________________________
inline
G4ThreeVector G4MultiUnion::GetGlobalPoint(const G4Transform3D& trans,
const G4ThreeVector& local) const
{
// Returns global point coordinates converted from the local frame defined
// by the transformation. This is defined by multiplying this transformation
// with the local vector.
return trans*G4Point3D(local);
}
//______________________________________________________________________________
inline
G4ThreeVector G4MultiUnion::GetGlobalVector(const G4Transform3D& trans,
const G4ThreeVector& local) const
{
// Returns vector components converted from the local frame defined by the
// transformation to the global one. This is defined by multiplying this
// transformation with the local vector while ignoring the translation.
G4Rotate3D rot;
G4Translate3D transl ;
G4Scale3D scale;
trans.getDecomposition(scale,rot,transl);
return rot*G4Vector3D(local);
}
#endif
#endif
@@ -61,7 +61,7 @@ class G4ScaledSolid : public G4VSolid
EInside Inside( const G4ThreeVector& p ) const;
void Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const;
void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const;
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4SubtractionSolid.hh 101046 2016-11-04 10:44:26Z gcosmo $
// $Id: G4SubtractionSolid.hh 104316 2017-05-24 13:04:23Z gcosmo $
//
//
// class G4SubtractionSolid
@@ -86,7 +86,7 @@ class G4SubtractionSolid : public G4BooleanSolid
G4SubtractionSolid& operator=(const G4SubtractionSolid& rhs);
// Copy constructor and assignment operator.
void Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const;
void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const;
G4bool CalculateExtent( const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4UnionSolid.hh 101046 2016-11-04 10:44:26Z gcosmo $
// $Id: G4UnionSolid.hh 104316 2017-05-24 13:04:23Z gcosmo $
//
//
// class G4UnionSolid
@@ -85,7 +85,7 @@ class G4UnionSolid : public G4BooleanSolid
G4UnionSolid& operator=(const G4UnionSolid& rhs);
// Copy constructor and assignment operator.
void Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const;
void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const;
G4bool CalculateExtent( const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
+6 -4
View File
@@ -11,7 +11,7 @@
#
# Generated on : 24/9/2010
#
# $Id: sources.cmake 96129 2016-03-16 22:05:08Z gcosmo $
# $Id: sources.cmake 103464 2017-04-11 07:24:03Z gcosmo $
#
#------------------------------------------------------------------------------
@@ -22,6 +22,8 @@ include_directories(${USOLIDS_INCLUDE_DIRS})
# List internal includes needed.
include_directories(${CMAKE_SOURCE_DIR}/source/geometry/management/include)
include_directories(${CMAKE_SOURCE_DIR}/source/geometry/volumes/include)
include_directories(${CMAKE_SOURCE_DIR}/source/geometry/solids/CSG/include)
include_directories(${CMAKE_SOURCE_DIR}/source/geometry/solids/specific/include)
include_directories(${CMAKE_SOURCE_DIR}/source/global/HEPGeometry/include)
include_directories(${CMAKE_SOURCE_DIR}/source/global/HEPRandom/include)
include_directories(${CMAKE_SOURCE_DIR}/source/global/management/include)
@@ -41,15 +43,14 @@ GEANT4_DEFINE_MODULE(NAME G4geomBoolean
G4MultiUnion.hh
G4ScaledSolid.hh
G4SubtractionSolid.hh
G4UMultiUnion.hh
G4UnionSolid.hh
SOURCES
G4BooleanSolid.cc
G4DisplacedSolid.cc
G4IntersectionSolid.cc
G4MultiUnion.cc
G4ScaledSolid.cc
G4SubtractionSolid.cc
G4UMultiUnion.cc
G4UnionSolid.cc
GRANULAR_DEPENDENCIES
G4geometrymng
@@ -57,7 +58,8 @@ GEANT4_DEFINE_MODULE(NAME G4geomBoolean
G4graphics_reps
G4intercoms
G4volumes
G4GeomUSolids
G4csg
G4specsolids
GLOBAL_DEPENDENCIES
G4global
G4graphics_reps
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4DisplacedSolid.cc 101046 2016-11-04 10:44:26Z gcosmo $
// $Id: G4DisplacedSolid.cc 104316 2017-05-24 13:04:23Z gcosmo $
//
// Implementation for G4DisplacedSolid class for boolean
// operations between other solids
@@ -265,13 +265,14 @@ void G4DisplacedSolid::SetObjectTranslation(const G4ThreeVector& vector)
//
// Get bounding box
void G4DisplacedSolid::Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const
void G4DisplacedSolid::BoundingLimits(G4ThreeVector& pMin,
G4ThreeVector& pMax) const
{
if (!fDirectTransform->IsRotated())
{
// Special case of pure translation
//
fPtrSolid->Extent(pMin,pMax);
fPtrSolid->BoundingLimits(pMin,pMax);
G4ThreeVector offset = fDirectTransform->NetTranslation();
pMin += offset;
pMax += offset;
@@ -298,7 +299,7 @@ void G4DisplacedSolid::Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const
<< GetName() << " !"
