Import Geant4 10.4.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2017-06-30 10:49:55 +02:00
parent 3a5407696b
commit 1a1316fea4
2180 changed files with 237880 additions and 59109 deletions
+247 -14
View File
@@ -27,7 +27,7 @@
// $Id: $
//
//
// class G4GeomTools Implementation
// class G4GeomTools implementation
//
// Author: evgueni.tcherniaev@cern.ch
//
@@ -81,11 +81,12 @@ G4double G4GeomTools::QuadArea(const G4TwoVector& A,
G4double G4GeomTools::PolygonArea(const G4TwoVectorList& p)
{
G4double area = 0.0;
G4int n = p.size();
for(G4int i=0,k=n-1; i<n; k=i,++i)
if (n < 3) return 0; // degerate polygon
G4double area = p[n-1].x()*p[0].y() - p[0].x()*p[n-1].y();
for(G4int i=1; i<n; ++i)
{
area += p[k].x()*p[i].y() - p[i].x()*p[k].y();
area += p[i-1].x()*p[i].y() - p[i].x()*p[i-1].y();
}
return area*0.5;
}
@@ -192,7 +193,7 @@ G4bool G4GeomTools::TriangulatePolygon(const G4TwoVectorList& polygon,
// Triangulation of a simple polygon by "ear clipping"
G4bool G4GeomTools::TriangulatePolygon(const G4TwoVectorList& polygon,
std::vector<G4int>& result)
std::vector<G4int>& result)
{
result.resize(0);
@@ -283,9 +284,6 @@ G4bool G4GeomTools::CheckSnip(const G4TwoVectorList& contour,
return true;
}
///////////////////////////////////////////////////////////////////////
//
// Remove collinear and coincident points from 2D polygon
@@ -346,7 +344,7 @@ void G4GeomTools::RemoveRedundantVertices(G4TwoVectorList& polygon,
G4double area = std::abs(e1.x()*e2.y()-e1.y()*e2.x())*0.5;
if (area/std::sqrt(lmax) <= std::abs(tolerance))
{
polygon[icur].setX(removeIt); nout++;
polygon[icur].setX(removeIt); nout++;
}
}
}
@@ -373,7 +371,7 @@ void G4GeomTools::RemoveRedundantVertices(G4TwoVectorList& polygon,
///////////////////////////////////////////////////////////////////////
//
// Find bounding box of a disk sector
// Find bounding rectangle of a disk sector
G4bool G4GeomTools::DiskExtent(G4double rmin, G4double rmax,
G4double startPhi, G4double delPhi,
@@ -405,7 +403,7 @@ G4bool G4GeomTools::DiskExtent(G4double rmin, G4double rmax,
///////////////////////////////////////////////////////////////////////
//
// Find bounding box of a disk sector, fast version.
// Find bounding rectangle of a disk sector, fast version.
// No check of parameters !!!
