Import Geant4 3.1.0 source tree
This commit is contained in:
@@ -5,8 +5,8 @@
|
||||
// based on the Program) you indicate your acceptance of this statement,
|
||||
// and all its terms.
|
||||
//
|
||||
// $Id: G4VisCommandsSceneAdd.cc,v 1.11 2000/05/19 09:17:56 johna Exp $
|
||||
// GEANT4 tag $Name: geant4-03-00 $
|
||||
// $Id: G4VisCommandsSceneAdd.cc,v 1.14 2001/02/23 15:43:27 johna Exp $
|
||||
// GEANT4 tag $Name: geant4-03-01 $
|
||||
|
||||
// /vis/scene commands - John Allison 9th August 1998
|
||||
|
||||
@@ -38,7 +38,6 @@
|
||||
G4VisCommandSceneAddGhosts::G4VisCommandSceneAddGhosts () {
|
||||
G4bool omitable;
|
||||
fpCommand = new G4UIcmdWithAString ("/vis/scene/add/ghosts", this);
|
||||
fpCommand -> AvailableForStates (Idle, GeomClosed);
|
||||
fpCommand -> SetGuidance
|
||||
("/vis/scene/add/ghosts [<particle-name>]");
|
||||
fpCommand -> SetGuidance
|
||||
@@ -63,7 +62,7 @@ void G4VisCommandSceneAddGhosts::SetNewValue (G4UIcommand* command,
|
||||
const G4String& currentSceneName = pCurrentScene -> GetName ();
|
||||
|
||||
G4SceneList& sceneList = fpVisManager -> SetSceneList ();
|
||||
if (sceneList.isEmpty ()) {
|
||||
if (sceneList.empty ()) {
|
||||
G4cout << "No scenes - please create one before adding anything."
|
||||
<< G4endl;
|
||||
return;
|
||||
@@ -122,7 +121,6 @@ void G4VisCommandSceneAddGhosts::SetNewValue (G4UIcommand* command,
|
||||
|
||||
G4VisCommandSceneAddHits::G4VisCommandSceneAddHits () {
|
||||
fpCommand = new G4UIcmdWithoutParameter ("/vis/scene/add/hits", this);
|
||||
fpCommand -> AvailableForStates (Idle, GeomClosed);
|
||||
fpCommand -> SetGuidance
|
||||
("Adds hits to current scene.");
|
||||
fpCommand -> SetGuidance
|
||||
@@ -141,7 +139,7 @@ G4String G4VisCommandSceneAddHits::GetCurrentValue (G4UIcommand* command) {
|
||||
void G4VisCommandSceneAddHits::SetNewValue (G4UIcommand* command,
|
||||
G4String newValue) {
|
||||
G4SceneList& list = fpVisManager -> SetSceneList ();
|
||||
if (list.isEmpty ()) {
|
||||
if (list.empty ()) {
|
||||
G4cout << "No scenes - please create one before adding anything."
|
||||
<< G4endl;
|
||||
return;
|
||||
@@ -161,7 +159,6 @@ void G4VisCommandSceneAddHits::SetNewValue (G4UIcommand* command,
|
||||
G4VisCommandSceneAddLogicalVolume::G4VisCommandSceneAddLogicalVolume () {
|
||||
G4bool omitable;
|
||||
fpCommand = new G4UIcommand ("/vis/scene/add/logicalVolume", this);
|
||||
fpCommand -> AvailableForStates (Idle, GeomClosed);
|
||||
fpCommand -> SetGuidance
|
||||
("/vis/scene/add/logicalVolume <logical-volume-name>"
|
||||
" [<depth-of-descending>]");
|
||||
@@ -191,7 +188,7 @@ G4String G4VisCommandSceneAddLogicalVolume::GetCurrentValue (G4UIcommand*) {
|
||||
void G4VisCommandSceneAddLogicalVolume::SetNewValue (G4UIcommand* command,
|
||||
G4String newValue) {
|
||||
G4SceneList& sceneList = fpVisManager -> SetSceneList ();
|
||||
if (sceneList.isEmpty ()) {
|
||||
if (sceneList.empty ()) {
|
||||
G4cout << "No scenes - please create one before adding anything."