<< "\npMin = " << pMin
<< "\npMax = " << pMax;
G4Exception("G4DisplacedSolid::Extent()", "GeomMgt0001",
G4Exception("G4DisplacedSolid::BoundingLimits()", "GeomMgt0001",
JustWarning, message);
DumpInfo();
}
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4IntersectionSolid.cc 102530 2017-02-08 13:41:59Z gcosmo $
// $Id: G4IntersectionSolid.cc 104316 2017-05-24 13:04:23Z gcosmo $
//
// Implementation of methods for the class G4IntersectionSolid
//
@@ -139,11 +139,12 @@ G4IntersectionSolid::operator = (const G4IntersectionSolid& rhs)
// Get bounding box
void
G4IntersectionSolid::Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const
G4IntersectionSolid::BoundingLimits(G4ThreeVector& pMin,
G4ThreeVector& pMax) const
{
G4ThreeVector minA,maxA, minB,maxB;
fPtrSolidA->Extent(minA,maxA);
fPtrSolidB->Extent(minB,maxB);
fPtrSolidA->BoundingLimits(minA,maxA);
fPtrSolidB->BoundingLimits(minB,maxB);
pMin.set(std::max(minA.x(),minB.x()),
std::max(minA.y(),minB.y()),
@@ -162,7 +163,7 @@ G4IntersectionSolid::Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const
<< GetName() << " !"
<< "\npMin = " << pMin
<< "\npMax = " << pMax;
G4Exception("G4IntersectionSolid::Extent()", "GeomMgt0001",
G4Exception("G4IntersectionSolid::BoundingLimits()", "GeomMgt0001",
JustWarning, message);
DumpInfo();
}
File diff suppressed because it is too large Load Diff
@@ -127,12 +127,13 @@ G4VSolid* G4ScaledSolid::GetUnscaledSolid() const
//
// Get bounding box
void G4ScaledSolid::Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const
void G4ScaledSolid::BoundingLimits(G4ThreeVector& pMin,
G4ThreeVector& pMax) const
{
G4ThreeVector bmin,bmax;
G4ThreeVector scale = fScale->GetScale();
fPtrSolid->Extent(bmin,bmax);
fPtrSolid->BoundingLimits(bmin,bmax);
pMin.set(bmin.x()*scale.x(),bmin.y()*scale.y(),bmin.z()*scale.z());
pMax.set(bmax.x()*scale.x(),bmax.y()*scale.y(),bmax.z()*scale.z());
@@ -145,7 +146,7 @@ void G4ScaledSolid::Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const
<< GetName() << " !"
<< "\npMin = " << pMin
<< "\npMax = " << pMax;
G4Exception("G4ScaledSolid::Extent()", "GeomMgt0001",
G4Exception("G4ScaledSolid::BoundingLimits()", "GeomMgt0001",
JustWarning, message);
DumpInfo();
}
@@ -164,7 +165,7 @@ G4ScaledSolid::CalculateExtent( const EAxis pAxis,
{
// Find bounding box of unscaled solid
G4ThreeVector bmin,bmax;
fPtrSolid->Extent(bmin,bmax);
fPtrSolid->BoundingLimits(bmin,bmax);
// Set combined transformation
G4Transform3D transform3D =
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4SubtractionSolid.cc 102530 2017-02-08 13:41:59Z gcosmo $
// $Id: G4SubtractionSolid.cc 104316 2017-05-24 13:04:23Z gcosmo $
//
// Implementation of methods for the class G4IntersectionSolid
//
@@ -139,12 +139,13 @@ G4SubtractionSolid::operator = (const G4SubtractionSolid& rhs)
// Get bounding box
void
G4SubtractionSolid::Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const
G4SubtractionSolid::BoundingLimits(G4ThreeVector& pMin,
G4ThreeVector& pMax) const
{
// Since it is unclear how the shape of the first solid will be changed
// after subtraction, just return its original bounding box.
//
fPtrSolidA->Extent(pMin,pMax);
fPtrSolidA->BoundingLimits(pMin,pMax);
// Check correctness of the bounding box
//
@@ -155,7 +156,7 @@ G4SubtractionSolid::Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const
<< GetName() << " !"