void G4GeomTools::DiskExtent(G4double rmin, G4double rmax,
@@ -513,13 +511,117 @@ void G4GeomTools::DiskExtent(G4double rmin, G4double rmax,
return;
}
///////////////////////////////////////////////////////////////////////
//
// Compute the circumference (perimeter) of an ellipse
G4double G4GeomTools::EllipsePerimeter(G4double pA, G4double pB)
{
G4double x = std::abs(pA);
G4double y = std::abs(pB);
G4double a = std::max(x,y);
G4double b = std::min(x,y);
G4double e = std::sqrt((1. - b/a)*(1. + b/a));
return 4. * a * comp_ellint_2(e);
}
///////////////////////////////////////////////////////////////////////
//
// Compute the lateral surface area of an elliptic cone
G4double G4GeomTools::EllipticConeLateralArea(G4double pA,
G4double pB,
G4double pH)
{
G4double x = std::abs(pA);
G4double y = std::abs(pB);
G4double h = std::abs(pH);
G4double a = std::max(x,y);
G4double b = std::min(x,y);
G4double e = std::sqrt((1. - b/a)*(1. + b/a)) / std::hypot(1.,b/h);
return 2. * a * std::hypot(b,h) * comp_ellint_2(e);
}
///////////////////////////////////////////////////////////////////////
//
// Compute Elliptical Integral of the Second Kind
//
// The algorithm is based upon Carlson B.C., "Computation of real
// or complex elliptic integrals", Numerical Algorithms,
// Volume 10, Issue 1, 1995 (see equations 2.36 - 2.39)
//
// The code was adopted from C code at:
// http://paulbourke.net/geometry/ellipsecirc/
G4double G4GeomTools::comp_ellint_2(G4double e)
{
const G4double eps = 1. / 134217728.; // 1 / 2^27
G4double a = 1.;
G4double b = std::sqrt((1. - e)*(1. + e));
if (b == 1.) return CLHEP::halfpi;
if (b == 0.) return 1.;
G4double x = 1.;
G4double y = b;
G4double S = 0.;
G4double M = 1.;
while (x - y > eps*y) {
G4double tmp = (x + y) * 0.5;
y = std::sqrt(x*y);
x = tmp;
M += M;
S += M * (x - y)*(x - y);
}
return 0.5 * CLHEP::halfpi * ((a + b)*(a + b) - S) / (x + y);
}
///////////////////////////////////////////////////////////////////////
//
// Calcuate area of a triangle in 3D
G4ThreeVector G4GeomTools::TriangleAreaNormal(const G4ThreeVector& A,
const G4ThreeVector& B,
const G4ThreeVector& C)
{
return ((B-A).cross(C-A))*0.5;
}
///////////////////////////////////////////////////////////////////////
//
// Calcuate area of a quadrilateral in 3D
G4ThreeVector G4GeomTools::QuadAreaNormal(const G4ThreeVector& A,
const G4ThreeVector& B,
const G4ThreeVector& C,
const G4ThreeVector& D)
{
return ((C-A).cross(D-B))*0.5;
}
///////////////////////////////////////////////////////////////////////
//
// Calculate area of a polygon in 3D
G4ThreeVector G4GeomTools::PolygonAreaNormal(const G4ThreeVectorList& p)
{
G4int n = p.size();
if (n < 3) return G4ThreeVector(0,0,0); // degerate polygon
G4ThreeVector normal = p[n-1].cross(p[0]);
for(G4int i=1; i<n; ++i)
{
normal += p[i-1].cross(p[i]);
}
return normal*0.5;
}
///////////////////////////////////////////////////////////////////////
//
// Calculate distance between point P and line segment AB in 3D
G4double G4GeomTools::DistancePointSegment(G4ThreeVector P,
G4ThreeVector A,
G4ThreeVector B)
G4double G4GeomTools::DistancePointSegment(const G4ThreeVector& P,
const G4ThreeVector& A,
const G4ThreeVector& B)
{
G4ThreeVector AP = P - A;
G4ThreeVector AB = B - A;
@@ -533,6 +635,137 @@ G4double G4GeomTools::DistancePointSegment(G4ThreeVector P,
return ((u/len2)*AB - AP).mag(); // distance to line
}
///////////////////////////////////////////////////////////////////////
//
// Find closest point on line segment in 3D
G4ThreeVector
G4GeomTools::ClosestPointOnSegment(const G4ThreeVector& P,
const G4ThreeVector& A,
const G4ThreeVector& B)
{
G4ThreeVector AP = P - A;
G4ThreeVector AB = B - A;
G4double u = AP.dot(AB);
if (u <= 0) return A; // closest point is A
G4double len2 = AB.mag2();
if (u >= len2) return B; // closest point is B
G4double t = u/len2;
return A + t*AB; // closest point on segment
}
///////////////////////////////////////////////////////////////////////
//
// Find closest point on triangle in 3D.
//
// The implementation is based on the algorithm published in
// "Geometric Tools for Computer Graphics", Philip J Scheider and
// David H Eberly, Elsevier Science (USA), 2003.