|
||||
<< G4endl;
|
||||
return;
|
||||
@@ -237,7 +234,6 @@ void G4VisCommandSceneAddLogicalVolume::SetNewValue (G4UIcommand* command,
|
||||
G4VisCommandSceneAddTrajectories::G4VisCommandSceneAddTrajectories () {
|
||||
fpCommand = new G4UIcmdWithoutParameter
|
||||
("/vis/scene/add/trajectories", this);
|
||||
fpCommand -> AvailableForStates (Idle, GeomClosed);
|
||||
fpCommand -> SetGuidance
|
||||
("Adds trajectories to current scene.");
|
||||
fpCommand -> SetGuidance
|
||||
@@ -256,7 +252,7 @@ G4String G4VisCommandSceneAddTrajectories::GetCurrentValue (G4UIcommand* command
|
||||
void G4VisCommandSceneAddTrajectories::SetNewValue (G4UIcommand* command,
|
||||
G4String newValue) {
|
||||
G4SceneList& list = fpVisManager -> SetSceneList ();
|
||||
if (list.isEmpty ()) {
|
||||
if (list.empty ()) {
|
||||
G4cout << "No scenes - please create one before adding anything."
|
||||
<< G4endl;
|
||||
return;
|
||||
@@ -276,10 +272,10 @@ void G4VisCommandSceneAddTrajectories::SetNewValue (G4UIcommand* command,
|
||||
G4VisCommandSceneAddVolume::G4VisCommandSceneAddVolume () {
|
||||
G4bool omitable;
|
||||
fpCommand = new G4UIcommand ("/vis/scene/add/volume", this);
|
||||
fpCommand -> AvailableForStates (Idle, GeomClosed);
|
||||
fpCommand -> SetGuidance
|
||||
("/vis/scene/add/volume [<physical-volume-name>] [<copy-no>] [<depth-of-descending>]");
|
||||
fpCommand -> SetGuidance ("Adds a physical volume to the current scene.");
|
||||
fpCommand -> SetGuidance ("Note: adds first occurence only.");
|
||||
fpCommand -> SetGuidance
|
||||
("1st parameter: volume name (default \"world\").");
|
||||
// fpCommand -> SetGuidance // Not implemented - should be in geom?
|
||||
@@ -312,7 +308,7 @@ G4String G4VisCommandSceneAddVolume::GetCurrentValue (G4UIcommand* command) {
|
||||
void G4VisCommandSceneAddVolume::SetNewValue (G4UIcommand* command,
|
||||
G4String newValue) {
|
||||
G4SceneList& sceneList = fpVisManager -> SetSceneList ();
|
||||
if (sceneList.isEmpty ()) {
|
||||
if (sceneList.empty ()) {
|
||||
G4cout << "No scenes - please create one before adding anything."
|
||||
<< G4endl;
|
||||
return;
|
||||
@@ -357,14 +353,13 @@ void G4VisCommandSceneAddVolume::SetNewValue (G4UIcommand* command,
|
||||
// OK, what have we got...?
|
||||
foundVolume = searchScene.GetFoundVolume ();
|
||||
foundDepth = searchScene.GetFoundDepth ();
|
||||
//const G4Transform3D&
|
||||
// transformation = searchScene.GetFoundTransformation ();
|
||||
// Note: a physical volume carries its own transformation and
|
||||
// does not need an additional model transformation.
|
||||
const G4Transform3D&
|
||||
transformation = searchScene.GetFoundTransformation ();
|
||||
|
||||
if (foundVolume) {
|
||||
model = new G4PhysicalVolumeModel (foundVolume,
|
||||
requestedDepthOfDescent);
|
||||
requestedDepthOfDescent,
|
||||
transformation);
|
||||
}
|
||||
else {
|
||||
G4cout << "Volume \"" << name << "\", copy no. " << copyNo
|
||||
|
||||
Reference in New Issue
Block a user