Import Geant4 10.4.0.beta source tree
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@@ -27,7 +27,7 @@
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// $Id: $
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//
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//
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// class G4GeomTools Implementation
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// class G4GeomTools implementation
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//
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// Author: evgueni.tcherniaev@cern.ch
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//
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@@ -81,11 +81,12 @@ G4double G4GeomTools::QuadArea(const G4TwoVector& A,
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G4double G4GeomTools::PolygonArea(const G4TwoVectorList& p)
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{
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G4double area = 0.0;
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G4int n = p.size();
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for(G4int i=0,k=n-1; i<n; k=i,++i)
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if (n < 3) return 0; // degerate polygon
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G4double area = p[n-1].x()*p[0].y() - p[0].x()*p[n-1].y();
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for(G4int i=1; i<n; ++i)
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{
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area += p[k].x()*p[i].y() - p[i].x()*p[k].y();
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area += p[i-1].x()*p[i].y() - p[i].x()*p[i-1].y();
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}
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return area*0.5;
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}
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@@ -192,7 +193,7 @@ G4bool G4GeomTools::TriangulatePolygon(const G4TwoVectorList& polygon,
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// Triangulation of a simple polygon by "ear clipping"
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G4bool G4GeomTools::TriangulatePolygon(const G4TwoVectorList& polygon,
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std::vector<G4int>& result)
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std::vector<G4int>& result)
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{
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result.resize(0);
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@@ -283,9 +284,6 @@ G4bool G4GeomTools::CheckSnip(const G4TwoVectorList& contour,
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return true;
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Remove collinear and coincident points from 2D polygon
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@@ -346,7 +344,7 @@ void G4GeomTools::RemoveRedundantVertices(G4TwoVectorList& polygon,
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G4double area = std::abs(e1.x()*e2.y()-e1.y()*e2.x())*0.5;
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if (area/std::sqrt(lmax) <= std::abs(tolerance))
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{
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polygon[icur].setX(removeIt); nout++;
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polygon[icur].setX(removeIt); nout++;
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}
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}
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}
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@@ -373,7 +371,7 @@ void G4GeomTools::RemoveRedundantVertices(G4TwoVectorList& polygon,
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///////////////////////////////////////////////////////////////////////
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//
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// Find bounding box of a disk sector
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// Find bounding rectangle of a disk sector
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G4bool G4GeomTools::DiskExtent(G4double rmin, G4double rmax,
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G4double startPhi, G4double delPhi,
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@@ -405,7 +403,7 @@ G4bool G4GeomTools::DiskExtent(G4double rmin, G4double rmax,
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///////////////////////////////////////////////////////////////////////
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//
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// Find bounding box of a disk sector, fast version.
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// Find bounding rectangle of a disk sector, fast version.
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// No check of parameters !!!
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void G4GeomTools::DiskExtent(G4double rmin, G4double rmax,
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@@ -513,13 +511,117 @@ void G4GeomTools::DiskExtent(G4double rmin, G4double rmax,
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return;
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Compute the circumference (perimeter) of an ellipse
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G4double G4GeomTools::EllipsePerimeter(G4double pA, G4double pB)
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{
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G4double x = std::abs(pA);
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G4double y = std::abs(pB);
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G4double a = std::max(x,y);
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G4double b = std::min(x,y);
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G4double e = std::sqrt((1. - b/a)*(1. + b/a));
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return 4. * a * comp_ellint_2(e);
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Compute the lateral surface area of an elliptic cone
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G4double G4GeomTools::EllipticConeLateralArea(G4double pA,
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G4double pB,
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G4double pH)
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{
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G4double x = std::abs(pA);
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G4double y = std::abs(pB);
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G4double h = std::abs(pH);
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G4double a = std::max(x,y);
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G4double b = std::min(x,y);
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G4double e = std::sqrt((1. - b/a)*(1. + b/a)) / std::hypot(1.,b/h);
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return 2. * a * std::hypot(b,h) * comp_ellint_2(e);
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Compute Elliptical Integral of the Second Kind
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//
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// The algorithm is based upon Carlson B.C., "Computation of real
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// or complex elliptic integrals", Numerical Algorithms,
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// Volume 10, Issue 1, 1995 (see equations 2.36 - 2.39)
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//
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// The code was adopted from C code at:
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// http://paulbourke.net/geometry/ellipsecirc/
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G4double G4GeomTools::comp_ellint_2(G4double e)
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{
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const G4double eps = 1. / 134217728.; // 1 / 2^27
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G4double a = 1.;
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G4double b = std::sqrt((1. - e)*(1. + e));
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if (b == 1.) return CLHEP::halfpi;
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if (b == 0.) return 1.;
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G4double x = 1.;
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G4double y = b;
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G4double S = 0.;
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G4double M = 1.;
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while (x - y > eps*y) {
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G4double tmp = (x + y) * 0.5;
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y = std::sqrt(x*y);
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x = tmp;
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M += M;
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S += M * (x - y)*(x - y);
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}
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return 0.5 * CLHEP::halfpi * ((a + b)*(a + b) - S) / (x + y);
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Calcuate area of a triangle in 3D
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G4ThreeVector G4GeomTools::TriangleAreaNormal(const G4ThreeVector& A,
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const G4ThreeVector& B,
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const G4ThreeVector& C)
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{
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return ((B-A).cross(C-A))*0.5;
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Calcuate area of a quadrilateral in 3D
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G4ThreeVector G4GeomTools::QuadAreaNormal(const G4ThreeVector& A,
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const G4ThreeVector& B,
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const G4ThreeVector& C,
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const G4ThreeVector& D)
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{
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return ((C-A).cross(D-B))*0.5;
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Calculate area of a polygon in 3D
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G4ThreeVector G4GeomTools::PolygonAreaNormal(const G4ThreeVectorList& p)
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{