//
// The algorithm is also available at:
// http://www.geometrictools.com/Documentation/DistancePoint3Triangle3.pdf
G4ThreeVector
G4GeomTools::ClosestPointOnTriangle(const G4ThreeVector& P,
const G4ThreeVector& A,
const G4ThreeVector& B,
const G4ThreeVector& C)
{
G4ThreeVector diff = A - P;
G4ThreeVector edge0 = B - A;
G4ThreeVector edge1 = C - A;
G4double a = edge0.mag2();
G4double b = edge0.dot(edge1);
G4double c = edge1.mag2();
G4double d = diff.dot(edge0);
G4double e = diff.dot(edge1);
G4double det = a*c - b*b;
G4double t0 = b*e - c*d;
G4double t1 = b*d - a*e;
/*
^ t1
\ 2 |
\ |
\ | regions
\|
C
|\
3 | \ 1
| \
| 0 \
| \
---- A --- B ----> t0
| \
4 | 5 \ 6
| \
*/
G4int region = -1;
if (t0+t1 <= det)
region = (t0 < 0) ? ((t1 < 0) ? 4 : 3) : ((t1 < 0) ? 5 : 0);
else
region = (t0 < 0) ? 2 : ((t1 < 0) ? 6 : 1);
switch (region)
{
case 0: // interior of triangle
{
G4double invDet = 1./det;
return A + (t0*invDet)*edge0 + (t1*invDet)*edge1;
}
case 1: // edge BC
{
G4double numer = c + e - b - d;
if (numer <= 0) return C;
G4double denom = a - 2*b + c;
return (numer >= denom) ? B : C + (numer/denom)*(edge0-edge1);
}
case 2: // edge AC or BC
{
G4double tmp0 = b + d;
G4double tmp1 = c + e;
if (tmp1 > tmp0)
{
G4double numer = tmp1 - tmp0;
G4double denom = a - 2*b + c;
return (numer >= denom) ? B : C + (numer/denom)*(edge0-edge1);
}
// same: (e >= 0) ? A : ((-e >= c) ? C : A + (-e/c)*edge1)
return (tmp1 <= 0) ? C : (( e >= 0) ? A : A + (-e/c)*edge1);
}
case 3: // edge AC
return (e >= 0) ? A : ((-e >= c) ? C : A + (-e/c)*edge1);
case 4: // edge AB or AC
if (d < 0) return (-d >= a) ? B : A + (-d/a)*edge0;
return (e >= 0) ? A : ((-e >= c) ? C : A + (-e/c)*edge1);
case 5: // edge AB
return (d >= 0) ? A : ((-d >= a) ? B : A + (-d/a)*edge0);
case 6: // edge AB or BC
{
G4double tmp0 = b + e;
G4double tmp1 = a + d;
if (tmp1 > tmp0)
{
G4double numer = tmp1 - tmp0;
G4double denom = a - 2*b + c;
return (numer >= denom) ? C : B + (numer/denom)*(edge1-edge0);
}
// same: (d >= 0) ? A : ((-d >= a) ? B : A + (-d/a)*edge0)
return (tmp1 <= 0) ? B : (( d >= 0) ? A : A + (-d/a)*edge0);
}
default: // impossible case
return G4ThreeVector(kInfinity,kInfinity,kInfinity);
}
}
///////////////////////////////////////////////////////////////////////
//
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4GeometryManager.cc 67975 2013-03-13 10:19:44Z gcosmo $
// $Id: G4GeometryManager.cc 103235 2017-03-22 15:53:48Z gcosmo $
//
// class G4GeometryManager
//
@@ -57,20 +57,30 @@
#include "G4VSolid.hh"
// ***************************************************************************
// Static class variable: ptr to single instance of class
// Static class data
// ***************************************************************************
//
G4ThreadLocal G4GeometryManager* G4GeometryManager::fgInstance = 0;
G4ThreadLocal G4bool G4GeometryManager::fIsClosed = false;
// ***************************************************************************
// Constructor. Set the geometry to be open
// ***************************************************************************
//
G4GeometryManager::G4GeometryManager()
: fIsClosed(false)
{
}
// ***************************************************************************
// Destructor
// ***************************************************************************
//
G4GeometryManager::~G4GeometryManager()
{
fgInstance = 0;
fIsClosed = false;
}
// ***************************************************************************
// Closes geometry - performs sanity checks and optionally builds optimisation
// for placed volumes (always built for replicas & parameterised).