<< "\npMin = " << pMin
<< "\npMax = " << pMax;
G4Exception("G4SubtractionSolid::Extent()", "GeomMgt0001",
G4Exception("G4SubtractionSolid::BoundingLimits()", "GeomMgt0001",
JustWarning, message);
DumpInfo();
}
@@ -24,9 +24,9 @@
// ********************************************************************
//
//
// $Id: G4UnionSolid.cc 101046 2016-11-04 10:44:26Z gcosmo $
// $Id: G4UnionSolid.cc 104316 2017-05-24 13:04:23Z gcosmo $
//
// Implementation of methods for the class G4IntersectionSolid
// Implementation of methods for the class G4UnionSolid
//
// History:
//
@@ -34,6 +34,7 @@
// 28.11.98 V.Grichine: fix while loops in DistToIn/Out
// 27.07.99 V.Grichine: modifications in DistToOut(p,v,...), while -> do-while
// 16.03.01 V.Grichine: modifications in CalculateExtent()
// 17.03.17 E.Tcherniaev: revision of SurfaceNormal()
//
// --------------------------------------------------------------------
@@ -136,11 +137,12 @@ G4UnionSolid& G4UnionSolid::operator = (const G4UnionSolid& rhs)
//
// Get bounding box
void G4UnionSolid::Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const
void G4UnionSolid::BoundingLimits(G4ThreeVector& pMin,
G4ThreeVector& pMax) const
{
G4ThreeVector minA,maxA, minB,maxB;
fPtrSolidA->Extent(minA,maxA);
fPtrSolidB->Extent(minB,maxB);
fPtrSolidA->BoundingLimits(minA,maxA);
fPtrSolidB->BoundingLimits(minB,maxB);
pMin.set(std::min(minA.x(),minB.x()),
std::min(minA.y(),minB.y()),
@@ -159,7 +161,8 @@ void G4UnionSolid::Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const
<< GetName() << " !"
<< "\npMin = " << pMin
<< "\npMax = " << pMax;
G4Exception("G4UnionSolid::Extent()", "GeomMgt0001", JustWarning, message);
G4Exception("G4UnionSolid::BoundingLimits()", "GeomMgt0001",
JustWarning, message);
DumpInfo();
}
}
@@ -230,54 +233,42 @@ EInside G4UnionSolid::Inside( const G4ThreeVector& p ) const
//////////////////////////////////////////////////////////////
//
//
// Get surface normal
G4ThreeVector
G4UnionSolid::SurfaceNormal( const G4ThreeVector& p ) const
{
G4ThreeVector normal;
EInside positionA = fPtrSolidA->Inside(p);
EInside positionB = fPtrSolidB->Inside(p);
#ifdef G4BOOLDEBUG
if( Inside(p) == kOutside )
{
G4cout << "WARNING - Invalid call in "
<< "G4UnionSolid::SurfaceNormal(p)" << G4endl
<< " Point p is outside !" << G4endl;
G4cout << " p = " << p << G4endl;
G4cerr << "WARNING - Invalid call in "
<< "G4UnionSolid::SurfaceNormal(p)" << G4endl
<< " Point p is outside !" << G4endl;
G4cerr << " p = " << p << G4endl;
}
#endif
if (positionA == kSurface &&
positionB == kOutside) return fPtrSolidA->SurfaceNormal(p);
if(fPtrSolidA->Inside(p) == kSurface && fPtrSolidB->Inside(p) != kInside)
if (positionA == kOutside &&
positionB == kSurface) return fPtrSolidB->SurfaceNormal(p);
if (positionA == kSurface &&
positionB == kSurface)
{
if (Inside(p) == kSurface)
{
normal= fPtrSolidA->SurfaceNormal(p) ;
G4ThreeVector normalA = fPtrSolidA->SurfaceNormal(p);
G4ThreeVector normalB = fPtrSolidB->SurfaceNormal(p);
return (normalA + normalB).unit();
}
else if(fPtrSolidB->Inside(p) == kSurface &&
fPtrSolidA->Inside(p) != kInside)
{
normal= fPtrSolidB->SurfaceNormal(p) ;
}
else
{
normal= fPtrSolidA->SurfaceNormal(p) ;
}
#ifdef G4BOOLDEBUG
if(Inside(p)==kInside)
{
G4cout << "WARNING - Invalid call in "
<< "G4UnionSolid::SurfaceNormal(p)" << G4endl
<< " Point p is inside !" << G4endl;
G4cout << " p = " << p << G4endl;
G4cerr << "WARNING - Invalid call in "
<< "G4UnionSolid::SurfaceNormal(p)" << G4endl
<< " Point p is inside !" << G4endl;
G4cerr << " p = " << p << G4endl;
}
G4String surf[3] = { "OUTSIDE", "SURFACE", "INSIDE" };
std::ostringstream message;
G4int oldprc = message.precision(16);
message << "Invalid call of SurfaceNormal(p) for union solid: "
<< GetName() << " !"
<< "\nPoint p" << p << " is " << surf[Inside(p)] << " !!!";
message.precision(oldprc);
G4Exception("G4UnionSolid::SurfaceNormal()", "GeomMgt0001",
JustWarning, message);
#endif
}
return normal;
return fPtrSolidA->SurfaceNormal(p);
}
/////////////////////////////////////////////////////////////