Import Geant4 10.4.0.beta source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file exoticphysics/dmparticle/src/PrimaryGeneratorAction.cc
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/// \brief Implementation of the PrimaryGeneratorAction class
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//
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// $Id$
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#include "PrimaryGeneratorAction.hh"
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#include "DetectorConstruction.hh"
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#include "G4ParticleGun.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4Event.hh"
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#include "TestParameters.hh"
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#include "G4SystemOfUnits.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det)
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:G4VUserPrimaryGeneratorAction(),fDetector(det)
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{
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fParticleGun = new G4ParticleGun(1);
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fParticleGun->SetParticleEnergy(100 * GeV);
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fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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PrimaryGeneratorAction::~PrimaryGeneratorAction()
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{
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delete fParticleGun;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
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{
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// this function is called at the begining of event
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if( 0 == anEvent->GetEventID() )
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{
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G4double z0 = -0.5*(fDetector->GetWorldSizeZ()) + 1*um;
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G4cout<<"Event = "<<anEvent->GetEventID()<<"; z0 = "<<z0;
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fParticleGun->SetParticlePosition( G4ThreeVector( 0.0, 0.0, z0) );
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G4cout<<" Primary direction = "
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<<fParticleGun->GetParticleMomentumDirection()<<G4endl;
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TestParameters* param = TestParameters::GetPointer();
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param->SetBeamParticle(fParticleGun->GetParticleDefinition());
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param->SetBeamEnergy(fParticleGun->GetParticleEnergy());
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param->SetPositionZ(z0);
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}
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fParticleGun->GeneratePrimaryVertex( anEvent );
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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