@@ -81,7 +91,7 @@ G4GeometryManager::G4GeometryManager()
G4bool G4GeometryManager::CloseGeometry(G4bool pOptimise, G4bool verbose,
G4VPhysicalVolume* pVolume)
{
if (!fIsClosed)
if (!fIsClosed)
{
if (pVolume)
{
@@ -138,7 +148,16 @@ G4GeometryManager* G4GeometryManager::GetInstance()
{
fgInstance = new G4GeometryManager;
}
return fgInstance;
return fgInstance;
}
// ***************************************************************************
// Returns the instance of the singleton.
// ***************************************************************************
//
G4GeometryManager* G4GeometryManager::GetInstanceIfExist()
{
return fgInstance;
}
// ***************************************************************************
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4LogicalVolume.cc 100906 2016-11-03 09:59:32Z gcosmo $
// $Id: G4LogicalVolume.cc 103096 2017-03-15 15:21:33Z gcosmo $
//
//
// class G4LogicalVolume Implementation
@@ -190,6 +190,15 @@ InitialiseWorker( G4LogicalVolume* /*pMasterObject*/,
#endif
}
// ********************************************************************
// Clean
// ********************************************************************
//
void G4LogicalVolume::Clean()
{
subInstanceManager.FreeSlave();
}
// ********************************************************************
// TerminateWorker
//
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4LogicalVolumeStore.cc 66872 2013-01-15 01:25:57Z japost $
// $Id: G4LogicalVolumeStore.cc 103235 2017-03-22 15:53:48Z gcosmo $
//
// G4LogicalVolumeStore
//
@@ -63,7 +63,8 @@ G4LogicalVolumeStore::G4LogicalVolumeStore()
//
G4LogicalVolumeStore::~G4LogicalVolumeStore()
{
Clean();
Clean(); // Delete all volumes in the store
G4LogicalVolume::Clean(); // Delete allocated sub-instance data
}
// ***************************************************************************
@@ -74,7 +75,7 @@ void G4LogicalVolumeStore::Clean()
{
// Do nothing if geometry is closed
//
if (G4GeometryManager::GetInstance()->IsGeometryClosed())
if (G4GeometryManager::IsGeometryClosed())
{
G4cout << "WARNING - Attempt to delete the logical volume store"
<< " while geometry closed !" << G4endl;
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4PhysicalVolumeStore.cc 66872 2013-01-15 01:25:57Z japost $
// $Id: G4PhysicalVolumeStore.cc 103235 2017-03-22 15:53:48Z gcosmo $
//
// G4PhysicalVolumeStore
//
@@ -64,7 +64,8 @@ G4PhysicalVolumeStore::G4PhysicalVolumeStore()
//
G4PhysicalVolumeStore::~G4PhysicalVolumeStore()
{
Clean();
Clean(); // Delete all volumes in the store
G4VPhysicalVolume::Clean(); // Delete allocated sub-instance data
}
// ***************************************************************************
@@ -75,7 +76,7 @@ void G4PhysicalVolumeStore::Clean()
{
// Do nothing if geometry is closed
//
if (G4GeometryManager::GetInstance()->IsGeometryClosed())
if (G4GeometryManager::IsGeometryClosed())
{
G4cout << "WARNING - Attempt to delete the physical volume store"
<< " while geometry closed !" << G4endl;
@@ -90,13 +91,12 @@ void G4PhysicalVolumeStore::Clean()
size_t i=0;
G4PhysicalVolumeStore* store = GetInstance();
std::vector<G4VPhysicalVolume*>::iterator pos;
#ifdef G4GEOMETRY_VOXELDEBUG
