Import Geant4 3.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 16:03:00 +02:00
parent cfcb558cfe
commit 137e303ecc
2843 changed files with 37082 additions and 38426 deletions
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4Scene.hh,v 1.7 1999/12/15 14:54:17 gunter Exp $
// GEANT4 tag $Name: geant4-03-00 $
// $Id: G4Scene.hh,v 1.8 2001/02/23 15:43:15 johna Exp $
// GEANT4 tag $Name: geant4-03-01 $
//
//
// Scene John Allison 19th July 1996.
@@ -26,7 +26,7 @@ class G4VPhysicalVolume;
#include "G4VisExtent.hh"
#include "G4Point3D.hh"
#include "G4VModel.hh"
#include "g4rw/tpordvec.h"
#include "g4std/vector"
class G4Scene {
@@ -52,11 +52,11 @@ public: // With description
G4bool IsEmpty () const;
const G4RWTPtrOrderedVector <G4VModel>& GetRunDurationModelList () const;
const G4std::vector<G4VModel*>& GetRunDurationModelList () const;
// Contains models which are expected to last for the duration of
// the run, for example geometry volumes.
const G4RWTPtrOrderedVector <G4VModel>& GetEndOfEventModelList () const;
const G4std::vector<G4VModel*>& GetEndOfEventModelList () const;
// Contains models which are described at the end of event when the
// scene is current.
@@ -85,10 +85,10 @@ public: // With description
// the scene is current.
// Returns false if model is already in the list.
G4RWTPtrOrderedVector <G4VModel>& SetRunDurationModelList ();
G4std::vector<G4VModel*>& SetRunDurationModelList ();
// Allows you to change the model list - do with care!
G4RWTPtrOrderedVector <G4VModel>& SetEndOfEventModelList ();
G4std::vector<G4VModel*>& SetEndOfEventModelList ();
// Allows you to change the model list - do with care!
void Clear ();
@@ -96,8 +96,8 @@ public: // With description
private:
G4String fName;
G4RWTPtrOrderedVector <G4VModel> fRunDurationModelList;
G4RWTPtrOrderedVector <G4VModel> fEndOfEventModelList;
G4std::vector<G4VModel*> fRunDurationModelList;
G4std::vector<G4VModel*> fEndOfEventModelList;
G4VisExtent fExtent;
G4Point3D fStandardTargetPoint;
};