Import Geant4 3.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 16:03:00 +02:00
parent cfcb558cfe
commit 137e303ecc
2843 changed files with 37082 additions and 38426 deletions
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4UnionSolid.cc,v 1.11 2000/11/20 17:56:01 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
// $Id: G4UnionSolid.cc,v 1.16 2001/03/19 10:30:18 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-01 $
//
// Implementation of methods for the class G4IntersectionSolid
//
@@ -16,6 +16,8 @@
// 28.11.98 V.Grichine, J. Apostolakis, while loops in DistToIn/Out
// 27.07.99 V.Grichine, modifications in Distance ToOut(p,v,...)
// while -> do-while
// 16.03.01 V.Grichine, modifications in CalculateExtent()
// based on D.Williams proposal
#include "G4UnionSolid.hh"
// #include "G4PlacedSolid.hh"
@@ -92,16 +94,23 @@ G4UnionSolid::CalculateExtent(const EAxis pAxis,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const
{
G4bool touchesA, touchesB;
G4double minA, minB, maxA, maxB;
G4bool touchesA, touchesB, out ;
G4double minA = kInfinity, minB = kInfinity,
maxA = -kInfinity, maxB = -kInfinity;
touchesA= fPtrSolidA->CalculateExtent( pAxis, pVoxelLimit, pTransform, minA, maxA);
touchesB= fPtrSolidB->CalculateExtent( pAxis, pVoxelLimit, pTransform, minB, maxB);
touchesA = fPtrSolidA->CalculateExtent( pAxis, pVoxelLimit,
pTransform, minA, maxA);
touchesB= fPtrSolidB->CalculateExtent( pAxis, pVoxelLimit,
pTransform, minB, maxB);
if( touchesA || touchesB )
{
pMin = G4std::min( minA, minB );
pMax = G4std::max( maxA, maxB );
out = true ;
}
else out = false ;
pMin = G4std::min( minA, minB );
pMax = G4std::max( maxA, maxB );
return touchesA || touchesB ; // It exists in this slice if either one does.
return out ; // It exists in this slice if either one does.
}
/////////////////////////////////////////////////////
@@ -145,7 +154,7 @@ G4UnionSolid::SurfaceNormal( const G4ThreeVector& p ) const
if( Inside(p) == kOutside )
{
G4Exception("Invalid call in G4IntersectionSolid::SurfaceNormal(p), point p is outside") ;
G4Exception("Invalid call in G4UnionSolid::SurfaceNormal(p), point p is outside") ;
}
if(fPtrSolidA->Inside(p) == kSurface && fPtrSolidB->Inside(p) != kInside)
@@ -159,7 +168,7 @@ G4UnionSolid::SurfaceNormal( const G4ThreeVector& p ) const
}
else
{
G4Exception("Invalid call in G4IntersectionSolid::SurfaceNormal(p), point p is inside") ;
G4Exception("Invalid call in G4UnionSolid::SurfaceNormal(p), point p is inside") ;
}
return normal;
@@ -175,7 +184,7 @@ G4UnionSolid::DistanceToIn( const G4ThreeVector& p,
{
if( Inside(p) == kInside )
{
G4Exception("Invalid call in G4IntersectionSolid::DistanceToIn(p,v), point p is inside") ;
G4Exception("Invalid call in G4UnionSolid::DistanceToIn(p,v), point p is inside") ;
}
return G4std::min(fPtrSolidA->DistanceToIn(p,v),
fPtrSolidB->DistanceToIn(p,v) ) ;
@@ -224,7 +233,7 @@ G4UnionSolid::DistanceToOut( const G4ThreeVector& p,
G4cout << "v.x() = " << v.x() << G4endl;
G4cout << "v.y() = " << v.y() << G4endl;
G4cout << "v.z() = " << v.z() << G4endl << G4endl;
G4Exception("Invalid call in G4IntersectionSolid::DistanceToOut(p,v), point p is outside") ;
G4Exception("Invalid call in G4UnionSolid::DistanceToOut(p,v), point p is outside") ;
}
else
{
@@ -249,7 +258,6 @@ G4UnionSolid::DistanceToOut( const G4ThreeVector& p,
// while( Inside(p+dist*v) == kInside ) ;
while( fPtrSolidA->Inside(p+dist*v) != kOutside &&
disTmp > 0.5*kCarTolerance ) ;
*n = *nTmp ;
}
else // if( positionB != kOutside )
{
@@ -269,12 +277,13 @@ G4UnionSolid::DistanceToOut( const G4ThreeVector& p,
// while( Inside(p+dist*v) == kInside ) ;
while( fPtrSolidB->Inside(p+dist*v) != kOutside &&
disTmp > 0.5*kCarTolerance ) ;
*n = *nTmp ;
}
}
if( calcNorm )
if( calcNorm )
{
*validNorm = false ;
*n = *nTmp ;
}
return dist ;
}
@@ -288,7 +297,7 @@ G4UnionSolid::DistanceToOut( const G4ThreeVector& p ) const
G4double distout = kInfinity;
if( Inside(p) == kOutside )
{
G4Exception("Invalid call in G4IntersectionSolid::DistanceToOut(p), point p is outside") ;
G4Exception("Invalid call in G4UnionSolid::DistanceToOut(p), point p is outside") ;
}
else
{