G4cout << "Deleting Physical Volumes ... ";
#endif
for(pos=store->begin(); pos!=store->end(); pos++)
for(iterator pos=store->begin(); pos!=store->end(); pos++)
{
if (fgNotifier) { fgNotifier->NotifyDeRegistration(); }
if (*pos) { delete *pos; }
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4ReflectedSolid.cc 100906 2016-11-03 09:59:32Z gcosmo $
// $Id: G4ReflectedSolid.cc 104317 2017-05-24 13:08:38Z gcosmo $
//
//
// Implementation for G4ReflectedSolid class
@@ -152,9 +152,10 @@ void G4ReflectedSolid::SetDirectTransform3D(G4Transform3D& transform)
//
// Get bounding box
void G4ReflectedSolid::Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const
void G4ReflectedSolid::BoundingLimits(G4ThreeVector& pMin,
G4ThreeVector& pMax) const
{
fPtrSolid->Extent(pMin,pMax);
fPtrSolid->BoundingLimits(pMin,pMax);
G4double xmin = pMin.x(), ymin = pMin.y(), zmin = pMin.z();
G4double xmax = pMax.x(), ymax = pMax.y(), zmax = pMax.z();
G4double xx = fDirectTransform3D->xx();
@@ -203,7 +204,7 @@ void G4ReflectedSolid::Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const
<< GetName() << " !"
<< "\npMin = " << pMin
<< "\npMax = " << pMax;
G4Exception("G4ReflectedSolid::Extent()", "GeomMgt0001",
G4Exception("G4ReflectedSolid::BoundingLimits()", "GeomMgt0001",
JustWarning, message);
DumpInfo();
}
+10 -1
View File
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4Region.cc 100428 2016-10-21 12:59:37Z gcosmo $
// $Id: G4Region.cc 103096 2017-03-15 15:21:33Z gcosmo $
//
//
// class G4Region Implementation
@@ -341,6 +341,15 @@ void G4Region::RemoveRootLogicalVolume(G4LogicalVolume* lv, G4bool scan)
fRegionMod = true;
}
// ********************************************************************
// Clean
// ********************************************************************
//
void G4Region::Clean()
{
subInstanceManager.FreeSlave();
}
// *******************************************************************
// ClearMaterialList:
// - Clears the material list.
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4RegionStore.cc 66872 2013-01-15 01:25:57Z japost $
// $Id: G4RegionStore.cc 103235 2017-03-22 15:53:48Z gcosmo $
//
// G4RegionStore
//
@@ -67,7 +67,8 @@ G4RegionStore::G4RegionStore()
//
G4RegionStore::~G4RegionStore()
{
Clean();
Clean(); // Delete all regions in the store
G4Region::Clean(); // Delete allocated sub-instance data
}
// ***************************************************************************
@@ -78,7 +79,7 @@ void G4RegionStore::Clean()
{
// Do nothing if geometry is closed
//
if (G4GeometryManager::GetInstance()->IsGeometryClosed())
if (G4GeometryManager::IsGeometryClosed())
{
G4cout << "WARNING - Attempt to delete the region store"
<< " while geometry closed !" << G4endl;
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4SolidStore.cc 67975 2013-03-13 10:19:44Z gcosmo $
// $Id: G4SolidStore.cc 103345 2017-03-28 14:20:20Z gcosmo $
//
// G4SolidStore
//
@@ -63,13 +63,7 @@ G4SolidStore::G4SolidStore()
//
G4SolidStore::~G4SolidStore()
{
// In multi-threaded mode, since parameterised solids are replicated
// by threads, the master thread can not free them when thread private
// malloc library is used. May let the master thread to replicate.