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G4int n = p.size();
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if (n < 3) return G4ThreeVector(0,0,0); // degerate polygon
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G4ThreeVector normal = p[n-1].cross(p[0]);
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for(G4int i=1; i<n; ++i)
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{
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normal += p[i-1].cross(p[i]);
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}
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return normal*0.5;
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Calculate distance between point P and line segment AB in 3D
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G4double G4GeomTools::DistancePointSegment(G4ThreeVector P,
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G4ThreeVector A,
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G4ThreeVector B)
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G4double G4GeomTools::DistancePointSegment(const G4ThreeVector& P,
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const G4ThreeVector& A,
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const G4ThreeVector& B)
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{
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G4ThreeVector AP = P - A;
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G4ThreeVector AB = B - A;
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@@ -533,6 +635,137 @@ G4double G4GeomTools::DistancePointSegment(G4ThreeVector P,
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return ((u/len2)*AB - AP).mag(); // distance to line
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Find closest point on line segment in 3D
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G4ThreeVector
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G4GeomTools::ClosestPointOnSegment(const G4ThreeVector& P,
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const G4ThreeVector& A,
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const G4ThreeVector& B)
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{
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G4ThreeVector AP = P - A;
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G4ThreeVector AB = B - A;
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G4double u = AP.dot(AB);
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if (u <= 0) return A; // closest point is A
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G4double len2 = AB.mag2();
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if (u >= len2) return B; // closest point is B
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G4double t = u/len2;
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return A + t*AB; // closest point on segment
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Find closest point on triangle in 3D.
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//
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// The implementation is based on the algorithm published in
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// "Geometric Tools for Computer Graphics", Philip J Scheider and
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// David H Eberly, Elsevier Science (USA), 2003.
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//
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// The algorithm is also available at:
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// http://www.geometrictools.com/Documentation/DistancePoint3Triangle3.pdf
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G4ThreeVector
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G4GeomTools::ClosestPointOnTriangle(const G4ThreeVector& P,
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const G4ThreeVector& A,
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const G4ThreeVector& B,
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const G4ThreeVector& C)
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{
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G4ThreeVector diff = A - P;
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G4ThreeVector edge0 = B - A;
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G4ThreeVector edge1 = C - A;
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G4double a = edge0.mag2();
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G4double b = edge0.dot(edge1);
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G4double c = edge1.mag2();
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G4double d = diff.dot(edge0);
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G4double e = diff.dot(edge1);
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G4double det = a*c - b*b;
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G4double t0 = b*e - c*d;
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G4double t1 = b*d - a*e;
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/*
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^ t1
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\ 2 |
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\ |
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\ | regions
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\|
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C
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|\
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3 | \ 1
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| \
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| 0 \
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| \
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---- A --- B ----> t0
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| \
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4 | 5 \ 6
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| \
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*/
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G4int region = -1;
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if (t0+t1 <= det)
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region = (t0 < 0) ? ((t1 < 0) ? 4 : 3) : ((t1 < 0) ? 5 : 0);
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else
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region = (t0 < 0) ? 2 : ((t1 < 0) ? 6 : 1);
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switch (region)
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{
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case 0: // interior of triangle
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{
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G4double invDet = 1./det;
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return A + (t0*invDet)*edge0 + (t1*invDet)*edge1;
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}
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case 1: // edge BC
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{
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G4double numer = c + e - b - d;
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if (numer <= 0) return C;
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G4double denom = a - 2*b + c;
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return (numer >= denom) ? B : C + (numer/denom)*(edge0-edge1);
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}
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case 2: // edge AC or BC
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{
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G4double tmp0 = b + d;
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G4double tmp1 = c + e;
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if (tmp1 > tmp0)
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{
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G4double numer = tmp1 - tmp0;
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G4double denom = a - 2*b + c;
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return (numer >= denom) ? B : C + (numer/denom)*(edge0-edge1);
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}
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// same: (e >= 0) ? A : ((-e >= c) ? C : A + (-e/c)*edge1)
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return (tmp1 <= 0) ? C : (( e >= 0) ? A : A + (-e/c)*edge1);
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}
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case 3: // edge AC
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return (e >= 0) ? A : ((-e >= c) ? C : A + (-e/c)*edge1);
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case 4: // edge AB or AC
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if (d < 0) return (-d >= a) ? B : A + (-d/a)*edge0;
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return (e >= 0) ? A : ((-e >= c) ? C : A + (-e/c)*edge1);
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case 5: // edge AB
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return (d >= 0) ? A : ((-d >= a) ? B : A + (-d/a)*edge0);
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case 6: // edge AB or BC
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{
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G4double tmp0 = b + e;
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G4double tmp1 = a + d;
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if (tmp1 > tmp0)
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{
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G4double numer = tmp1 - tmp0;
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G4double denom = a - 2*b + c;
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return (numer >= denom) ? C : B + (numer/denom)*(edge1-edge0);
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}
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// same: (d >= 0) ? A : ((-d >= a) ? B : A + (-d/a)*edge0)
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return (tmp1 <= 0) ? B : (( d >= 0) ? A : A + (-d/a)*edge0);
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}
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default: // impossible case
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return G4ThreeVector(kInfinity,kInfinity,kInfinity);
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}
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}
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///////////////////////////////////////////////////////////////////////
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//
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