Import Geant4 3.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 16:03:00 +02:00
parent cfcb558cfe
commit 137e303ecc
2843 changed files with 37082 additions and 38426 deletions
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4PhysicsVector.icc,v 1.1 1999/11/16 17:40:46 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
// $Id: G4PhysicsVector.icc,v 1.6 2001/03/09 12:08:19 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-01 $
//
//
//---------------------------------------------------------------
@@ -24,27 +24,32 @@
//---------------------------------------------------------------
inline G4double G4PhysicsVector::operator[](const size_t binNumber) const
inline
G4double G4PhysicsVector::operator[](const size_t binNumber) const
{
return dataVector[binNumber];
}
inline G4double G4PhysicsVector::operator()(const size_t binNumber) const
inline
G4double G4PhysicsVector::operator()(const size_t binNumber) const
{
return dataVector(binNumber);
return dataVector[binNumber];
}
inline const G4RWTPtrOrderedVector<G4PhysicsVector>*
G4PhysicsVector::GetNextTable() const
inline
size_t G4PhysicsVector::GetVectorLength() const
{
return ptrNextTable;
return numberOfBin;
}
inline G4double G4PhysicsVector::LinearInterpolation(G4double theEnergy,
size_t theLocBin) {
inline
G4double G4PhysicsVector::LinearInterpolation(G4double theEnergy,
size_t theLocBin)
{
// Linear interpolation is used to get the value. If the give energy
// is in the highest bin, no interpolation will be Done. Because
@@ -52,16 +57,18 @@ inline G4double G4PhysicsVector::LinearInterpolation(G4double theEnergy,
// the following interpolation is valid even the current locBin=
// numberOfBin-1.
G4double intplFactor = (theEnergy-binVector(theLocBin))
/ (binVector(theLocBin+1)-binVector(theLocBin)); // Interpolation factor
G4double intplFactor = (theEnergy-binVector[theLocBin])
/ (binVector[theLocBin+1]-binVector[theLocBin]); // Interpolation factor
return dataVector(theLocBin) +
( dataVector(theLocBin+1)-dataVector(theLocBin) ) * intplFactor;
return dataVector[theLocBin] +
( dataVector[theLocBin+1]-dataVector[theLocBin] ) * intplFactor;
}
inline G4double G4PhysicsVector::GetValue(G4double theEnergy,
G4bool& isOutRange) {
inline
G4double G4PhysicsVector::GetValue(G4double theEnergy,
G4bool& isOutRange)
{
// Use cache for speed up - check if the value 'theEnergy' is same as the
// last call. If it is same, then use the last bin location. Also the
@@ -74,28 +81,28 @@ inline G4double G4PhysicsVector::GetValue(G4double theEnergy,
if( theEnergy == lastEnergy ) {
return lastValue;
}
else if( (theEnergy < lastEnergy) &&
(theEnergy >= binVector(lastBin)) ) {
} else if( (theEnergy < lastEnergy) &&
(theEnergy >= binVector[lastBin]) ) {
locBin = lastBin;
lastEnergy = theEnergy;
lastValue = LinearInterpolation(theEnergy, locBin);
return lastValue;
}
else if( theEnergy < edgeMin ){
} else if( theEnergy < edgeMin ){
lastBin = 0;
lastEnergy = theEnergy;
lastValue = dataVector(0);
lastValue = dataVector[0];
return lastValue;
}
else if( theEnergy >= edgeMax ){
} else if( theEnergy >= edgeMax ){
lastBin = numberOfBin-1;
lastEnergy = theEnergy;
lastValue = dataVector( numberOfBin-1 );
lastValue = dataVector[ numberOfBin-1 ];
return lastValue;
}
else {
} else {
locBin = FindBinLocation(theEnergy);
lastBin = locBin;
@@ -103,4 +110,45 @@ inline G4double G4PhysicsVector::GetValue(G4double theEnergy,
lastValue = LinearInterpolation(theEnergy, locBin);
return lastValue;
}
}
inline
void G4PhysicsVector::PutValue(size_t binNumber, G4double theValue)
{
dataVector[binNumber] = theValue;
// Fill the bin which is hidden to user with theValue. This is to
// handle correctly when Energy=theEmax in getValue.
if(binNumber==numberOfBin-1) {
dataVector[binNumber+1] = theValue;
}
}
inline
G4bool G4PhysicsVector::IsFilledVectorExist() const
{
G4bool status=false;
if(numberOfBin > 0) status=true;
return status;
}
inline
void G4PhysicsVector::PutComment(const G4String& theComment)
{
comment = theComment;
}
inline
const G4String& G4PhysicsVector::GetComment() const
{
return comment;
}
inline
G4PhysicsVectorType G4PhysicsVector::GetType() const
{
return type;
}