#ifndef G4MULTITHREADED
Clean();
#endif
}
// ***************************************************************************
@@ -80,7 +74,7 @@ void G4SolidStore::Clean()
{
// Do nothing if geometry is closed
//
if (G4GeometryManager::GetInstance()->IsGeometryClosed())
if (G4GeometryManager::IsGeometryClosed())
{
G4cout << "WARNING - Attempt to delete the solid store"
<< " while geometry closed !" << G4endl;
+28 -146
View File
@@ -72,152 +72,6 @@ G4bool G4USolid::operator==(const G4USolid& s) const
return (this == &s) ? true : false;
}
EInside G4USolid::Inside(const G4ThreeVector& p) const
{
UVector3 pt;
VUSolid::EnumInside in_temp;
EInside in = kOutside;
pt.x() = p.x();
pt.y() = p.y();
pt.z() = p.z(); // better assign at construction
in_temp = fShape->Inside(pt);
if (in_temp == VUSolid::EnumInside::eSurface) return kSurface;
if (in_temp == VUSolid::EnumInside::eInside) return kInside;
return in;
}
G4ThreeVector G4USolid::SurfaceNormal(const G4ThreeVector& pt) const
{
UVector3 p;
p.x() = pt.x();
p.y() = pt.y();
p.z() = pt.z();
UVector3 n;
fShape->Normal(p, n);
return G4ThreeVector(n.x(), n.y(), n.z());
}
G4double G4USolid::DistanceToIn(const G4ThreeVector& pt,
const G4ThreeVector& d) const
{
UVector3 p;
p.x() = pt.x();
p.y() = pt.y();
p.z() = pt.z(); // better assign at construction
UVector3 v;
v.x() = d.x();
v.y() = d.y();
v.z() = d.z(); // better assign at construction
G4double dist = fShape->DistanceToIn(p, v);
if (dist > kInfinity) return kInfinity;
// return (dist > halfTolerance) ? dist : 0.0;
return dist;
}
G4double G4USolid::DistanceToIn(const G4ThreeVector& pt) const
{
UVector3 p;
p.x() = pt.x();
p.y() = pt.y();
p.z() = pt.z(); // better assign at construction
G4double dist = fShape->SafetyFromOutside(p); // true?
if (dist > kInfinity) return kInfinity;
// return (dist > halfTolerance) ? dist : 0.0;
return dist;
}
G4double G4USolid::DistanceToOut(const G4ThreeVector& pt,
const G4ThreeVector& d,
const G4bool calcNorm,
G4bool* validNorm,
G4ThreeVector* norm) const
{
UVector3 p;
p.x() = pt.x();
p.y() = pt.y();
p.z() = pt.z(); // better assign at construction
UVector3 v;
v.x() = d.x();
v.y() = d.y();
v.z() = d.z(); // better assign at construction
UVector3 n;
G4bool valid;
G4double dist = fShape->DistanceToOut(p, v, n, valid); // should use local variable
if(calcNorm)
{
if(valid){ *validNorm = true; }
else { *validNorm = false; }
if(*validNorm) // *norm = n, but only after calcNorm check
{
norm->setX(n.x());
norm->setY(n.y());
norm->setZ(n.z());
}
}
if (dist > kInfinity) return kInfinity;
// return (dist > halfTolerance) ? dist : 0.0;
return dist;
}
G4double G4USolid::DistanceToOut(const G4ThreeVector& pt) const
{
UVector3 p;
p.x() = pt.x();
p.y() = pt.y();
p.z() = pt.z(); // better assign at construction
G4double dist = fShape->SafetyFromInside(p); // true?
// return (dist > halfTolerance) ? dist : 0.0;
return dist;
}
G4double G4USolid::GetCubicVolume()
{
return fShape->Capacity();
}
G4double G4USolid::GetSurfaceArea()
{
return fShape->SurfaceArea();
}
G4ThreeVector G4USolid::GetPointOnSurface() const
{
UVector3 p;
p = fShape->GetPointOnSurface();
return G4ThreeVector(p.x(), p.y(), p.z());
}
G4bool G4USolid::CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const
{
UVector3 vmin, vmax;
fShape->Extent(vmin,vmax);
G4ThreeVector bmin(vmin.x(),vmin.y(),vmin.z());
G4ThreeVector bmax(vmax.x(),vmax.y(),vmax.z());
// Check correctness of the bounding box
//
if (bmin.x() >= bmax.x() || bmin.y() >= bmax.y() || bmin.z() >= bmax.z())
{
std::ostringstream message;
message << "Bad bounding box (min >= max) for solid: "
<< GetName() << " - " << GetEntityType() << " !"
