Import Geant4 3.1.0 source tree
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@@ -5,8 +5,8 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VisCommandsScene.hh,v 1.8 1999/12/15 14:54:21 gunter Exp $
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// GEANT4 tag $Name: geant4-03-00 $
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// $Id: G4VisCommandsScene.hh,v 1.9 2001/02/03 18:39:44 johna Exp $
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// GEANT4 tag $Name: geant4-03-01 $
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// /vis/scene commands - John Allison 9th August 1998
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@@ -21,23 +21,26 @@ class G4UIcmdWithoutParameter;
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class G4VVisCommandScene: public G4VVisCommand {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VVisCommandScene ();
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~G4VVisCommandScene ();
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virtual ~G4VVisCommandScene ();
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protected:
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G4String CurrentSceneName ();
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void UpdateCandidateLists ();
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void UpdateVisManagerScene (const G4String& sceneName = "");
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private:
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G4VVisCommandScene (const G4VVisCommandScene&);
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G4VVisCommandScene& operator = (const G4VVisCommandScene&);
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};
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class G4VisCommandSceneCreate: public G4VVisCommandScene {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneCreate ();
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~G4VisCommandSceneCreate ();
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virtual ~G4VisCommandSceneCreate ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandSceneCreate (const G4VisCommandSceneCreate&);
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G4VisCommandSceneCreate& operator = (const G4VisCommandSceneCreate&);
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G4String NextName ();
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G4UIcmdWithAString* fpCommand;
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G4int fId;
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@@ -45,56 +48,62 @@ private:
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class G4VisCommandSceneEdit: public G4VVisCommandScene {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneEdit ();
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~G4VisCommandSceneEdit ();
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virtual ~G4VisCommandSceneEdit ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandSceneEdit (const G4VisCommandSceneEdit&);
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G4VisCommandSceneEdit& operator = (const G4VisCommandSceneEdit&);
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G4UIcmdWithAString* fpCommand;
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};
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class G4VisCommandSceneList: public G4VVisCommandScene {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneList ();
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~G4VisCommandSceneList ();
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virtual ~G4VisCommandSceneList ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandSceneList (const G4VisCommandSceneList&);
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G4VisCommandSceneList& operator = (const G4VisCommandSceneList&);
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G4UIcommand* fpCommand;
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};
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class G4VisCommandSceneNotifyHandlers: public G4VVisCommandScene {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneNotifyHandlers ();
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~G4VisCommandSceneNotifyHandlers ();
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virtual ~G4VisCommandSceneNotifyHandlers ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandSceneNotifyHandlers (const G4VisCommandSceneNotifyHandlers&);
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G4VisCommandSceneNotifyHandlers& operator =
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(const G4VisCommandSceneNotifyHandlers&);
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G4UIcmdWithAString* fpCommand;
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};
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class G4VisCommandSceneRemove: public G4VVisCommandScene {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneRemove ();
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~G4VisCommandSceneRemove ();
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virtual ~G4VisCommandSceneRemove ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandSceneRemove (const G4VisCommandSceneRemove&);
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G4VisCommandSceneRemove& operator = (const G4VisCommandSceneRemove&);
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G4UIcmdWithAString* fpCommand;
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};
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class G4VisCommandSceneSelect: public G4VVisCommandScene {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneSelect ();
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~G4VisCommandSceneSelect ();
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virtual ~G4VisCommandSceneSelect ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandSceneSelect (const G4VisCommandSceneSelect&);
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G4VisCommandSceneSelect& operator = (const G4VisCommandSceneSelect&);
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G4UIcmdWithAString* fpCommand;
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};
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