<< "\nmin = " << bmin
<< "\nmax = " << bmax;
G4Exception("G4USolid::CalculateExtent()", "GeomMgt0001",
JustWarning, message);
StreamInfo(G4cout);
}
G4BoundingEnvelope bbox(bmin,bmax);
return bbox.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
}
void G4USolid::ComputeDimensions(G4VPVParameterisation*,
const G4int,
const G4VPhysicalVolume*)
@@ -284,6 +138,34 @@ G4VSolid* G4USolid::Clone() const
return 0;
}
G4bool G4USolid::CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const
{
UVector3 vmin, vmax;
fShape->Extent(vmin,vmax);
G4ThreeVector bmin(vmin.x(),vmin.y(),vmin.z());
G4ThreeVector bmax(vmax.x(),vmax.y(),vmax.z());
// Check correctness of the bounding box
//
if (bmin.x() >= bmax.x() || bmin.y() >= bmax.y() || bmin.z() >= bmax.z())
{
std::ostringstream message;
message << "Bad bounding box (min >= max) for solid: "
<< GetName() << " - " << GetEntityType() << " !"
<< "\nmin = " << bmin
<< "\nmax = " << bmax;
G4Exception("G4USolid::CalculateExtent()", "GeomMgt0001",
JustWarning, message);
StreamInfo(G4cout);
}
G4BoundingEnvelope bbox(bmin,bmax);
return bbox.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
}
G4Polyhedron* G4USolid::CreatePolyhedron() const
{
// Must be implemented in concrete wrappers...
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4VPhysicalVolume.cc 100428 2016-10-21 12:59:37Z gcosmo $
// $Id: G4VPhysicalVolume.cc 103096 2017-03-15 15:21:33Z gcosmo $
//
//
// class G4VPhysicalVolume Implementation
@@ -109,6 +109,13 @@ InitialiseWorker( G4VPhysicalVolume* /*pMasterObject*/,
// G4PhysicalVolumeStore::Register(this);
}
// Release memory allocated for offset
//
void G4VPhysicalVolume::Clean()
{
subInstanceManager.FreeSlave();
}
// This method is similar to the destructor. It is used by each worker
// thread to achieve the partial effect as that of the master thread.
// For G4VPhysicalVolume instances, nothing more to do here.
+4 -4
View File
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4VSolid.cc 100906 2016-11-03 09:59:32Z gcosmo $
// $Id: G4VSolid.cc 104317 2017-05-24 13:08:38Z gcosmo $
//
// class G4VSolid
//
@@ -32,7 +32,6 @@
//
// History:
//
// 03.11.16 E.Tcherniaev, added Extent()
// 06.12.02 V.Grichine, restored original conditions in ClipPolygon()
// 10.05.02 V.Grichine, ClipPolygon(): clip only other axis and limited voxels
// 15.04.02 V.Grichine, bug fixed in ClipPolygon(): clip only one axis
@@ -623,13 +622,14 @@ G4VSolid::ClipPolygonToSimpleLimits( G4ThreeVectorList& pPolygon,
//
// Throw exception (warning) for solids not implementing the method
void G4VSolid::Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const
void G4VSolid::BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const
{
std::ostringstream message;
message << "Not implemented for solid: "
<< GetEntityType() << " !"
<< "\nReturning infinite boundinx box.";
G4Exception("G4VSolid::Extent()", "GeomMgt1001", JustWarning, message);
G4Exception("G4VSolid::BoundingLimits()", "GeomMgt1001",
JustWarning, message);
pMin.set(-kInfinity,-kInfinity,-kInfinity);
pMax.set( kInfinity, kInfinity, kInfinity);